halo 4 looks

the graphics in halo 4 should be 120 fps and 1080p
this would ensure game of the year.
DO WANT!!

YES, and the main platform should be the PC because that is the only system that can HANDLE IT YEAH!

Anything past 60 fps is a wast of time.

well, if you think that the grafics are more important then the content/gameplay, then you will be sorely dissapointed

A great game is not made of “'Great Graphics”. It’s all about gameplay and story, only casual gamers care about looks. Honestly i could care less about graphics. i would more prefer story and gameplay over graphics any day even if it was a 8-bit game i wouldn’t care! Over ruled~~

> the graphics in halo 4 should be 120 fps and 1080p
> this would ensure game of the year.
> DO WANT!!

No, on so many levels…

> Anything past 60 fps is a wast of time.

Yea, no. You’ve just probably never experienced it.

OP, not many people have 120hz monitors, let alone TVs, so the 120 FPS would mostly go wasted on its audience, tbh. The 360 doesn’t even have that kind of power anyway. We can dream, I guess…

That would be cool, and its perfect on paper, but in reality they would have to use a lot time, effort, budget, and resources to get it to all work and we would have a slightly less shiny and Significantly less detailed version of halo 2 thats unstable and Super Buggy. Because with reach’s cube maps, and HDR lighting, and semi RTR (Real-time-Reflections), and Anniversary’s details and textures, and 120 FPS, and 4X Anti-anilising, and 40 A.I, 20 Vehicles, 16 Players, thousands of colliding particles, Dynamic shadows, Normal/Bump/ And Parralex Mapping, and 1080p…

Something would have to be cut (And its never good when things have to be cut)… It would be a massive sized too.

> A great game is not made of “'Great Graphics”. It’s all about gameplay and story, only casual gamers care about looks. Honestly i could care less about graphics. i would more prefer story and gameplay over graphics any day even if it was a 8-bit game i wouldn’t care! Over ruled~~

Unfortunately the majority of the gamers want products that will be good looking, and you surely notice how Reach strives to do this. What’s laughable in Reach is the fact that a warthog can drive at me at full speed, yet due to the framerate issues, a no scope play is not possible due to screen lag.

Lol @ people not understanding sarcasm.

i like 30 fps better

Story and game mechanics come first. Halo 2 is getting pretty old now but I still love those graphics and would play it online if it was still an option. Good graphics are a nice bonus to a game but i’m more concerned about the art style of the graphics if anything. Framerates aren’t really an issue for me either, 60 would be nice but i’ve never had much of a problem with 30. I don’t see it effecting gameplay or getting me more kills in game.

Isn’t 120 fps = x2 gameplay speed
And halo has always been a 30 fps speed franchise it is fine the way it is

> > Anything past 60 fps is a wast of time.
>
> Yea, no. You’ve just probably never experienced it.
>
> OP, not many people have 120hz monitors, let alone TVs, so the 120 FPS would mostly go wasted on its audience, tbh. The 360 doesn’t even have that kind of power anyway. We can dream, I guess…

In fact, 60 FPS is the exact framerate when human eye sees consistent motion, no matter what the picture is showing. It’s the line where a picture flashing black and white starts to look grey. Anything above 60 FPS really is a waste of time because the eye can’t see any difference anymore.

Anyway, it’s true. 360 doesn’t have the power to produce good looking graphics combined with 120 FPS, not even with 60. Thereby 30 it is.

> Isn’t 120 fps = x2 gameplay speed
> And halo has always been a 30 fps speed franchise it is fine the way it is

No, 120 FPS simply shows a smoother sense of motion. It doesn’t double the speed of something, it creates a more fluid animation. What adding more frames per second does is bring the fluidity of the game closer to the fluidity of real life. It’s theorized that the human eye perceives in excess of 200 frames per second, so making the game run closer to the speed at which we perceive real life decreases the prevalence and intensity of eye fatigue.

To address your point about Halo always having been a 30 FPS franchise, I don’t think it needs to stay there because it’s always been there. I think when it’s appropriate for it to run at 60 FPS, it will. If we just kept things the way they are because that’s how they’ve always been, we wouldn’t have dual-analog controllers, saved films, and everything that makes our modern games modern.