This topic is dedicated to discussing loadouts and strategies associated with them.
Here’s the information regarding the loadout system for reference:
Specializations
Wetwork: This is your stealth Spartan. He focused on the elimination of an enemy target with the goal of leaving no tactical footprint behind. The Stealth armor mod allows users to move quickly and silently in combat, executing enemy assassinations with speed and dexterity.
Pioneer: Spartan optimization for deployment into uncharted, hostile territory, such as uncolonized worlds or Forerunner constructs like Requiem, for the purpose of gathering and relaying information. The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.
Engineer: Spartan optimization for the subversion, repair, and or reconstitution of a wide range of technology, including Covenant and Forerunner complex networks. The Drop Recon armor mod allows users to predict the location and time of an ordnance drop through an external suborbital monitoring system.
Tracker: Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.
Rogue: Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.
Stalker: Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself. The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor’s passive sensors.
Pathfinder: Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command. The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.
Operator: Spartan optimization for the operation and control of a wide range of vehicles: space, air, ground, and sea. The Wheelman armor mod gives Spartans the ability to coax every bit of stamina and durability out of vehicles they are piloting.
Weapons
Primary Weapons
Battle Rifle - Utilizes precise, three-round burst functionality, making it a formidable mid-range, semi-automatic weapon.
DMR - Premiere marksman rifle of the UNSC, offering impressive single-fire accuracy at reasonably long distances.
Carbine - Notable semi-auto mid-range accuracy, firing ballistic rounds unlike most other Covenant weapons
Light Rifle - Precision weapon that fires beams of hard light (3-round burst while un-zoomed and a more powerful single shot when zoomed in) for mid-range to long-range combat.
Assault Rifle - Standard fully automatic firearm of all UNSC branches, effective at both close-range and mid-range combat.
Storm Rifle - Full-auto energy weapon widely considered the successor to the traditional Plasma Rifle
Suppressor - Full-auto Forerunner infantry weapon, firing bolts of hard light in rapidly accelerating succession.
Secondary Weapons
Magnum - UNSC’s personal sidearm of choice due to its excellence at close-range to mid-range engagements.
Bolt Shot - Forerunner particle dilator used for both its precision at mid-range and its burst functionality when up close.
Plasma Pistol - Semi-auto energy weapon capable of a scaled-burst effect which disables electronics.
Grenades
Fragmentation Grenade - The Fragmentation Grenade, which has existed relatively unchanged for centuries, is used to efficiently clear any dug-in enemies.
Plasma Grenade - The Plasma Grenade, when triggered, is engulfed in latent plasma, allowing it to cling to targets before detonating.
Pulse Grenade - The Pulse Grenade forcefully detonates and forms a hazardous ionization sphere which eventually collapses, destroying any nearby targets.
Armor Abilities
Thruster Pack - Enables a powerful burst of movement allowing the ability to evade or quickly close the gap.
Promethean Vision - Allows users to detect enemy signatures through walls and other hard surfaces.
Hologram - Allows users to generate an almost identical holographic decoy to to deceive enemies during combat.
Jet Pack - Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs.
Hard Light Shield - Allows users to a protective barrier of hard light which stops most small arms fire and some explosives.
Active Camouflage - Allows users to generate a visual effect astonishingly close to invisibility.
Auto-Sentry - An automatic turret which can be deployed to defend its user or command a key battlefield choke-point.
Regeneration Field - Allows the user to release a short-range energy field that heals any nearby Spartans.