Okay, I don’t want every single game I play to be against sniper wielding crouch jumping try hards. But that’s what I always run into.
Why am I always getting put into games where people have 1.5+ kds, when i’m not nearly that good?
There needs to be a social/squad slayer playlist.
I know what you mean but in reality if they put up a social playlist there is still a possibility to run into them. Th best way to deal with snipers is not letting them get their hands on it. Im a bad sniper(unless its the Binary rifle just because Im good at getting snapshots with it) so when ever I start a match I make sure someone grabs ours and go kill their sniper( using my trusty BR and nades)althought its frustrating you just gonna have to learn to deal with it.
More evidence of failed CSR system…
How can you keep a player from getting a sniper rifle in this game? They could get it in an ordinance drop.
> I know what you mean but in reality if they put up a social playlist there is still a possibility to run into them. <mark>Th best way to deal with snipers is not letting them get their hands on it.</mark> Im a bad sniper(unless its the Binary rifle just because Im good at getting snapshots with it) so when ever I start a match I make sure someone grabs ours and go kill their sniper( using my trusty BR and nades)althought its frustrating you just gonna have to learn to deal with it.
That’s a good strategy until they get it in Ordinance.
This is why Halo needs a skill-based ranking system. You wouldn’t be matching players above your level.
It happens to me a bunch in Doubles. My partner and I always match players either a lot higher or lower than our skill level. Whenever we find a match against players similar to us, it lags.
Yeah it’s really bad in doubles.
The problem isn’t with snipers. It’s the matchmaking system not matching correctly.
Why there was never a Ranked/Social playlist divide is beyond me.
If you want to adjust newer players into MM, which I thought Spartan Ops was supposed to do and/or Vice Versa, why not give them a playlist or gametype reminiscent of H3s Basic Training?
Beats lumping every different mindset together hoping it works.
> <mark>Why there was never a Ranked/Social playlist divide is beyond me.</mark>
>
> If you want to adjust newer players into MM, which I thought Spartan Ops was supposed to do and/or Vice Versa, why not give them a playlist or gametype reminiscent of H3s Basic Training?
>
> Beats lumping every different mindset together hoping it works.
Because research is hard.
> Okay, I don’t want every single game I play to be against sniper wielding crouch jumping try hards. But that’s what I always run into.
>
> Why am I always getting put into games where people have 1.5+ kds, when i’m not nearly that good?
>
> There needs to be a social/squad slayer playlist.
People of the same rank/skill should be pared together. I always seem to get stuck with low levels on my team, while the other team gets all 130’s.
Bleh. Not even going there because someone will flip me one for inflammatory comments.
With no research I can honestly say that lumping everyone together into a social aspect was never going to be a good idea. While.fun may be overly subjective, I highly doubt anyone has a bucket load of fun either stomping lesser skilled opponents on a regular basis, or getting matched into lopsided games where you’re essentially left to pick up the soap.
To be honest man, you probably just need to play more and get better.
halo 4 is by far the easiest halo for anyone to do well in
I agree with OP, there needs to be ranked/social split. Sometimes I just want to play in a relaxed state of mind, leaning back, not putting to much mental effort into the match (aka social games). Other times, I’m interested in leaning forward, focusing, giving callouts, and overall playing hard and to win (aka ranked games). Not sure who’s idea it was to make all gametypes ranked.
While I find that saying that Halo 4 or any Halo game is too hard is a rather ridiculous statement, I understand your point. It’s not easy to get matched up with a whole party of people of your skill level when you’re playing a playlist that only has a couple thousand, or even a couple of hundred players. The only real reason for this is the low population of the game, and there isn’t much that we can do about it…
But the addition of ranked/social playlists is definitely a must, I don’t get why they never implemented that in Reach or Halo 4…
Get good enough to beat the people you play against.
> While I find that saying that Halo 4 or any Halo game is too hard is a rather ridiculous statement, I understand your point. It’s not easy to get matched up with a whole party of people of your skill level when you’re playing a playlist that only has a couple thousand, or even a couple of hundred players. The only real reason for this is the low population of the game, and there isn’t much that we can do about it…
>
> But the addition of ranked/social playlists is definitely a must, I don’t get why they never implemented that in Reach or Halo 4…
Maybe they have a crippling fear of success?
I agree, the amount of games I run into 2+ kd tryhards is ridiculous. Sometimes I just want to sit back and relax and play some halo. But no, I have to sit up straight in my chair and not blink since this game is full of people who will literally throw their bodies into it trying to win, using no sorts of strategy at all.
> > While I find that saying that Halo 4 or any Halo game is too hard is a rather ridiculous statement, I understand your point. It’s not easy to get matched up with a whole party of people of your skill level when you’re playing a playlist that only has a couple thousand, or even a couple of hundred players. The only real reason for this is the low population of the game, and there isn’t much that we can do about it…
> >
> > But the addition of ranked/social playlists is definitely a must, I don’t get why they never implemented that in Reach or Halo 4…
>
> Maybe they have a crippling fear of success?
Hmm, yes, that does sound quite plausible! Why listen to the fans and make them happy to guarantee success when you can make wild assumptions like “the DMR is a clear favourite”, “The fans didn’t want equal starts” and “The community wanted a progression system” in order to give us a less-than-great Halo multiplayer experience?
Telling the guy to get better isn’t exactly advice just by the way…
Neither is telling him the game is easy…