I know a lot of people talk about HALO 4 as the game that failed with a low population and everything but i completely Disagree because for starters, the population of HALO 4 is a lot larger than CRYSIS 3’S Population.
Crysis 3 came out on Feb 14, 2013 and HALO 4 came out a year earlier, yet the population of one playlist is the complete population of all gamemodes on CRYSIS 3 on XBOX 360.
Halo 4 is in no way a DEAD game.
Who cares if the population is less than COD or Battlefield.
At least you can play the game!
Before you talk about the DLC, i know it suffers due to low population but we just need to wait until the rotational playlist updates are done.
By that time they will add all gamemodes/playlists and keep them permanent.
For example, King of the Hill and the DLC playlist will eventually be Permanent regardless of the Population.
> <mark>Crysis 3 came out on Feb 14, 2013 and HALO 4 came out a year earlier</mark>, yet the population of one playlist is the complete population of all gamemodes on CRYSIS 3 on XBOX 360.
Just have to correct this point. Halo 4 came out 4 months (November 6th 2012) before Crysis 3, not a year earlier.
> I know a lot of people talk about HALO 4 as the game that failed with a low population and everything but i completely Disagree because for starters, the population of HALO 4 is a lot larger than CRYSIS 3’S Population.
> Crysis 3 came out on Feb 14, 2013 and HALO 4 came out a year earlier, yet the population of one playlist is the complete population of all gamemodes on CRYSIS 3 on XBOX 360.
>
> Halo 4 is in no way a DEAD game.
> Who cares if the population is less than COD or Battlefield.
> At least you can play the game!
> Before you talk about the DLC, i know it suffers due to low population but we just need to wait until the rotational playlist updates are done.
> By that time they will add all gamemodes/playlists and keep them permanent.
> For example, King of the Hill and the DLC playlist will eventually be Permanent regardless of the Population.
15,000 players peak a day isn’t exactly what I’d call alive, compared to past Halo games.
“At least you can play the game!”
For some people, myself included - that simply isn’t true. If I want to hop on and get a decent game going, I have to put up with long search times, bad connections, etc purely because the player pool is so little that matchmaking doesn’t even come close to that perfect game.
As for DLC and King of the Hill becoming permanent - I don’t see your logic in that. Rotational playlists are likely going to last until the next Halo title (which is expected to be announced at E3 with something releasing this year).
That doesn’t suddenly mean that playlists which have been previously restricted to rotational will become permanent. They were removed because they couldn’t sustain a decent population, all DLC playlists in Halo 4 have done this and King of the Hill was dropping really early on.
I’d like to remind you that Halo: Reach doesn’t have a DLC only playlist, the Matchmaking team removed it during the August 2012 consolidation because it had a low population. It had been on probation months before that.
What makes you think that a playlist that couldn’t hold a population for two weeks will be made permanent?
> > I know a lot of people talk about HALO 4 as the game that failed with a low population and everything but i completely Disagree because for starters, the population of HALO 4 is a lot larger than CRYSIS 3’S Population.
> > Crysis 3 came out on Feb 14, 2013 and HALO 4 came out a year earlier, yet the population of one playlist is the complete population of all gamemodes on CRYSIS 3 on XBOX 360.
> >
> > Halo 4 is in no way a DEAD game.
> > Who cares if the population is less than COD or Battlefield.
> > At least you can play the game!
> > Before you talk about the DLC, i know it suffers due to low population but we just need to wait until the rotational playlist updates are done.
> > By that time they will add all gamemodes/playlists and keep them permanent.
> > For example, King of the Hill and the DLC playlist will eventually be Permanent regardless of the Population.
>
> 15,000 players peak a day isn’t exactly what I’d call alive, compared to past Halo games.
>
> “At least you can play the game!”
>
> For some people, myself included - that simply isn’t true. If I want to hop on and get a decent game going, I have to put up with long search times, bad connections, etc purely because the player pool is so little that matchmaking doesn’t even come close to that perfect game.
>
> As for DLC and King of the Hill becoming permanent - I don’t see your logic in that. Rotational playlists are likely going to last until the next Halo title (which is expected to be announced at E3 with something releasing this year).
>
> That doesn’t suddenly mean that playlists which have been previously restricted to rotational will become permanent. They were removed because they couldn’t sustain a decent population, all DLC playlists in Halo 4 have done this and King of the Hill was dropping really early on.
>
> I’d like to remind you that Halo: Reach doesn’t have a DLC only playlist, the Matchmaking team removed it during the August 2012 consolidation because it had a low population. It had been on probation months before that.
>
> What makes you think that a playlist that couldn’t hold a population for two weeks will be made permanent?
^This. On top of that, simply comparing Halo to Crysis 3’s population doesn’t prove anything. Compare this game to Halo 3’s population… they aren’t far off and Halo 3 came out 7 years ago. This game hasn’t done well overall. Spartan Ops turned out to be a bust and 343i realized the amount of revenue a second season would bring in was nowhere near the cost to make it. This game was missing a plethora of features at launch that deterred a lot of communities away like the forge and custom games communities.
I have yet to see legitimate evidence that this game was successful.
When you consider people not spawning back into the match, lag, unintentional DNF matches, shooting rubber bullets, people quitting constantly and trying to find a match when you stay with a few players and then are forced to restart the search is your definition of alive then I think you must be playing some other game.
Maybe its just happening to me and I’m trying my best to hang on till the end since I wont abandon the game.
Lately the peak (maximum) amount of players on per day is 10,500 for Halo 4. To put this in perspective, Halo Wars, another Halo game considered a flop by many still averages 15,000 peak population per day and that game was considered an experimental title, a flop, and it was released back in 2009, a full 5 years ago. So you really want to keep saying Halo 4 is supposedly not dead? It’s a AAA game with a blockbuster sized budget that can’t hold more players than a failed RTS whose development team (Ensemble) went bankrupt nearly 3 years ago…
And compare that to Halo 3, which was averaging a peak population of roughly half a million players all the way until ‘Halo: Reach’ launched a full 3 years later. Sorry to have to break it to you, but Halo 4 is the definition of a dead/dying game.
> Lately the peak (maximum) amount of players on per day is 10,500 for Halo 4. To put this in perspective, Halo Wars, another Halo game considered a flop by many still averages 15,000 peak population per day and that game was considered an experimental title, a flop, and it was released back in 2009, a full 5 years ago. So you really want to keep saying Halo 4 is supposedly not dead? It’s a AAA game with a blockbuster sized budget that can’t hold more players than a failed RTS whose development team (Ensemble) went bankrupt nearly 3 years ago…
> And compare that to Halo 3, which was averaging a peak population of roughly half a million players all the way until ‘Halo: Reach’ launched a full 3 years later. Sorry to have to break it to you, but Halo 4 is the definition of a dead/dying game.
That’s not entirely true though. Halo 4 consistently get around 15K players in matchmaking alone (go check Halo Charts). There is no way of determining the true value of how many different people play Halo 4 but I know for a fact many people play customs exclusively. Not to mention those who play Campaign and Spartan Opps. It may not make a significant difference but it could easily add on a few 1000 players at the very least.
It doesn’t surprise me that Halo Wars still retains a decent population (though it does surprise me it is as high as you say). It is a somewhat unique game with no sequel. There isn’t much else on the market like Halo Wars. I bet Halo 3’s population would be much higher today if Reach and 4 were never released. But again, the numbers you stated did surprise me because since November of 2013, the population decline of Halo 4 hasn’t been that bad. The population rose during the Christmas holidays before dropping again to around 20K-15K players daily. http://majornelson.com/2013/12/05/live-activity-for-week-of-november-25/ This is the activity of xbox live games played through late November and as you can see, no Halo Wars to be seen. I’m not saying what you wrote was a lie but maybe where you got your numbers from is wrong like the Halo 3 player count is.
For the record, I’m not just estimating or pulling my numbers out of nowhere, these came directly from halocharts.com and if you want to see a summary of the data in one article, here you go: http://www.neogaf.com/forum/showthread.php?t=709697
Kinda sad to see what happened to a series that was so great.
> Woohoo !
>
> How about compared to Alien’s Colonial Marines ?
>
> It seems the bar has been lowered a few inches since Bungie left.
If we’re refering to that abomination, the bar hasn’t been lowered a few inches so much as it has been placed on the floor of Satan’s wine cellar…
Halo 4 isn’t dead, but its definitely on life support. I attribute thise to questionable decisions with the perks (I like the idea of them, but they were poorly executed), poor weapon choice (do I want the battle rifle, the DMR, or that strange, glowy rifle that functions almost exactly like a battle rifle but looks like it was stolen from the set of Tron when no one was looking, or do I want to really challenge myself and take the Storm Rifle, the worst FPS weapon since the Klobb?), poor map design/choice, and the closest thing to Firefight being hidden behind a paywall (you can’t play it unless you’re on Xbox-live and have a gold membership) and having one of the worst “stories” since Halo debuted. And in general, an overall failure to realize that the FPS gaming world has changed since Halo first came out. It has actual competition now, games that have better gameplay, more varied weaponry, interesting abilities and classes, and are overall just better designed and taking advantage of advances in gaming technology and the like. A poor response to player complaints and legitimate criticisms only compounded the problem.
343I has stumbled out of the starting gate and they’re going to have to work exceptionally hard to make Halo 5 a console seller, since more than likely, after the debacle of 4, people are going to be very wary of buying it just because its a Halo game, especially in light of the fact that for many of them, it’ll mean having to slap down a lot of money to grab an X-BONE as well.
I think people have just let it die because it does not stick to what people saw in Halo when they had their first encounter with the game. Halo was a different shooter at the time when it came out and was unique in a sense. I still play Halo 4 on occasions but the game is turning into every other shooter game that is out there which some people do not like. I’m guessing if 343 could go back and change how Halo 4 was going to turn out to be then without hesitation they would. Halo 4 is fun in a type of way but just not what it use to be. With the announcement of Halo 5, I hope they have listened to the community and make changes to the game.
> > > I know a lot of people talk about HALO 4 as the game that failed with a low population and everything but i completely Disagree because for starters, the population of HALO 4 is a lot larger than CRYSIS 3’S Population.
> > > Crysis 3 came out on Feb 14, 2013 and HALO 4 came out a year earlier, yet the population of one playlist is the complete population of all gamemodes on CRYSIS 3 on XBOX 360.
> > >
> > > Halo 4 is in no way a DEAD game.
> > > Who cares if the population is less than COD or Battlefield.
> > > At least you can play the game!
> > > Before you talk about the DLC, i know it suffers due to low population but we just need to wait until the rotational playlist updates are done.
> > > By that time they will add all gamemodes/playlists and keep them permanent.
> > > For example, King of the Hill and the DLC playlist will eventually be Permanent regardless of the Population.
> >
> > 15,000 players peak a day isn’t exactly what I’d call alive, compared to past Halo games.
> >
> > “At least you can play the game!”
> >
> > For some people, myself included - that simply isn’t true. If I want to hop on and get a decent game going, I have to put up with long search times, bad connections, etc purely because the player pool is so little that matchmaking doesn’t even come close to that perfect game.
> >
> > As for DLC and King of the Hill becoming permanent - I don’t see your logic in that. Rotational playlists are likely going to last until the next Halo title (which is expected to be announced at E3 with something releasing this year).
> >
> > That doesn’t suddenly mean that playlists which have been previously restricted to rotational will become permanent. They were removed because they couldn’t sustain a decent population, all DLC playlists in Halo 4 have done this and King of the Hill was dropping really early on.
> >
> > I’d like to remind you that Halo: Reach doesn’t have a DLC only playlist, the Matchmaking team removed it during the August 2012 consolidation because it had a low population. It had been on probation months before that.
> >
> > What makes you think that a playlist that couldn’t hold a population for two weeks will be made permanent?
>
> ^This. On top of that, simply comparing Halo to Crysis 3’s population doesn’t prove anything. <mark>Compare this game to Halo 3’s population… they aren’t far off and Halo 3 came out 7 years ago.</mark> This game hasn’t done well overall. Spartan Ops turned out to be a bust and 343i realized the amount of revenue a second season would bring in was nowhere near the cost to make it. This game was missing a plethora of features at launch that deterred a lot of communities away like the forge and custom games communities.
>
> I have yet to see legitimate evidence that this game was successful.
I get quicker match times and better quality games in Halo 3 so yeah, Halo 4 is pretty much dead. It’s also much more fun to play for a variety of reasons.
I would call halo 4 really alive. In every playlist you can find People to plas. In medal of Honor warfighter there are 30 People online. What 343i just has to do is making dlc playlists even tough nobody plays it. It is just their duty whem they sell content.