I have not encountered any 1 issue that is game breaking. Just few… tiny things.
DMR:
- range, perfect
- Rate of Fire… Why does this kill faster than BR?
I got a 3.0 with this weapon so far… But really, it needs to shoot a bit slower to encourage the use of the secondary at close range.
When it comes to Automatic Rifles the closer ranged ones have faster rate of fire… Same should apply to your precision rifles. DMR should have a kill time about .07 slower than BR.
Boltshot: I don’t like the concept of it, but out of 500 deaths I’ve died less than ten times to this weapon. I am ok with it punishing players for getting into melee range. But to counter corner/camo/boltshot campers. An increase of charge sound and glow would be nice. (I hear people crying for a nerf in its range, but I think reducing its tracking/magnetism would be best)
Plasma nades are supposed to be rare. But since they are available in load outs and needed to deter drivers from splattering everthing… Removing them from loadouts would be bad. However, reducing magnetism here would mean people would have to be closer to targets to get the stick… Make it harder to stick vehicles would be much better than removing them.
Magnetisml on all weapons in general seem to be over the top. Fine for things like needler and sticky detonator… But not for DMR, sniper (especially beam rifle, way too much)
Regicide: I would prefer the person who holds the crown longest to win. With its current score system a player with 5 min as king can easily lose to a player with less than 1 min. I really wouldn’t care if there were other FFA gametypes available… But there are none.
Death X… Self explanatory, we need it, badly
Custom Game options: this alone needs a massive thread devoted to it… So long I need a Time Glitch
Banshee: I guess is fine. I would prefer it do less damage but also have more health. Bit really… Fine
Standard hog: love it. But since it does less damage, it would be nice to have a little tighter spread. I find my self having to burst fire it just to stay out of emp and sticky range.
Ordinance drops: its cute… Not a fan of the whole Random part. But again, if there was a option to play a good Clasic playlist… I wouldn’t care how random ordinance is. It makes me feel like I’m playing fiesta firefight/ slayer. I just don’t know why this exists. Also, I can’t switch grenades when I have ordinance ready… I pretty lame suace.
Instant spawns: fin with it on BTB… But on smaller maps, it just doesn’t work. Also there is a glitch were multi kills can continue even through a death and respawn. Example. If you kill someone, stick another, respawn, sticky kills someone from the grave… Double kill? And if you spawned where you see a 1 shot kill… Your first kill that life is a triple kill? A three sec respawn time eradicates this glitch.
Perfection medal: Imagine a hexagon with a dot in it… I would like to see it when I earn 15 or more kills and get 0 deaths. It’s a crying shame that there are medals like “generic kill” and “comeback kill” but when a player does something right… Nearly perfect… No medal?
Forging: precision tool, needed. Steal it from Reach if you must. Text size, I have a huge TV and still can’t read anything in forge. Flat Grass environment… Hell, flat anything about 3-4 times as large as the griffball court. Forge is all about freedom to creat, all I want is a blank canvas to work with. Nothing fancy.
Gametypes: I understand, not a priority. Glitches and ballence issues should be fixed first… But when most of that is done… Race? Infection(or better custom options for flood)?VIP? Octagon(I say this because in reach, there was an instant respawn gametype, no such thing in Halo 4, you have to press x… But I need a game type were players are forced to instantly spawn) assault?
Maps: thanks for closing many of the exploits/ holes in the walls. Heard Small maps are coming soon, so much want!
Again… No biggie… Just a few minor things. Can’t wait for January update. Hope some of these things get covered.