and say that adding streetfighter is a bad idea.
i remember all we used to do is that stupid plasma punching game or bxrs in teh middle of the map until it was shotgun grade and could not enjoy anything better than bxring someone a floor above and walking off to do it again to someone jumping from mid to you after in retaliation and landing it before they could react.
this also caused us to learn the how to put your pointer finger over ABXY for more persistant play and quicker BXRs.
I know one day you would agree with these statements as if you thought about 10 years ahead like buisnesses do you would see you or another company putting this into a game. so lets still a bit from the future and get the gaming population back up with more things to do then just killing on the same game add a puzzle built into the map that causes them to search the broken google for hours or days to figure out a part of the big puzzle that everyone playing or a small group would need to find within the next years.
this is the creativity i have in my brain and i cant quite explain it to you as it needs to be shown to you directly. use things you would add to your game in the future if it ever existed.
ex;
advanced combat for close combat
small example BXR BXR
long range combat;
add more combinations to the controller, ABUSE THE CONTROLLER
make the buttons make our fingers hurt once again like back in the day of halo 2
add double shot to br it makes it harder to aim and kills so much better. it fits perfectly to the gameplay just like bxb and bxr with the mele range and control over the game.
where we cant move you need to make up for it by adding smooth combinations like BXB BXR to fill the gap of fake, lazy, or slow and give it something as quick as possible.
active reloads worked aswell. these button combinations are essential to your games lifeline and it needs to be done soon as you have to deal with the population issues by expanding your game in more appealing ways.
Try this yourself
as all mlg players do, they all look at the new version of the game reguardless if you add buttons to your game and hand it to a veteran player what will they see when they find it, they will see so much to do and not the"same old things"
you need to add bxr bxb and maybe if you have the time make a version of quake with different physic settings and rocket launchers that have a better template or texture as a side game in the game.
most of the issue is building the engine and not the map design calculations of movement and damage/health < simplifying to these being the hardest next things to achieve properly.
slide jumps were properly reinputed in halo4s release so im not worried about it. make advanced paths in the maps aswell as simple i will show you examples in the end on halo2 with lockout.
as this is the only way to advance your game instead of just adding new weapons and different maps with better graphics you should highly suggest it to any dev that reads
FYI
I know every inch of a competitive map and could make your eyes explode in knowledge that noone has used in the industry and i have only new paths that can be taken and usually only see improvement since ive done so much on here.
i know the competitive more then most and the ins and outs of all strategies. its nothing new to me and im only suggesting the very best of ideas from my very intellectual mind. you need to put each section of this post on a piece of paper and create words to imagine and then think of the idea as a whole and you will see only the slight of what i am saying until you put it into your engine and see for yourself.
again. use a veteran halo player and put in bxb bxr and as many combinations possible to make the in game as flexible as possible. and hand him the controller with a sheet of combos like street fighter and then ask him yourself.
but if you want to do this i suggest spreading it so you can make sequals or add them all right now and only make weapon adjustments in the next game you make.
i can go on for months for ideas
Also i suggest the streetfighter to enter halo because Halo 3 is going to be in xbox one which may mess you up but most likely wont.
FYI
PUT MORE USE TO YOUR ENGINES. as its the most expensive piece to your games
Allthoughits usually the disk compression but on xboxone im sure you can be suitable for 30 gigs with all types
halo 2 had it why wouldnt you do it in halo 5
i just saw this
but superbouncing is way harder and can be made into a purposed maze
i no longer have my halo 4 because i sold it when everyone dissapeared of the face of the earth.
I suggest its time to spend everyones time by making everyone look at a paper and making a mainstream commercial and definately not a mass effect 2 commercial.
im presuming you wotn bother this late into the build but i really think this is worth rolling the date back and i came from all professional brackets of the pc area in everything i touched i seemed to never and i mean never get caught dumb or ever lose under the time playing/performance and i could lead a game development team to the best of ideas but i have no sources to these ideas.
If any 343 dev wants to talk further you have my email and i can go on for weeks literally about things just as knowledged as what i posted and what needs to and can be done without a problem.
If you cant read, set your zoom in your chrome or mozilla browser by holding CTRL+MOUSE WHEEL UP.
i usually hate bothering with helping people on forums but i was bored since i have the left hemispehere of my brain gone so i sit around here until i can work again. bad luck outside since i was a child with injuries. it seems allthough i am the biggest i cannot stop getting pushed back inside a house
If any DEV could give me an email i could go further into depth of things to what you appear to not be seeing.
side note,
i know that buisness keep themselves years advanced of their current release as it is the only way to make a steady profit. [i know buisnesses around like its nothing.]
proof;
the only thing you worry is compressing your data while years ahead in the tech
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