Halo 4 is Overdone.

This topic ties in perfectly with the recent Gameinformer firestorm.

Everything in Halo 4 so far looks way overdone. Master Chief has way to many details and attachments that it takes away his simplistic and clean Halo 3 look. Next the Spartan IV’s are even more overdone than MC. THEY DON’T EVEN LOOK LIKE SPARTANS! Again way to much detail and they look like Mass Effect and Dead Space had and ugly son. It’s not really the graphics as it is the player models and weapons, they’re just not Halo.

Take for example Halo 2’s multiplayer. The spartans were simple. Simple colors, simple armor. No helmet attachments, no shoulder flairs, no knee guards, nothing. Next, the maps were also simple. Simple colors, simple structures, simple layouts. Did anyone care about the lack of detail? No, they cared about the competetive gameplay Halo 2 breeded because of its simplistic design. Now looking at Halo 4, 343 wants to put an attachment and armor flair everywhere! The maps are crowded with light and useless structures. It all gets in the way of true gameplay.

Just take Lockout and Blackout for example. Both the same map but Lockout was much better for gameplay because it was simpler and had less distractions.

This is the point I’m trying to make^

> II SHABUTIE II
> It’s not really the graphics that over complicate things. It’s all the extra mumbo jumbo that makes the maps too complicated. The Lockout Blackout arguement is perfect. I’m not saying to keep the lo rez textures. Up the texture quality but don’t touch the overall map. Maps now adays have way to many hallways and bells and whistles that aren’t needed. When I think halo I think basic arena combat. Warlock, Foundation, Midship etc…

> sdnomdE
> ITT: Only one or two people capable of differentiating the concepts of graphical power and aesthetics.
>
> The OP isn’t really complaining about the quality of the graphics. He’s arguing that Halo should use a simpler visual and map design style than we’ve seen in recent games. That is to say, he’s not arguing about the level of detail but rather about the distribution of details.
>
> Still disagree with the OP? Fine, but at least understand what the point being made is, even if it’s poorly articulated.

> tsassi
> Over hundred replies and only few people understand that all this new graphical detail games give us today will indeed produce a problem for games. Visual noise consists of details that distract the player from seeing more important details such as corners, hallways and opponents by glancing quickly. When you see a picture, the more visual noise it has, the longer your brain has to work on it. That coupled with things like aliasing and bad resolution, the picture is harder to decipher to your brain.
>
> Even though graphical fidelity increases, a game doesn’t have to suffer from visual noise. Wraparound is a perfect example of how to do a good looking map that isn’t distracted by visual noise. I don’t understand the need to add pipes, chain link fences and all other small distractions to every possible human map. Bungie did it with Countdown and 343i with Warhouse.
>
> The biggest problem for next generation games is what to do with all that graphical fidelity. It doesn’t need to go to diatracting detail. It can very well be used elsewhere. Maybe use those extra polygons for better water physics, they will definitly look better in the water than on the walls. Maybe use all the extra texels to where you need the best texture resolution, the guns.
>
> Just because a game has good gaphics doesn’t mean it has to suffer from visual noise. The game gets absolutely no benefit from that visual noise.

> II SHABUTIE II
> I can’t believe how many people don’t understand the OP. He’s not saying the game should look like Halo 2 or Halo 3. This isn’t about whether or not he wants Hi-Rez textures and great looking graphics. He just doesn’t like all the extras on the maps.
>
> Here is lockout/blackout examples.
>
> LOCKOUT
> BLACKOUT
>
> I’d use a new map to show what I’m talking about but it’s easier to explain with an old and new remake map for comparison reasons.

[deleted]

Please just stop.

> Everything in Halo 4 so far looks way overdone. Master Chief has way to many details and attachments that it takes away his simplistic and clean Halo 3 look. Next the Spartan IV’s are even more overdone than MC. THEY DON’T EVEN LOOK LIKE SPARTANS! Again way to much detail and they look like Mass Effect and Dead Space had and ugly visor. <mark>And to top it all of the graphics are way to overpowering.</mark>
>
> What happened to Halo?

I’m just having trouble understanding this part.

What did I just read?

It’s too realistic to be Halo.

> Everything in Halo 4 so far looks way overdone. Master Chief has way to many details and attachments that it takes away his simplistic and clean Halo 3 look. Next the Spartan IV’s are even more overdone than MC. THEY DON’T EVEN LOOK LIKE SPARTANS! Again way to much detail and they look like Mass Effect and Dead Space had and ugly visor. And to top it all of the graphics are way to overpowering.
>
> What happened to Halo?

Spartan IV’s don’t look like Spartan I,II, or III because they are not? This takes place 5 years after Halo 3, so the technology has vastly improved for the Spartan IV’s armour.

Halo looks can’t be too realistic… it makes it beautiful! I mean look at the lighting and the detail of that close up beat down to the back! It’s amazing! Are you telling me that if you saw any Spartan in real life, you’d say “Ew”?

EDIT: Halo was never cartoon game, and never meant to be. They tried to put as much detail into their games, look at Halo:CE for example. That game had amazing graphics for it’s time, did people complain?

> It’s too realistic to be Halo.

This is what gaming is all about. Each new generation of games produce better visuals because that’s what gamers want. If by realistic you mean it acts too closely to real life, then I disagree. There is nothing realistic about a man wearing a half ton suit of armor and being able to jump several meters in the air. Halo isn’t realistic at all, that’s why we all love it.

Is this a serious post or are you being sarcastic? I don’t quite get where you are coming from? The only reason the past halo character models were more simplistic is because they were… stupid. For example, where did the bullets go? Where was his gun holster? Where was the electrics, life support, power supply, physics boosters, AI socket etc. Previous Halos’ simply said “Master cheif can do ALL of these things” but they never explained where the hell it all came from. Halo 4 is attempting to appear more authentic, showing you a detailed model so you can see every inch of the suit and understand what bit does what.

What’s wrong with that? I don’t know!?

> > Everything in Halo 4 so far looks way overdone. Master Chief has way to many details and attachments that it takes away his simplistic and clean Halo 3 look. Next the Spartan IV’s are even more overdone than MC. THEY DON’T EVEN LOOK LIKE SPARTANS! Again way to much detail and they look like Mass Effect and Dead Space had and ugly visor. And to top it all of the graphics are way to overpowering.
> >
> > What happened to Halo?
>
> Spartan IV’s don’t look like Spartan I,II, or III because they are not? This takes place 5 years after Halo 3, so the technology has vastly improved for the Spartan IV’s armour.
>
> Halo looks can’t be too realistic… it makes it beautiful! I mean look at the lighting and the detail of that close up beat down to the back! It’s amazing! Are you telling me that if you saw any Spartan in real life, you’d say “Ew”?
>
> EDIT: Halo was never cartoon game, and never meant to be. They tried to put as much detail into their games, look at Halo:CE for example. That game had amazing graphics for it’s time, did people complain?

Vastly imporved? You mean vastly got ugglier!

> > > Everything in Halo 4 so far looks way overdone. Master Chief has way to many details and attachments that it takes away his simplistic and clean Halo 3 look. Next the Spartan IV’s are even more overdone than MC. THEY DON’T EVEN LOOK LIKE SPARTANS! Again way to much detail and they look like Mass Effect and Dead Space had and ugly visor. And to top it all of the graphics are way to overpowering.
> > >
> > > What happened to Halo?
> >
> > Spartan IV’s don’t look like Spartan I,II, or III because they are not? This takes place 5 years after Halo 3, so the technology has vastly improved for the Spartan IV’s armour.
> >
> > Halo looks can’t be too realistic… it makes it beautiful! I mean look at the lighting and the detail of that close up beat down to the back! It’s amazing! Are you telling me that if you saw any Spartan in real life, you’d say “Ew”?
> >
> > EDIT: Halo was never cartoon game, and never meant to be. They tried to put as much detail into their games, look at Halo:CE for example. That game had amazing graphics for it’s time, did people complain?
>
> Vastly imporved? You mean vastly got ugglier!

If this is honestly how you feel, then I’m sorry but you are a very rare minority of the population here. I can say without a doubt that just about everyone here wants this game to look as visually stunning as possible.

Halo 4 is perfect OP

I don’t get this community at all.
Either they say that the graphics suck, and when they are vastly improved some people hate on that… I mean… what is your problem???

You don’t like improvement?

The improved graphics are essential for the exploration feel when you are in the new world.

> > > > Everything in Halo 4 so far looks way overdone. Master Chief has way to many details and attachments that it takes away his simplistic and clean Halo 3 look. Next the Spartan IV’s are even more overdone than MC. THEY DON’T EVEN LOOK LIKE SPARTANS! Again way to much detail and they look like Mass Effect and Dead Space had and ugly visor. And to top it all of the graphics are way to overpowering.
> > > >
> > > > What happened to Halo?
> > >
> > > Spartan IV’s don’t look like Spartan I,II, or III because they are not? This takes place 5 years after Halo 3, so the technology has vastly improved for the Spartan IV’s armour.
> > >
> > > Halo looks can’t be too realistic… it makes it beautiful! I mean look at the lighting and the detail of that close up beat down to the back! It’s amazing! Are you telling me that if you saw any Spartan in real life, you’d say “Ew”?
> > >
> > > EDIT: Halo was never cartoon game, and never meant to be. They tried to put as much detail into their games, look at Halo:CE for example. That game had amazing graphics for it’s time, did people complain?
> >
> > <mark>Vastly imporved? You mean vastly got ugglier!</mark>
>
> If this is honestly how you feel, then I’m sorry but you are a very rare minority of the population here. I can say without a doubt that just about everyone here wants this game to look as visually stunning as possible.

When I said vastly improved I meant the technology. They could have made the suits lighter, but just as tough. Thus was get a thinner and taller looking spartan.

> > > > Everything in Halo 4 so far looks way overdone. Master Chief has way to many details and attachments that it takes away his simplistic and clean Halo 3 look. Next the Spartan IV’s are even more overdone than MC. THEY DON’T EVEN LOOK LIKE SPARTANS! Again way to much detail and they look like Mass Effect and Dead Space had and ugly visor. And to top it all of the graphics are way to overpowering.
> > > >
> > > > What happened to Halo?
> > >
> > > Spartan IV’s don’t look like Spartan I,II, or III because they are not? This takes place 5 years after Halo 3, so the technology has vastly improved for the Spartan IV’s armour.
> > >
> > > Halo looks can’t be too realistic… it makes it beautiful! I mean look at the lighting and the detail of that close up beat down to the back! It’s amazing! Are you telling me that if you saw any Spartan in real life, you’d say “Ew”?
> > >
> > > EDIT: Halo was never cartoon game, and never meant to be. They tried to put as much detail into their games, look at Halo:CE for example. That game had amazing graphics for it’s time, did people complain?
> >
> > Vastly imporved? You mean vastly got ugglier!
>
> If this is honestly how you feel, then I’m sorry but you are a very rare minority of the population here. I can say without a doubt that just about everyone here wants this game to look as visually stunning as possible.

In this instance I’m talking about the multiplayer spartans armor and how ugly the helmet and all the attachments are.

> > > > > Everything in Halo 4 so far looks way overdone. Master Chief has way to many details and attachments that it takes away his simplistic and clean Halo 3 look. Next the Spartan IV’s are even more overdone than MC. THEY DON’T EVEN LOOK LIKE SPARTANS! Again way to much detail and they look like Mass Effect and Dead Space had and ugly visor. And to top it all of the graphics are way to overpowering.
> > > > >
> > > > > What happened to Halo?
> > > >
> > > > Spartan IV’s don’t look like Spartan I,II, or III because they are not? This takes place 5 years after Halo 3, so the technology has vastly improved for the Spartan IV’s armour.
> > > >
> > > > Halo looks can’t be too realistic… it makes it beautiful! I mean look at the lighting and the detail of that close up beat down to the back! It’s amazing! Are you telling me that if you saw any Spartan in real life, you’d say “Ew”?
> > > >
> > > > EDIT: Halo was never cartoon game, and never meant to be. They tried to put as much detail into their games, look at Halo:CE for example. That game had amazing graphics for it’s time, did people complain?
> > >
> > > Vastly imporved? You mean vastly got ugglier!
> >
> > If this is honestly how you feel, then I’m sorry but you are a very rare minority of the population here. I can say without a doubt that just about everyone here wants this game to look as visually stunning as possible.
>
> In this instance I’m talking about the multiplaye spartans armor and how ugly the helmet and all the attachments are.

Ah, I see. You only saw ONE helmet, only ONE Spartan.

Plus the ugly BR.

Complaining about a higher amount of details and better graphics… seriously?

Is this a serious thread? Of all the thing to complain about you think it has TOO MUCH detail??? I don’t even know what to say to this… just ignore this thread and let it get lost in the forum depths.

> Everything in Halo 4 so far looks way overdone. Master Chief has way to many details and attachments that it takes away his simplistic and clean Halo 3 look. Next the Spartan IV’s are even more overdone than MC. THEY DON’T EVEN LOOK LIKE SPARTANS! Again way to much detail and they look like Mass Effect and Dead Space had and ugly son. And to top it all of the graphics are way to overpowering.
>
> What happened to Halo?
>
> <mark>Just take Lockout and Blackout for example. Both the same map but Lockout was much better for gameplay because it was simpler and had less distractions.</mark>
>
> This is the point I’m trying to make^

This statement isn’t the reason Blackout wasn’t accepted as much as Lockout was. Lockout is my favorite map of all the Halos and probably always will be. I remember when Blackout was being announced on Bungie forums, I was so excited for it. The problem though is that it wasn’t a true remake. They removed several of the features that made Lockout great and just made general adjustments everywhere throughout the map that didn’t translate it well into a true Lockout remake. For example, the window in library is sealed in Blackout. The window was one of the best locations to stay around since you could see all of Lift, Mid, bottom-mid and even the walkway up to BR-1. Also, up on top of mid, the rim that goes around mid is too high which allows for people to crouch behind it and remain safe if being shot from Snipe-2 or BR-2. There are several other adjustments that just made Blackout a “broken” feeling map but I won’t list them all because I think you get the general idea of what I’m trying to say.