I am already SR60 and this game is getting boring. I dont know if its because I have been playing Halo since CE and I feel like I have nothing new to learn, or if its because the game is so noob friendly and stripped of all depth and filled with so many random elements that it literally feels like I am playing Fiesta Slayer. The game is mind-numbingly boring because there is no skill-gap or essence of map control and the farthest thing from Halo yet. Its all been said before but I will give my thoughts on the game so far:
- Sprint makes the game feel like a CoD game instead of a Halo game. Halo was always about decision making and strategic map movement but with sprint its spawn, sprint to the nearest teammate, and die. It messes with the pace of the game and allows bad decision making to go unpunished, as well as making any kind of set-up or map control impossible when combined with instant respawn.
-Halo always had a chess-like meta-game, as a team you had to figure out how to eliminate the other team and dieing was punished by a long re-spawn time, or giving up your advantages to the other team. For example when the other team is 4 players up(Meaning all alive) Then you would play more passively, but as you took down the other team you could slowly take map control and your strategy changes to securing map control and making more aggressive pushes into the other teams base.
With H4 there is no change in game dynamics because everyone is always alive and spawning is dynamic meaning a player you just killed can spawn behind you immediately and clean you up! To add to that, if you kill an enemy sniper and he is not within you’re vicinity, you are most likely not getting the reward for taking down the most dangerous threat on the other team! On Sanctuary any time you killed an enemy’s sniper it was a huge change in game momentum as then you could push into the enemies base, in H4 weapons de-spawn so fast that the enemy team is not punished for dying with PW’s. Players need to be punished for their mistakes in order for the game to evolve into anything more than mindless killing.
- Random Weapon drops- Whos genius idea was this? There is a reason the sniper spawns every 2 min on Sanctuary in both Team’s Huts and not randomly on the map, its to encourage position holding and allow both teams equal chance to utilize the weapons given to them. With H4 after the initial drop, its a guessing game as to what is going to happen. Holding middle for rockets does not matter if they are just going to spawn on the enemies side randomly during the game, its just unnecessary randomness and more noob catering. Holding Snipe tower on Lockout does not matter if the sniper spawns randomly around the map, the entire concept of map control in Halo is destroyed by this.
How can you specialize in sniping(like a Snipedown) if you dont know where the sniper is going to spawn? How can I strategize around a random system? You cant, it becomes a guessing game and then it longer feels like I am playing a fair game.
-Flinching- So the reason for changing the perfectly fine de-scope mechanic was because 343 thought it was too “jarring” to players. 343 have you ever played Halo before? De-scoping is a natural mechanic in the game to prevent snipers and long range weaponry from dominating at range, now you can hardscope even when someone is shooting you and it will do barely anything to keep them from 5-shotting you. Not only is de-scoping more skill-ful but it makes more sense for Halo. Having you’re reticle fly up in the air is not Halo, this is not a military shooter. It also ruins the smoothness and risk-reward mechanics of Team snipers, when you get shot your reticle goes flying thus making out-shooting an enemy with first shot very difficult. Again, more CoD stuff in Halo, its ridiculous and insulting to the game. Nobody likes this mechanic in Halo.
-Maps- Lack of small maps designed for competitive play, way too much clutter on the maps and way too many hiding spots. The best Halo maps were small and had clearly defined strategic positions, these maps have no power positions and lack multiple angles. There is no way to lock-down huge maps with 1000 camping positions and bases, they are simply not Halo maps there is no other way to say it. Haven is voted the most because its the only map that encourages any kind of movement and has clear sight lines, the rest feel like mazes.
The game is simply not Halo, it does not feel,play, or have the physics of a Halo game. Its a desperate attempt to draw in other players from the military shooter fanbase, and it has failed in that attempt. I feel insulted as a core Halo player for many years, to have this game called Halo when almost no element of the game resembles Halo. THIS IS HALO, whatever Halo 4 is it is not. The beautiful simplicity and strategic flow of the game has been replaced by flash with no substance.