Halo 4 is not a bad game...

…at its core.

Yes, we all know that this game has a ton of flaws that ruins its competitiveness, makes it difficult for the forge/customs community, and takes away the feel of “old school Halo.” This isn’t another thread about those flaws. I won’t even go into detail about which flaws I think the game has, because they have been covered enough by other posters. I’m just going to attempt to get the spoiled brats to stop complaining so much.

I came to a realization yesterday. I went back and played a few games of Halo 3 in matchmaking. Then I played several games of Halo Reach. Everything seemed weird to me. I actually missed sprint and instant respawn. I HATE the sluggish speed of the older games, and there is no going back to it now. One of the BEST things 343 did for this game was make it fast-paced. It makes it more intense and exciting! Sure, instant respawn obviously has no place in objective games, and the entire spawn system needs to be redone to make it playable in slayer, but I believe the changes are good. The overall way the game plays is great.

Second, OMG the graphics and sound are amazing! No more having the guns sound like popcorn machines and wiffleball bats, and grenades sounding like marbles hitting the floor! Finally we get a great lighting system, and realistic graphics! I think some of the structures in the game look a little too clean and generic, but overall the graphics have improved immensely.

Third, I know everyone hates personal ordinance, but I think the game would have gotten stale if they hadn’t switched it up. I just think the overall randomness needs to be cut back so one team isn’t calling down rockets and snipers while the other team is stuck with needlers and speed boosts. Keep the ordinance system, but balance it a lot more. Keep the loadout system as well. But make Halo 5 a true class-based shooter. Make the DMR only good at long range. Make the assault rifle cut through shields in melee range but have no effect otherwise. Balance out the loadout options a hell of a lot more so that we actually have real options, not just a few select options that are considered the most powerful.

Overall, 343 made a ton of mistakes, and if they eliminated that long list of mistakes, this would have been the greatest game in the series, hands down. This is a fantastic game at the core, and they had a lot of great ideas. But this is what happens when a new company makes a game. Let’s give them a long list of constructive criticism so that they make Halo 5 the most fun, most competitive, most visually stunning game we’ve ever seen! They’ve really outdone themselves for this game in a lot of ways. Just stop the complaining, give suggestions, and try to have fun with the game until Halo 5 or Halo 2 anniversary or whatever comes out.

oh yes it is (no offence 343 industries)

I’ll just sum it all up

Basically it’s a good stand alone game

But a not so good Halo game

> I’m just going to attempt to get the spoiled brats to stop complaining so much.

Really I should just disregard your post after that statement.

Anyways, loadouts are the core. Ordnance is the core. Sprint is the core. Abilities are the core. So on, so forth. The core is flawed in various ways. It needs fixed.

I went back to play Halo Reach today, but I got different conclusions than you did. The game didn’t aim for me. Weapons were in consistent spots. AR wasn’t the bullet hose it is now but was still useful. Forge was vastly superior, with ENTIRE BTB MAPS made out of forge pieces. The Falcon still existed. Bloom sucked but at the same time you couldn’t spam the DMR across the map with little effort to get kills like you can now.

> > I’m just going to attempt to get the spoiled brats to stop complaining so much.
>
> Really I should just disregard your post after that statement.
>
> Anyways, loadouts are the core. Ordnance is the core. Sprint is the core. Abilities are the core. So on, so forth. The core is flawed in various ways. It needs fixed.
>
> I went back to play Halo Reach today, but I got different conclusions than you did. The game didn’t aim for me. Weapons were in consistent spots. AR wasn’t the bullet hose it is now but was still useful. Forge was vastly superior, with ENTIRE BTB MAPS made out of forge pieces. The Falcon still existed. Bloom sucked but at the same time you couldn’t spam the DMR across the map with little effort to get kills like you can now.

Loadouts and ordinance are good ideas that weren’t executed properly. Sprint is fantastic. Armor abilities aren’t overpowered except camo, which needs to be an ordinance drop instead.

DMR bloom is just horrible. I drastically prefer the way the DMR is now. I played a game of Octagon with DMRs in Reach and the bloom makes it ridiculously hard to hit headshots! Yes, weapon/map control is a good thing. I like how the majestic map pack implemented this again. AR was awful, let’s be realistic. Forge was ugly as hell to the point where it was almost unplayable to me. The falcon sucked anyway, easy laser target.

> DMR bloom is just horrible. I drastically prefer the way the DMR is now.

The Reach DMR had almost no aim assist but forced you into dreadfully slow killtimes with its bloom.

The Halo 4 DMR has a decent killtime and good accuracy, but it completely aims itself for you.

It’s like choosing between two pieces of garbage. Reach’s DMR without the bloom would be a good weapon. Halo 4’s without all the aim assist and magnetism would be a good weapon.

> Loadouts and ordinance are good ideas that weren’t executed properly. Sprint is fantastic. Armor abilities aren’t overpowered except camo, which needs to be an ordinance drop instead.

Yes on Loadouts. I don’t like the concept of ordnance, detracts from map movement. Jetpack is overpowered because it is map breaking, imagine if you could use jetpacks on hang em high? They had to change their entire map design philosophy mostly because of the jetpack. I would much rather have actually deep and complex maps than the ability to fly around. Sprint isn’t fantastic, faster base speed is a better alternative because it accomplishes the same thing with no drawbacks.

> Forge was ugly as hell

I liked that it was styled after Halo 1.

I disliked how the pieces all looked pretty much the same. I will say they could’ve made it look less bland. High Noon doesn’t look bland, neither does the prisoner remake. They seriously could’ve put more effort into the forge pieces.

Eitherway, its still better than the forge pieces we have now (white boxes with colored outlines).

Off-topic, but being able to change the color of the lights on those pieces, as well as being able to change the color of the mongoose itself, was kick–Yoink-.

> The Reach DMR had almost no aim assist but forced you into dreadfully slow killtimes with its bloom.
>
> The Halo 4 DMR has a decent killtime and good accuracy, but it completely aims itself for you.
>
> It’s like choosing between two pieces of garbage. Reach’s DMR without the bloom would be a good weapon. Halo 4’s without all the aim assist and magnetism would be a good weapon.

I prefer the aim assist. Maybe that’s just me, but I don’t think it completely aims itself. It’s still challenging to use.

> Yes on Loadouts. I don’t like the concept of ordnance, detracts from map movement. Jetpack is overpowered because it is map breaking, imagine if you could use jetpacks on hang em high? They had to change their entire map design philosophy mostly because of the jetpack. I would much rather have actually deep and complex maps than the ability to fly around. Sprint isn’t fantastic, faster base speed is a better alternative because it accomplishes the same thing with no drawbacks.

Ordinance can be good if it is properly balanced, and we still have fixed power weapon drops on the map.

Jetpacks on hang em high? Did you ever play high noon in Reach? lol. I think jetpacks are fine. Reach’s version was absurd, but this version is balanced. I don’t think being able to quickly jump up to a higher level is too game breaking, since other armor abilities can clearly be more powerful in the right situation.

Sprint is great because it adds and entire new dimension to the game. You have to think about sprinting or not sprinting. And I always have the urge to move faster, so I should have the option to do so.

> I liked that it was styled after Halo 1.
>
> I disliked how the pieces all looked pretty much the same. I will say they could’ve made it look less bland.
>
> Eitherway, its still better than the forge pieces we have now (white boxes with colored outlines).
>
> Off-topic, but being able to change the color of the lights on those pieces, as well as being able to change the color of the mongoose itself, was kick–Yoink!-.

At least we have three different looking environments now. And the lighting system is awesome. And all the pieces aren’t gray. It’s much more pleasing to the eyes.

> Ordinance can be good if it is properly balanced, and we still have fixed power weapon drops on the map.

At it’s core it’s imbalanced because it rewards you getting points and not just kills, it can be called in at any time, and it lessens the need to fight over on-map weapons.

We don’t have fixed drops either. They have fixed locations but random timers.

> Jetpacks on hang em high? Did you ever play high noon in Reach? lol. I think jetpacks are fine. Reach’s version was absurd, but this version is balanced. I don’t think being able to quickly jump up to a higher level is too game breaking, since other armor abilities can clearly be more powerful in the right situation.

I only played it in classic, and I’m grateful I didn’t see jetpack users on it. The jetpack is bad now, but in Reach it was just amazing how broken it was.

Being able to jump up a level is gamebreaking. It removes the point of that level even being there. Not to mention if you put a power weapon on the top level someone can fly straight up to it instead of having to fight their way through each consecutive level to reach it. Imagine being able to fly straight up to the overshield AND the sniper on hang em high.

Even if it’s not as bad as camo, it’s still flawed design. I want maps like hang em high and prisoner back. I don’t want to deal with maps like Exile where it’s just a large open plain with little verticality.

> Sprint is great because it adds and entire new dimension to the game. You have to think about sprinting or not sprinting. And I always have the urge to move faster, so I should have the option to do so.

If the enemy is in sight, you can’t sprint. If the enemy isn’t in sight, you can sprint. That’s the same as deciding to move out or not in past games.

You wouldn’t have the urge to move faster if you were moving fast to begin with. I never feel slow when I’m playing Scout in TF2. You feel the urge to move faster because every Halo game since Halo 2 has had painfully slow movement speeds.