Halo 4 is Halo?

Halo 4 to me is Halo. I played Halo CE, 2 and 3 then took a break until Halo 4.

Halo brings back all the feelings that Halo 3 had for me. I played it with friends and had a blast and now I play Halo 4 with my friends and my wife and have a blast.

We played on the social playlist in 3 because of big team objective. Our greatest moment was on Sandtrap Assault. We would steal their elephant and place it right below the bomb spawn so all we had to do was grab it and hop down.

I am not denying that Halo 4 is missing some features. That is clear to everyone including 343. However Halo 4 still maintains the feel of Halo that I was missing.

Loadouts
Loadouts are a great addition. I am so happy that I can pick my starter weapon.
If you do not like loadouts you can always pick your primary weapon and set the grenades to frags and not have an AA or Tactical or Support. You are now at a disadvantage over other players? Well now winning will prove that you are that much better than them and boost your E-pen**.

DMR
It is currently overpowered… No -Yoink-. Quit complaining that your precious BR is getting stomped by the DMR and just use it. It has been brought up enough that 343 knows about it and you don’t need to post every day saying that the DMR is overpowered. Or like in the previous section you can play at a disadvantage and when you win boost your E-pen**.

Game Types
These are lacking severely. They are adding more game types every week. Competitive is coming out next week and I am sure that either with the TU or slightly after we will see the return of familiar game types like assault, 1-flag etc.

Forge
Need better forge environments. Magnets… every object needs more of them. It is nerve racking to try to get something to snap to an object but it is off because the object only has 4 magnets. also a setting where event with magnets you can force all objects placed to snap to the grid.

343 is fixing many of the problems that have been brought to light through massive complaints. Unless you have a new complaint that no one has heard before you don’t need to post it. It just spams the front page with OMG DMR OP crap and makes people who want to ask questions or try to post something constructive very wary. Halo 4 feels like Halo. It may not be as competitive as Halo 3 yet but the team aspect of it that is what made Halo… Halo for me is still there.

Honestly, that is my only big problem with Halo 4. It doesn’t feel like Halo to me.

Don’t get me wrong, the game is still good, but it isn’t Halo

Sure, Halo 4 does have some issues and isn’t perfect, but I definitely feels like Halo to me!

The base combat feels more like Halo than Reach did.

The randomness, unbalance, and unfairness does not feel like Halo. To me, balance and fairness was always a focus of Halo multiplayer, and this one has dropped that ball. This area of the game’s intelligence and depth in strategy really suffers in comparison.

I really like this game a lot. I wish it offered a deeper and more rewarding experience. I wish it were more consistent. I wish it were smarter.

> Honestly, that is my only big problem with Halo 4. It doesn’t feel like Halo to me.
>
> Don’t get me wrong, the game is still good, but it isn’t Halo

I am guessing your are the vote for “Not Not Halo” which probably means you didn’t see the double negative :slight_smile: Yes the poll was rigged but I don’t really care about the results as noted by option 4

> > Honestly, that is my only big problem with Halo 4. It doesn’t feel like Halo to me.
> >
> > Don’t get me wrong, the game is still good, but it isn’t Halo
>
> I am guessing your are the vote for “Not Not Halo” which probably means you didn’t see the double negative :slight_smile: Yes the poll was rigged but I don’t really care about the results as noted by option 4

I thought that it was a grammatical error. Voted for it anyways

> The base combat feels more like Halo than Reach did.
>
> The randomness, unbalance, and unfairness does not feel like Halo. To me, balance and fairness was always a focus of Halo multiplayer, and this one has dropped that ball. This area of the game’s intelligence and depth in strategy really suffers in comparison.
>
> I really like this game a lot. I wish it offered a deeper and more rewarding experience. I wish it were more consistent. I wish it were smarter.

This.

> > Honestly, that is my only big problem with Halo 4. It doesn’t feel like Halo to me.
> >
> > Don’t get me wrong, the game is still good, but it isn’t Halo
>
> I am guessing your are the vote for “Not Not Halo” which probably means you didn’t see the double negative :slight_smile: Yes the poll was rigged but I don’t really care about the results as noted by option 4

Nope. I didn’t vote. :smiley:

To me, Halo 4 does and doesn’t feel like Halo. I like a lot of the changes, like customizable loadouts. And I think the changes they made can feel like Halo if the designers redouble their efforts on making the game fair and balanced.

I think that the PO need to be fixed as well. The best way I would see would be a tiered system where the weapons get better the better you are doing.

First tier

Grenades
Speed Boost
Needler

Second Tier
Shotgun
Overshield
Sniper

Third Tier
Beam Rifle
Damage Boost
Incineration Cannon

These would not be the only drops you could get but I think the idea is clear

> I think that the PO need to be fixed as well. The best way I would see would be a tiered system where the weapons get better the better you are doing.
>
> First tier
>
> Grenades
> Speed Boost
> Needler
>
> Second Tier
> Shotgun
> Overshield
> Sniper
>
> Third Tier
> Beam Rifle
> Damage Boost
> Incineration Cannon
>
> These would not be the only drops you could get but I think the idea is clear

The problem with this approach is the same as what we have now: it assumes all of these weapons are appropriate for every map. They aren’t, and their availability on every map has made every map play similarly as a result.

If I were fixing personal ordnance, I’d limit all the weapons to the middle-tier weapons (SAW, concussion rifle, sticky detonator, needler, etc.) and/or only include weapons in personal ordnance that already appear on the map. The latter would restore the map designer’s ability to predictably offer appropriate weaponry in a consistent manner.

The other thing is it’s VERY important to fix the disparity that the randomness creates. There’s nothing worse than giving two different players radically different rewards for the same measure of successful or desirable play.

The potential that I kill five guys and get a needler while you kill five guys and get a binary rifle has got to go.

Finally, personal ordnance can help address the problem with not having core weaponry on the may by offering an ammo resupply option, possibly on the down arrow.

And, while personal ordnance absolutely is a detriment to fair and balanced gameplay, random ordnance is an even worse offender. To restore fair and balanced gameplay, this mechanic should be abandoned in favor of respawning initial ordnance.

At it’s core, Halo 4 is still the Halo we’ve known for years. But some problems spoil it, such as personal ordnances and the boltshot.

I agree that the randomness needs to go. I think all Forge community maps and the new Competitive playlist get rid of random ordinance. Personal Ordinance needs to be uniform because it is very unfair when I get pulse grenades, speed boost, and a needler and you get Damage boost incineration cannon and a shotgun.

> At it’s core, Halo 4 is still the Halo we’ve known for years. But some problems spoil it, such as personal ordnances and the boltshot.

Bolt Shot will be fixed in the TU

> > At it’s core, Halo 4 is still the Halo we’ve known for years. But some problems spoil it, such as personal ordnances and the boltshot.
>
> Bolt Shot will be fixed in the TU

Just saw that. I only saw the boltshot’s range shortening, an option to disable instant respawns, and a friendly fire fix. I really wanted the BR to get slightly buffed ): .

the name on the box is a dead give away

> > > At it’s core, Halo 4 is still the Halo we’ve known for years. But some problems spoil it, such as personal ordnances and the boltshot.
> >
> > Bolt Shot will be fixed in the TU
>
> Just saw that. I only saw the boltshot’s range shortening, an option to disable instant respawns, and a friendly fire fix. I really wanted the BR to get slightly buffed ): .

Those are only tidbits. We wont know what is going to be in the TU until it is out.

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> > > At it’s core, Halo 4 is still the Halo we’ve known for years. But some problems spoil it, such as personal ordnances and the boltshot.
> >
> > Bolt Shot will be fixed in the TU
>
> Just saw that. I only saw the boltshot’s range shortening, an option to disable instant respawns, and a friendly fire fix. I really wanted the BR to get slightly buffed ): .

If the BR gets buff, we might as well just call this game Halo 3. Because no one is going to use the carbine, light rifle, or DMR after the nerf.

Buffing the BR is going to solve nothing and create more problems than we already have. The DMR is the problem, not the BR. The 5sk plays perfectly fine in all the matches I’ve been in. And kill times are still fast as hell.

True Halo games made it hard for me to turn off my console. With H4, I can’t even be bothered to plug it in.