From what I have read and heard so far my understanding is that Default H4 will be extremely casual.
1: Random power weapon spawn times. Seriously? What’s the point of map control in this scenario. Everyone would have to regularly leave their positions to check if the PW’s are up.
2: Armour perks. Not much has been said about this but I’m going to assume the more you play the better perks you get. Extremely unballanced. New kids would get dominated.
3: Br recoil. Really, Terrible idea. Let’s hope it can be implimented correctly unlike bloom in reach.
There were ALOT more things I read that re-enforced casual. But for now I can’t remember. Maybe i’ll update later.
I’m not having a go at casuals but these points make the game unfair and IMO less enjoyable.
Can’t knock it till you try it. Honestly, I think a beta would’ve been good for this instance to see if the settings would work, but I’ll at least try Halo 4’s multiplayer. And please, define casual would you because casual doesn’t really fit or what you’re saying.
I hope not, this is an issue I’ve had with Reach since day one. It caters to the casual player, and there’s next to no incentive to get better. I remember the first game of Halo 2 I played, I had my -Yoink- handed to me but it was still fun, there was a reason why I was killed, and I was respawning.
This reason was fair, now look at Halo Reach and the degree to which it caters. With Armor Abilities allowing people to avoid certain death, giving campers the means to sit in a corner all day, and lowering player mobility the point where a thrown grenade can guaranteea kill. I want things to have a learning curve like they used to. Halo 3 had, in my opinion, a great example of balanced gameplay, the BR dominated, but it was still fun to use other weapons. Hell, how often did YOU pick up a spiker in Reach?
1: Frankie implied that Power Weapons won’t ALWAYS Spawn on a set timer. Implying that by default they will, and they won’t in party gametypes (such as you would find in Action Sack or Social).
Not to mention that Power Weapons appear on your Motion Tracker when they are active on the map, so you won’t have to constantly check, you will know when the blit appears on the radar (it extends past your 25m range with light-blue arrows). While this will make it slightly easier for Casual players to know when to check for weapons, advanced players will still be on-spawn at the exact time it comes up, and will still have that major upper hand.
2: Read the frigging Waypoint Update. Firstly - 343i NEVER called them perks. And confirmed that it in no way has anything to do with Call of Duty. And Secondly - 343i has already denied that progressing through ranks will lead to better gear.
Now it does sound like they are doing an Armor Traits mechanism. But to be honest, they wouldn’t be stupid enough to do it without having a Toggle option in custom games, and making sure the more competitive playlists, such as Ranked, have it set to off.
3: BR recoil will be the ONLY thing keeping the BR from taking no skill to use. The idea is that you will have to IMPROVE your skill to be able to control it, thus giving lesser skilled “Casual” players a disadvantage. Which is EXACTLY what a skill gap in a competitive game MEANS.
Would you rather have Random Bloom (Reach), random Spread (Halo 3), or controlled recoil that is in no way random and is always the same?
This is a step forward. The ZB DMR takes no skill to use once you know how to point and click. And Halo 2’s BR was broken before they “downgraded” the netcode to simulate leading shots.
Recoil is a great way to have a skill gap without introducing random gameplay elements.
The game you’re describing wouldn’t just cater to casual gamers; it would also cater to a certain type of hardcore player–the type that is able to adapt to changing circumstances and finds enjoyment in victories that come as the result of actual skill, as opposed to simple predictability and repetition, which most people seem to think of as “skill”. I’ll give you an example:
You asked what the point of map control would be if weapon respawn times were random, and pointed out that this would result in players having to leave their established position to see whether the weapon is back. This implies that the player who camps in one position, picks up the same weapon at the same time interval and uses that same weapon for most of the match is replete with “skill”, in the same way that training a mouse to press a button with the same interval between each press constitutes “skill”.
This also implies that players who roam the map and make use of the tools that are available to them at any one time (i.e. act resourcefully) are not skilled, which is, of course, completely fallacious.
> Ok 1st, Why can I only type the title in caps?
>
> From what I have read and heard so far my understanding is that Default H4 will be extremely casual.
>
> 1: <mark>Random power weapon spawn times</mark>. Seriously? What’s the point of map control in this scenario. Everyone would have to regularly leave their positions to check if the PW’s are up.
>
> 2: Armour perks. Not much has been said about this but <mark>I’m going to assume</mark> the more you play the better perks you get. Extremely unballanced. New kids would get dominated.
>
> 3: Br <mark>recoil. Really, Terrible idea</mark>. Let’s hope it can be implimented correctly unlike bloom in reach.
>
> There were ALOT more things I read that re-enforced casual. But for now I can’t remember. Maybe i’ll update later.
>
> I’m not having a go at casuals but these points make the game unfair and IMO less enjoyable.
1: Optional … just like it’s always been.
2: Argument Invalid.
3: Halo 3 had it … and it’s still being tuned and we still don’t know how drastically it effects gameplay.
But honestly. Of all things you bring up BR recoil. You should slap yourself because that discredited your whole post. BR recoil literally makes the game LESS casual, because it isn’t random, it’s controlled.
I want Halo 4 to be completely something new, but not too similar to the previous games and not too different to be another FPS game. I want no perks (Sprint and Evade are exceptions), alot more weapons (Include both DMR and BR in Halo 4), assassinations, no aim down, no bloom, creative and unique maps that have good gameplay, forge, theater, custom games, firefight, and maybe a new kind of server/feature. I want NO loadouts and kill-streak things, makes the game unbalanced and too much like COD. Oh, and I want NO instakill.
> But honestly. Of all things you bring up BR recoil. You should slap yourself because that discredited your whole post. BR recoil literally makes the game LESS casual, because it isn’t random, it’s controlled.
> Ok 1st, Why can I only type the title in caps?
>
> From what I have read and heard so far my understanding is that Default H4 will be extremely casual.
>
> 1: Random power weapon spawn times. Seriously? What’s the point of map control in this scenario. Everyone would have to regularly leave their positions to check if the PW’s are up.
>
> 2: Armour perks. Not much has been said about this but I’m going to assume the more you play the better perks you get. Extremely unballanced. New kids would get dominated.
>
> 3: Br recoil. Really, Terrible idea. Let’s hope it can be implimented correctly unlike bloom in reach.
>
> There were ALOT more things I read that re-enforced casual. But for now I can’t remember. Maybe i’ll update later.
>
> I’m not having a go at casuals but these points make the game unfair and IMO less enjoyable.
Titles do allow capitals/lower case letters, it just doesn’t show it.
1: Randomised timer is for nothing other than making the game more casual friendly but all it will do is end up making competitive play a joke and casuals will still get stomped on.
2: The last thing Halo needs is to rip off crap from cod and your assumptions are correct.
3: Disagree. If it isn’t extreme and it is only slight, it is ok. And no TwistedMisterX, recoil is not spread. where did you even come up with that?
> > Ok 1st, Why can I only type the title in caps?
> >
> > From what I have read and heard so far my understanding is that Default H4 will be extremely casual.
> >
> > 1: <mark>Random power weapon spawn times</mark>. Seriously? What’s the point of map control in this scenario. Everyone would have to regularly leave their positions to check if the PW’s are up.
> >
> > 2: Armour perks. Not much has been said about this but <mark>I’m going to assume</mark> the more you play the better perks you get. Extremely unballanced. New kids would get dominated.
> >
> > 3: Br <mark>recoil. Really, Terrible idea</mark>. Let’s hope it can be implimented correctly unlike bloom in reach.
> >
> > There were ALOT more things I read that re-enforced casual. But for now I can’t remember. Maybe i’ll update later.
> >
> > I’m not having a go at casuals but these points make the game unfair and IMO less enjoyable.
>
> 1: Optional … just like it’s always been.
> 2: Argument Invalid.
> 3: Halo 3 had it … and it’s still being tuned and we still don’t know how drastically it effects gameplay.
>
> This post = Failure.
From what I have read and heard so far my understanding is that Default H4 will be extremely casual.
Okay maybe read my whole post first. Never said this was certain.
> > But honestly. Of all things you bring up BR recoil. You should slap yourself because that discredited your whole post. BR recoil literally makes the game LESS casual, because it isn’t random, it’s controlled.
>
> Nope, rather have a ZB dmr than a br with recoil.
Even though you have no notion of how a BR with recoil will feel and such a statement at this point is illogical.
> > Ok 1st, Why can I only type the title in caps?
> >
> > From what I have read and heard so far my understanding is that Default H4 will be extremely casual.
> >
> > 1: Random power weapon spawn times. Seriously? What’s the point of map control in this scenario. Everyone would have to regularly leave their positions to check if the PW’s are up.
> >
> > 2: Armour perks. Not much has been said about this but I’m going to assume the more you play the better perks you get. Extremely unballanced. New kids would get dominated.
> >
> > 3: Br recoil. Really, Terrible idea. Let’s hope it can be implimented correctly unlike bloom in reach.
> >
> > There were ALOT more things I read that re-enforced casual. But for now I can’t remember. Maybe i’ll update later.
> >
> > I’m not having a go at casuals but these points make the game unfair and IMO less enjoyable.
>
> Titles do allow capitals/lower case letters, it just doesn’t show it.
>
> 1: Randomised timer is for nothing other than making the game more casual friendly but all it will do is end up making competitive play a joke and casuals will still get stomped on.
>
> 2: The last thing Halo needs is to rip off crap from cod and your assumptions are correct.
>
> 3: Disagree. If it isn’t extreme and it is only slight, it is ok. And no TwistedMisterX, recoil is not spread. where did you even come up with that?
Ahhhh I see. With the recoil I’m sure if it was a tiny ammount it wouldn’t make that much difference.
But won’t it have a capped RoF or do you think the faster you shoot the more recoil etc? Cause IMO that would suck.
As Halo players, we have the option to play Halo classic. Halo 4 default, Halo 4 altered. We have the luxury of knowing 343 knows we want classic. We also have the luxury to play Classic Halo, Halo with or without perks, with or without loadouts, BR slayer, no BR slayer, sprint or no sprint, abilities or no abilities. The playlists will evolve and change just like always, only now, they started with classic in mind and added everything after it felt like classic. That’s what Halo is about. Choice. Think logically, and you’ll realize that 343 wants nothing more than to please all of us and wouldn’t force us to play the game any specific way.
> > > Ok 1st, Why can I only type the title in caps?
> > >
> > > From what I have read and heard so far my understanding is that Default H4 will be extremely casual.
> > >
> > > 1: Random power weapon spawn times. Seriously? What’s the point of map control in this scenario. Everyone would have to regularly leave their positions to check if the PW’s are up.
> > >
> > > 2: Armour perks. Not much has been said about this but I’m going to assume the more you play the better perks you get. Extremely unballanced. New kids would get dominated.
> > >
> > > 3: Br recoil. Really, Terrible idea. Let’s hope it can be implimented correctly unlike bloom in reach.
> > >
> > > There were ALOT more things I read that re-enforced casual. But for now I can’t remember. Maybe i’ll update later.
> > >
> > > I’m not having a go at casuals but these points make the game unfair and IMO less enjoyable.
> >
> > Titles do allow capitals/lower case letters, it just doesn’t show it.
> >
> > 1: Randomised timer is for nothing other than making the game more casual friendly but all it will do is end up making competitive play a joke and casuals will still get stomped on.
> >
> > 2: The last thing Halo needs is to rip off crap from cod and your assumptions are correct.
> >
> > 3: Disagree. If it isn’t extreme and it is only slight, it is ok. And no TwistedMisterX, recoil is not spread. where did you even come up with that?
>
> Ahhhh I see. With the recoil I’m sure if it was a tiny ammount it wouldn’t make that much difference.
>
> But won’t it have a capped RoF or do you think the faster you shoot the more recoil etc? Cause IMO that would suck.
Capped rate of fire for sure.
The only precision weapons that haven’t had a capped RoF in Halo were the Halo 2 pistols and the Halo 2/3 Beam Rifles.
> > > Ok 1st, Why can I only type the title in caps?
> > >
> > > From what I have read and heard so far my understanding is that Default H4 will be extremely casual.
> > >
> > > 1: Random power weapon spawn times. Seriously? What’s the point of map control in this scenario. Everyone would have to regularly leave their positions to check if the PW’s are up.
> > >
> > > 2: Armour perks. Not much has been said about this but I’m going to assume the more you play the better perks you get. Extremely unballanced. New kids would get dominated.
> > >
> > > 3: Br recoil. Really, Terrible idea. Let’s hope it can be implimented correctly unlike bloom in reach.
> > >
> > > There were ALOT more things I read that re-enforced casual. But for now I can’t remember. Maybe i’ll update later.
> > >
> > > I’m not having a go at casuals but these points make the game unfair and IMO less enjoyable.
> >
> > Titles do allow capitals/lower case letters, it just doesn’t show it.
> >
> > 1: Randomised timer is for nothing other than making the game more casual friendly but all it will do is end up making competitive play a joke and casuals will still get stomped on.
> >
> > 2: The last thing Halo needs is to rip off crap from cod and your assumptions are correct.
> >
> > 3: Disagree. If it isn’t extreme and it is only slight, it is ok. And no TwistedMisterX, recoil is not spread. where did you even come up with that?
>
> Ahhhh I see. With the recoil I’m sure if it was a tiny ammount it wouldn’t make that much difference.
>
> But won’t it have a capped RoF or do you think the faster you shoot the more recoil etc? Cause IMO that would suck.
I highlighted recoil … not br. I was speaking of recoil in general. SMG’s had it, and the sniper has it, etc. BR recoil wouldn’t hinder much. If it’s the amount that it was in the first look video or if it’s slight recoil it wouldn’t be a problem.
I would like to see the ability to customize that sort of thing. Customizable recoil and bloom for those of you who liked bloom. (I know there are a few of you.)
This post has been edited by a moderator. Please do not flame or attack other members.
*Original post. Click at your own discretion.
Oh my god.
Are we seriously complaining about RECOIL now?!
No. No I don’t care about the code of conduct. You need a lesson in knowing when to stop COMPLAINING. 343 listened, got rid of bloom, and added in a similar mechanic that does NOT break aiming, and yet still adds some sense of pacing so your shots do not go out of control.
After all we’ve been through. After how far we’ve come…You are STILL -Yoinking!-. No only -Yoinking!- like a little whiny spoiled brat, but -Yoinking!- about something that, by consensus of educated and informed individuals, is a DAMN good alternative to Bloom.
You need to go. You need to leave. You need to go find another game because it has become painfully obvious that Halo is no longer for you, or people like you who cannot stop complaining. I hated Reach. I was PASSIONATELY against nearly every mechanic in it. But I had reasons; Reasons backed up with logical argument.
And you know what happened when I saw the Bulletin today?
I saw that 343 had learned from those mistakes, and I LET THE -Yoink- UP.
I may have screamed and cried, and fought tooth and nail against Reach. But I knew when to stop. I knew when to call it quits. I knew the moment to say “Okay, I think they get it.”
You, obviously, do not understand that there is a point where enough is enough, and once your “opponent” has conceded, you do NOT keep beating on them. You appreciate the concession. You end the conflict with some sense of grace and dignity.
Don’t like what you see? Don’t buy Halo 4. Don’t wanna buy it? Don’t complain about it. Halo will never be as good as you saw in the previous halo because it is not like the previous one(ex: halo 2 will never be as good as halo 1, halo 3 will never be as cool as halo 2, halo reach will never be as good as halo 3 and it will be halo will never be as good as reach). whether you choose to admit this or not, it is the truth or you all would be playing the halo you wanted to and would not care about any other halo.