Halo 4 is Garbage / Insert Derogatory Term

Attention all gamers, before your very eyes now, is your definitive guide as to why this game confirms the beginning of the end of competitive multiplayer gaming on the xbox:-

Campaign

Boring

  • Switch off brain Proceed to halo 4 campaign Sprint to a switch and activate it. Kill generic hoarde of covenant / forerunners, continue. Sprint to new switch, activate it, kill generic hoarde of covenant / forerunners, continue… you get the idea

  • Quick-time events, the first of many ‘COD’ style changes which made me want to insta-eject the halo disc and use it as a coaster. Oh… Master Chief can climb a wall with his bear hands while dodging stuff falling down you say?.. yes we know this, and even if you are new, im sure its pretty obvious, im sure people have an imagination and can figure these things out! Simply tapping a direction on my controller is not thrilling, sorry.

  • The pelicans seemed a bit lame this time around. They seemed so… disposable, weak and forgetful… I also didn’t like the way you never actually boarded a pelican to end a mission (“hold X to board pelican”).

  • The level where you ride a gondola to get to the other side, and it keeps stopping and you have to get off, kill a load of forerunners, flick a switch then jump back on… shudder… that was so predictable and more of a choure to complete than anything else.

Spartan Ops

Nice idea, poorly executed.

  • Predictably recycled environments and yet more killing hoards of enemies pointlessly whilst activating more switches to progress through the level. I played a few and honestly didnt even follow the story, I was just mindlessly shooting stuff to reach the next switch until the level ended.

  • No penalty for dying. The first of many examples of ‘catering to casuals’. Whats the point in playing if there is no penalty for dying? It is literally a mindless exxercise if you just sprint around killing stuff until you get taken down, only to respawn and continue the exercise until the level is complete. This is fundamentally wrong on so many levels, like you dont even have to think or plan how you will tackle the level, its like banging your head against a wall, experiencing pain, then doing it again and expecting different results - the very definition of insanity.

  • Did I mention recycled environments? I did didn’t I… and if it’s that repetitive having to read it twice, imagine playing it twice, three times and so forth. Reach was bad enough with its copy + paste map making from campaign, honestly has the art of making good maps truly died?

War Games / Multiplayer

Basically, this is COD. That’s right… it is COD in a halo skin. It is casual, mindless and any old noob can get a kill. I will now proceed to drone on about all the gripes you have already heard many times over the past month.

  • Perma sprint - Lame, I don’t care if COD does it and now all FPS’s feel they should do it. Why not try it without? The whole mechanics of halo are ruined by sprint.

  • Weapon Drops - a’ la’ COD, It’s random, wow, more catering to noobs who cry because they can’t control the middle of the map to get the rockets. Also, I have no use for a needler, forerunner grenade or speedboost. Or the concussion rifle for that matter.

  • Load-outs - you guessed it… COD again. Now I can spawn with active camo, have a sniper air-lifted to my feet, and if that wasn’t enough, also spawn with a DMR (lethal killing machine), sticky plasma grenades AND an all purpose anti vehicle plasma pistol… That’s right… I just countered EVERYTHING, and all I had to do was select a few options before I joined the game, I didn’t learn anything, or put any time or effort in to achieve it.

  • NO COMPETITIVE SKILL RANKING SYSTEM - probably one of the biggest reasons this game sucks. Whats that? Oh your going to add it to Waypoint a few months after release? Cool… what’s Waypoint? Oh it’s that thing that no one uses… Why are people afraid of having a visible skill ranking system? Now I play slayer and I literally dont give a **** if I die or lose, because it means absolutely… sweet nothing. There is nothing to play for, nothing to fight for and nothing to work for.

  • General ‘sped up’ nature of the game - I won’t go into detail on this one… I shall instead utter the word “COD” and you shall know it is true…

  • Join in progress - Bored yet? You should be! It’s COD again!

  • MAPS - Boring, poor design, too large, Only about 2 maps worth playing. It’s basically DMR wars. DMR beats everything. Why is there so little maps? Because you have to buy the rest through DLC which they have already made and could quite easily have included on the disc.

  • Whilst talking about maps… I suppose you are wondering why forge is so poor now? And why file share isn’t working and forge maps are not in matchmaking circulation? It’s so you get bored of the same old 5 maps and feel forced into buying the DLC just to get some variety.

  • Weapons - The boltshot… nice, lets give the noobs a pocket shotgun to use, just incase they get owned so hard so fast that they quit playing halo. 343, wait… take a big step back… and literally **** your own face. Why did you do that? Now pocket shotguns beat ACTUAL shotguns. Congratulations.

  • Killcam - COD again - doesn’t work with halo, never will

  • Insta-respawn - COD - lame - don’t care if it speeds things up - this along with kill-cam basically allows that noob I just owned to find out exactly what I have, where I am and how I am doing it, before proceeding to respawn and shoot me from across the map with a DMR before my shield has even recharged… great thats so fun

  • Custom games suck - OK I confess… I never actually play custom games, but I have seen a lot of moans about this and am completely perplexed as to why the custom game settings have moved back, not forwards?

  • General user interface of the menus and post game carnage report - EXCELLENT - I feel like I am using Windows 8 scrolling through the menus of the infinity - so rewarding… so intuitive. They should have added kinect functionality so I can scroll through my loadouts with my hands and say “team slayer” to start a game - yes that would have been so cool.

  • Why do medals now feel worthless? Why don’t I bother even looking at the carnage report? It doesn’t even say who won the game and give you the end score… genius

343 may have spent time and effort making this game. But I totally disagree with their approach to the franchise.

********** --------> “TL:DR” <--------- *************

Do you have the attention span of a goldfish? How about that of an 8 year old jacked up on blue smarties? Perhaps then you are the epitome of what this game has catered for and therefore the fact you have not read this is indeed proof that gaming is changing… for you.

This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.

*Original post. Click at your own discretion.

Leave.

> Leave.

You are welcome to share your opinion

I’m disappointed OP, you didn’t list Palmer… Her attitude and the way she talks, she deserves to be thrown out of an Airlock.

> Attention all gamers, before your very eyes now, is your definitive guide as to why this game confirms the beginning of the end of competitive multiplayer gaming on the xbox:-
>
>
> Campaign
>
> Boring
>
> - Switch off brain Proceed to halo 4 campaign Sprint to a switch and activate it. Kill generic hoarde of covenant / forerunners, continue. Sprint to new switch, activate it, kill generic hoarde of covenant / forerunners, continue… you get the idea
>
> - Quick-time events, the first of many ‘COD’ style changes which made me want to insta-eject the halo disc and use it as a coaster. Oh… Master Chief can climb a wall with his bear hands while dodging stuff falling down you say?.. yes we know this, and even if you are new, im sure its pretty obvious, im sure people have an imagination and can figure these things out! Simply tapping a direction on my controller is not thrilling, sorry.

Isn’t the ‘switch’ something a little more interactive towards the campaign rather than just shooting enemies and walking through a map as in older halo titles?

That was the kind of thing that made firefight boring for me - especially on reach: there was no objective, enemies come, you kill, you die, you kill more, you win. At least in ODST it was to see how far you could get.

Don’t you think that these buttons force people to interact with the game a bit more and introduce more story to the actual gaming side of the story, instead of just waiting for the cut-scenes to tell you where the next enemy horde is?

> I’m disappointed OP, you didn’t list Palmer… Her attitude and the way she talks, she deserves to be thrown out of an Airlock.

lol

That last little bit is where you went to far. Im tired of readingposts from gmaers who dont like Halo 4 but claim that if others eithe rdont aggree with what they said or like Halo 4 then they have some sort of problem?? You cant tell everyone that if they dont aggree then their wrong. Its up each player to decide if they like or not.

> Attention all gamers, before your very eyes now, is your definitive guide as to why this game confirms the beginning of the end of competitive multiplayer gaming on the xbox:
>
> Spartan Ops
>
> Nice idea, poorly executed.
>
>
> - <mark>Predictably recycled environments</mark> and yet more killing hoards of enemies pointlessly whilst activating more switches to progress through the level. I played a few and honestly didnt even follow the story, I was just mindlessly shooting stuff to reach the next switch until the level ended.
>
> - No penalty for dying. The first of many examples of ‘catering to casuals’. Whats the point in playing if there is no penalty for dying? It is literally a mindless exxercise if you just sprint around killing stuff until you get taken down, only to respawn and continue the exercise until the level is complete. This is fundamentally wrong on so many levels, like you dont even have to think or plan how you will tackle the level, its like banging your head against a wall, experiencing pain, then doing it again and expecting different results - the very definition of insanity.
>
> - <mark>Did I mention recycled environments</mark>? I did didn’t I… and if it’s that repetitive having to read it twice, imagine playing it twice, three times and so forth. Reach was bad enough with its copy + paste map making from campaign, honestly has the art of making good maps truly died?

Do you really expect a new map every chapter?

You seem like a guy who is complaining because you see others complaining and want to join in.

I respect peoples opinions, just make them valid.

> That last little bit is where you went to far. Im tired of readingposts from gmaers who dont like Halo 4 but claim that if others eithe rdont aggree with what they said or like Halo 4 then they have some sort of problem?? You cant tell everyone that if they dont aggree then their wrong. Its up each player to decide if they like or not.

As I said - you are welcome to share your opinion.

The reason I put the last bit in is to stop pointless posts from comedians who write something along the lines of “TL:DR move along people”

> Attention all gamers, before your very eyes now, is your definitive guide as to why this game confirms the beginning of the end of competitive multiplayer gaming on the xbox:-
>
>
> War Games / Multiplayer
>
> Basically, this is COD. it is COD
>
> I don’t care if COD does it
>
> a’ la’ COD
>
> COD again.
>
> It’s COD again
>
> - Killcam - COD again
>
> - COD - lame

you mentioned COD that many times, i just didn’t read it.

All i can say on this point is that all these new feature, which you may or may not like, gravitate around their new gametype: infinity slayer.

You can play normal slayer if you choose - they haven’t removed that option.

All i can say over these ‘new features’ is that some work well like kill cams and others need tweaking like ordinance drops.

If all this is too much for you, play slayer pro and stop complaining.

EDIT: Also, no insta-respawn in CTF, Dominion, slayer pro or Oddball

> > Attention all gamers, before your very eyes now, is your definitive guide as to why this game confirms the beginning of the end of competitive multiplayer gaming on the xbox:-
> >
> >
> > War Games / Multiplayer
> >
> > Basically, this is COD. it is COD
> >
> > I don’t care if COD does it
> >
> > a’ la’ COD
> >
> > COD again.
> >
> > It’s COD again
> >
> > - Killcam - COD again
> >
> > - COD - lame
>
> you mentioned COD that many times, i just didn’t read it.
>
> All i can say on this point is that all these new feature, which you may or may not like, gravitate around their new gametype: infinity slayer.
>
> You can play normal slayer if you choose - they haven’t removed that option.
>
> All i can say over these ‘new features’ is that some work well like kill cams and others need tweaking like ordinance drops.
>
> If all this is too much for you, play slayer pro and stop complaining.
>
> EDIT: Also, no insta-respawn in CTF, Dominion, slayer pro or Oddball

There is no radar in slayer pro - too much like COD

> There is no radar in slayer pro - too much like COD

> you mentioned COD that many times, i just didn’t read it.

^^^^^^^^^^^^^^^^^^^^^^^^^

Hot damn, stop mentioning COD so much, you’re just listing things you don’t like and saying “it’s COD”, it’s impossible to take you seriously.

> Hot damn, stop mentioning COD so much, you’re just listing things you don’t like and saying “it’s COD”, it’s impossible to take you seriously.

13 out of 21 of my points do not refer to COD… The majority of those that do elaborate on why it is bad

Hmmmm… why is it that people say that Halo 4 campaign is boring when the fact is that Halo CE was the most boring of the lot. I think that the game has improved each time (except for the Flood bits… those are the boring bits).

The problem is the console itself. Due to its limited nature it means that to make a decent length campaign then a lot of it will be cookie cutter maps with lots of filler. It will take the next gen console to up the level… several notches in fact due to the 360 tech being so old now that my current Blu Ray player probably has more power lol.

The story is what makes the campaign and I really enjoyed the story in Halo 4.

Actually, you do refer to CoD all the time. I admit, I don’t like the kill-cam, it makes it so much easier… Even when I die, I just press X instantly and wait for my respawn if I’m not respawned immediately.

But really… Ease up mate… It’s such a great game and you’re making it sound so bad. Quite unfair.

> > Attention all gamers, before your very eyes now, is your definitive guide as to why this game confirms the beginning of the end of competitive multiplayer gaming on the xbox:
> >
> > Spartan Ops
> >
> > Nice idea, poorly executed.
> >
> >
> > - <mark>Predictably recycled environments</mark> and yet more killing hoards of enemies pointlessly whilst activating more switches to progress through the level. I played a few and honestly didnt even follow the story, I was just mindlessly shooting stuff to reach the next switch until the level ended.
> >
> > - No penalty for dying. The first of many examples of ‘catering to casuals’. Whats the point in playing if there is no penalty for dying? It is literally a mindless exxercise if you just sprint around killing stuff until you get taken down, only to respawn and continue the exercise until the level is complete. This is fundamentally wrong on so many levels, like you dont even have to think or plan how you will tackle the level, its like banging your head against a wall, experiencing pain, then doing it again and expecting different results - the very definition of insanity.
> >
> > - <mark>Did I mention recycled environments</mark>? I did didn’t I… and if it’s that repetitive having to read it twice, imagine playing it twice, three times and so forth. Reach was bad enough with its copy + paste map making from campaign, honestly has the art of making good maps truly died?
>
> Do you really expect a new map every chapter?
>
> You seem like a guy who is complaining because you see others complaining and want to join in.
>
> I respect peoples opinions, just make them valid.

I actually do. They only made what, 25 missions? They have cutting edge map developing tech that can randomly generate terrain for them. Sure to make 25 maps they might have slightly lower quality than making 7 maps, but it would still be better. There is no reason they could not have made all unique maps, but they cut corners to save money. This game screams money all over it in so many ways its ridiculous.

Wait, you believe they have some sort of magic program where you push a button and a map comes out? Sorry man, but that’s not how it works.

> Wait, you believe they have some sort of magic program where you push a button and a map comes out? Sorry man, but that’s not how it works.

Actually - it does http://d3db.com/zone/guide

> > > Attention all gamers, before your very eyes now, is your definitive guide as to why this game confirms the beginning of the end of competitive multiplayer gaming on the xbox:
> > >
> > > Spartan Ops
> > >
> > > Nice idea, poorly executed.
> > >
> > >
> > > - <mark>Predictably recycled environments</mark> and yet more killing hoards of enemies pointlessly whilst activating more switches to progress through the level. I played a few and honestly didnt even follow the story, I was just mindlessly shooting stuff to reach the next switch until the level ended.
> > >
> > > - No penalty for dying. The first of many examples of ‘catering to casuals’. Whats the point in playing if there is no penalty for dying? It is literally a mindless exxercise if you just sprint around killing stuff until you get taken down, only to respawn and continue the exercise until the level is complete. This is fundamentally wrong on so many levels, like you dont even have to think or plan how you will tackle the level, its like banging your head against a wall, experiencing pain, then doing it again and expecting different results - the very definition of insanity.
> > >
> > > - <mark>Did I mention recycled environments</mark>? I did didn’t I… and if it’s that repetitive having to read it twice, imagine playing it twice, three times and so forth. Reach was bad enough with its copy + paste map making from campaign, honestly has the art of making good maps truly died?
> >
> > Do you really expect a new map every chapter?
> >
> > You seem like a guy who is complaining because you see others complaining and want to join in.
> >
> > I respect peoples opinions, just make them valid.
>
> I actually do. They only made what, 25 missions? <mark>They have cutting edge map developing tech that can randomly generate terrain for them.</mark> Sure to make 25 maps they might have slightly lower quality than making 7 maps, but it would still be better. There is no reason they could not have made all unique maps, but they cut corners to save money. This game screams money all over it in so many ways its ridiculous.

But then you would complain about the maps being to generic and random - like CoD.