Why I disliked the campaign
Story:
-Often made no sense overall, making me feel alienated throughout the game.
-You have to read the books to understand the story more. (it’s a video game, it should be able stand on it’s own).
-New elements added to the plot which where not explained at all. Such as the return of the Covenant. They returned simply because cortana said “alot happens in 4 years”, as an explination in the campaign.
-‘Just because we feel like it’-343. Covenant return ‘just because’, Chief’s armour changes dramaticly ‘just because’, the Didact has a grudge against humans ‘just because’. You can’t just change major plot or physical features of characters, otherwise it won’t even feel like a sequel, a small leap like Halo 2 to 3 would have been sufficient.
-Antagonist was a dead boring average evil character with a motivation which wasn’t even explained in the game. He wants revenge from a war with humans a long time ago apparently. This war wasnt even explained. You can’t have an enemy with no explained motivation, it’s terrible story telling.
-Overall, the story of Halo 4 feels tacked onto the Halo story arc.
Gameplay
-The levels and battles were repetitive, and lacked anything new or interesting. Even Reach had some interesting parts, such as the part where you gun on the side of a falcon, even the last battle scene with the Mac cannon was fairly interesting and new. The most interesting part of the whole Halo 4 campaign was standing on top of an elephant.
-Basicly, the campaign suffers from ‘go to this area and kill these guys then go to the next area’, which is a plague in modern shooters.
-Half finished ideas: Such as where you pilot the pelican, it feels barely fleshed out.
-Quick time events, enough said.
-Objectives remained generic.
-New enemies where good to bring into the game, but the combat versing the knights and watchers came down to ‘spam bullets at the watchers first then shoot the knights in the face’.
-The AI was alright, but it would be better if they were more aggressive. Knights teleporting right in front of me wile I hide behind a wall, instead of standing there waiting for me to pop straight out.
-Less AI on screen than Reach.
Visuals
-Best graphics to date, real time shadows, best shaders, no doubt. But this was achieve by replacing real world objects such as mountains with paper cut outs in the background.
-Prometheans just look terrible visualy. The knights looks like a triangle body, with a face on it, with floating extremities; in fact it is. But, what the hell is up with that? Why the hell would it need floating legs? It looks rediculous and sounds rediculous. I feel like I’m fighting some low budget sci fi horror enemies when I fight the knights. In an interview, the artist said that it was a good idea to combine the floating architecture with the knights, obviously it’s not a good idea. Living entities are not architecture. The watchers and crawlers look just as bad.
Characters
-I was extremely appauled that no additional characters returned from the previous games. This cannot be a good sequel if characters are not re-united.
-I thought I was going to see more going on between Lasky and Cheif after watching Halo 4 forward onto dawn. Chief saved his -Yoink- so badly, Lasky had barely anything to say for it. The most interesting thing that went on between Lasky and Chief was right at the end, they actually have a deep conversation.
-The highlight of all of the campaign was the exploration of the Chief.
–Yoink- characters, such as the commander of the infinity.
Music
-Not made by Marty.
-Barely noticed it.
-Missing the Halo theme, and not including any of the iconic Halo scores.
Spartan ops
-Repetitive
-Little of anything new
-Bad replacement for firefight
Custom games
-Lacking the majority of game modes from Reach.
-Lacking major customisation options.
Forge
-Rediculous kill barriers around the map, limiting forge by a lot.
-Nothing as good as forge world was.
Multiplayer
-The nerfing of AA’s allow tryhards to camp (lol map control) on high up areas. Jetpacks were one of the best anti camping deturant.
-The game has now become boring with nerfed AA’s. AA’s used to change the gameplay majorly in Reach, mixing up the gameplay, and making it more interesting. Try hards hate AA’s because it makes it harder to camp, or they justify it by saying “it’s a gimmick and saves people when they should have died”.
They should just release two playlists with good AA’s and one with normal AA’s. Like a casual playlist or something.
-Maps often have areas that are too easy to camp in.
-All maps have a circular design for some reason. Giving little variety.
-DMR kills faster at closer ranges than the BR for some reason.
-Multiplayer has barely changed from Reach. The only thing new is the ordinace drops and ‘perks’. They give us new stuff, but I would only be happy if it was more in depth than this. Mabey more AA’s? And what happened to armour affecting the gameplay? I swear I heard that in an interview. That would have made armour less pointless.