> Halo 4 is a great game. The same goes for Reach too.
>
> It feels like Halo. It plays like Halo. It looks like Halo.
>
> Halo 4, and Reach are Halo. I’m not here to complain. I’m not here to say that Halo is dead, or that it’s for the casuals.
>
> No matter what, or who releases a game, it cannot, it will not, shall not, EVER make me feel the same way Halo 3 has.
>
> It isn’t game play related. It isn’t the weapons, or how “competitive” the game is.
>
> Whenever I start the game, and hear the music. See the Bungie logo, and then the main menu…
>
> It’s just… Amazing. Literally awesome. What is that feeling of comfort, and awe?
>
> What causes it? How could software even be able to do this? How could a game strike so much feeling and emotion?
>
> I’ve felt nostalgia before. This is so much… Stronger… No game, old or new, has ever made me experience anything like Halo 3.
>
> I don’t believe any game will ever make me feel this feeling.
The way you have set up your post is confusing. You start off by mentioning Halo 4 and I assume you’re concluding with the raw power of Halo 3?
I must also agree that Halo 4 is a great game, but it definitely has it’s problems. And that “Halo tone” is a bit off, and feels like another Halo.
I’m not sure if he meant to type Halo 4, or if he meant to type Halo 3, or if there are any typos at all. He starts off with “Halo 4 is awesome”, but then he rants about how awesome Halo 3 is.
I am deeply confused. I don’t even know what to say, what are we talking about exactly?
I feel that Halo 4 isn’t a bad game in general but it’s lackluster compared to other Halo games. It’s still better than almost every other shooter out there just like the old days.
> > What exactly are we supposed to be discussing here?
>
> Halo 4, Reach, and 3. The feeling in Halo 3, and how we could get that “feeling” in the others.
Making a Halo game that gives that same feeling to others would be a start. Halo 4 isn’t going to accomplish that.
> Alright well I guess this thread is about this guy and his sexual desires for Halo 4.
There was nothing “sexual” about his post. The OP was–be it passionately–talking about how Halo 4 “felt” like a Halo game. How it was a perfect sequel to Halo 3 and how he appreciates the direction in which 343i is taking Halo.
If you’re confused or have a lack of understanding, simply do not post insulting comments about the OP. Just ignore it and move on.
I agree with the OP. My copy of Halo 4 and I have gotten engaged and are very happy.
Just don’t tell Halo Anniversary. She’s my mistress.
> I get that chills running down your back/epic feeling with Reach. I started with 2 don’t get me wrong, but damn I’m in love with Reach.
Have you ever had a wet fish put down the back of a t-shirt? That’s unfortunately what I got out of Reach. To me it had a rather flaccid campaign that, maybe, had some good mood lighting but failed for me in every other particular from characterization to the AI. I even find particular encounters offensive (ex. last AA gun, before the spire, on Tip of the Spear) in the same way I find a halibut sliding down by back offensive which is a particularly inept accomplishment considering that since perhaps Dark Forces in the mid-late 90’s I haven’t had this problem with fundamental gameplay structure (though this perhaps may be the problem, my own tastes and expectations, and use of fish as imagry.) Anyway not much within my own particular experience with shooters would find the situations presented in Reach, or of the game in general, pleasant and it had so much potential to be a bigger, grander Halo if Bungie was willing to put some non-cynical effort into it.
Halo 4 is something else entirely. It’s all that I could have hoped for in terms of story, style, depth, flow, and art direction form a serious Halo movie. The levels were somewhat interesting and in ways that felt quite a lot more natural than the novelties Bungie started to lean very heavily upon to drive Reach along (in quite a COD esque way, that’s also a fish pun BTW). Granted they were a bit simple but Halo isn’t a game that can readily take advantage of complex combat space. There’s no significant loss except to some replay value.