Halo 4 improvement Suggestions

I have not played, only watched others play online so i might not be informed of certain things.
THIS IS NOT A RANT, only suggestions that could possibly make some changes, so if your going to say “too much like cod, its almost as bad as reach” go to a different forum. Halo 4 is Spectacular, im just not saying all of the great things they achived because that wont make the game better.

  1. The audio sounds cheap. Previous halo’s audio was fine. Too much of a change
  2. Promethean vision seems little OP. They should make cool down time longer, or range only 5 meters than your mini-map. someone suggested anyone using Pvision (if in range) should be shown where its being used to notify others (the enemy) their exact location, or a hence to were they are at. A tone down in generall will be nice
  3. grenades should have same effect , dmg, as halo 3. but its good were its at
    4.i see no one use thruster packs yet so it isnt that great. heard it disorientates you, not that fast or doesn’t go long. I think it should give you a boost to start with thats slightly faster than sprint then slow down to sprint speed. Or allow people to shoot, but not allowed to scope, while using it. Or allow it to glide if you jump and thruster. or ect.
    5 Camo wasnt put in the games but heard its going to be an ability. Either make less red dots on the map when using, or make it a counter to P Vision.
  4. The hologram is still underpowered as poo. Make NO or slight sound when using it; allow it to crouch walk if you are crouched when hitting button, or sprint; The initial effect of the hologram is light blue for about 6-8 meters so shorten that; and most importantly, let the hologram appear as a RED dot on the map to enemies. its so easy to not be fooled by the gram. It is easy to fool long range but its not useful at long ranges. Also to add to the counter to Pvision, when you use hologram the Pvision will be confused for 3 seconds and only show the hologram, after 3 seconds it will see both hologram an d player
  5. not sure if the needles is ordiance worthy, so mabey make the homing needles more… homey.
  6. the snipper lookts to cluttery, and the zoom looks cluttery as well. Also, as someone posted, the BR isnt with Par with the DMR and Carbine because all 3 shots have to land, only enough to kill 2 people with good precision, slower killing time. So just either faster rate of shots or only need 12 bullets to kill.

> 1. The audio sounds cheap. Previous halo’s audio was fine. Too much of a change

Depends on what video you’re watching, some of/if not most of the MP videos, the sounds are buffed so you can hear the voices, the best sounds every one seem to agrees sounds right, is those of the campaign demo. If you still think they’re “cheap” let’s put it this way, their sound crew went out and recorded audio with Army Soldiers, NOT CHEAP.

> 2. Promethean vision seems little OP. They should make cool down time longer, or range only 5 meters than your mini-map. someone suggested anyone using Pvision (if in range) should be shown where its being used to notify others (the enemy) their exact location, or a hence to were they are at. A tone down in generall will be nice

PV only lasts 5 seconds, but yes cool down needs to be longer, the rest of your suggestion doesn’t need to be done really, if you did that, you might as well give every one PV. If you hear the sound that comes with it, then look at your radar, you can more or less guess it might be one of the red dots closest to you.

> 5 Camo wasnt put in the games but heard its going to be an ability. Either make less red dots on the map when using, or make it a counter to P Vision.

A good cloak would be no radar jammer, doesn’t fade when moving, and if you fire your weapon, it resets the cloak, so your visible to everyone until you turn it back on.

> 6. The hologram is still underpowered as poo. Make NO or slight sound when using it; allow it to crouch walk if you are crouched when hitting button, or sprint; The initial effect of the hologram is light blue for about 6-8 meters so shorten that; and most importantly, let the hologram appear as a RED dot on the map to enemies. its so easy to not be fooled by the gram. It is easy to fool long range but its not useful at long ranges. Also to add to the counter to Pvision, when you use hologram the Pvision will be confused for 3 seconds and only show the hologram, after 3 seconds it will see both hologram an d player

The best Hologram I’ve seen was from Crysis 2, that one jumped over crap, looked around, and walked around things as well, I’d be nice if Halo’s Holograms didn’t walk in a straight line like a moron.

> 7. not sure if the needles is ordiance worthy, so mabey make the homing needles more… homey.

Have we even seen the Needler in action yet?

> 8. the snipper lookts to cluttery, and the zoom looks cluttery as well. Also, as someone posted, the BR isnt with Par with the DMR and Carbine because all 3 shots have to land, only enough to kill 2 people with good precision, slower killing time. So just either faster rate of shots or only need 12 bullets to kill.

Burst weapons suck, waste ammo every time you fire, which is why I dislike the BR, and I’ve pointed this out so many times, and people still wanted the BR back, burst and all.

Just saying I really like the new audio/sniper and the reasons no one used thrusters was because they either weren’t in the gameplay demo or it was because the MLG players were reluctant to try anything, as in they had to be told to use the other weapons/abilities so that 343 could get some feedback on them. Other than that I like your idea for PV :slight_smile:

i think i seen the needler used in one of the videos.
And also about the sound, i do remember they did use real guns and had like 60 som GB of audio, and campaign did sound good so you are probably right.

> PV only lasts 5 seconds, but yes cool down needs to be longer, the rest of your suggestion doesn’t need to be done really, if you did that, you might as well give every one PV. If you hear the sound that comes with it, then look at your radar, you can more or less guess it might be one of the red dots closest to you.

Well lets say your being stealthy and you hear that Ping sound it gives off, so you know somone is using it, or looking at you. The main concern is its nice to know who sees you because then you can approach a certian tactic accordingly, such as take out the guy that sees you. The PV is long ranged so its not necessarily the closest red dot, or any red dot. The Questoion on PV is idk if the ping sound is to notify if somone is using it, or if someone is looking at you with it.

> A good cloak would be no radar jammer, doesn’t fade when moving, and if you fire your weapon, it resets the cloak, so your visible to everyone until you turn it back on.

i like that idea

> i think i seen the needler used in one of the videos.
> And also about the sound, i do remember they did use real guns and had like 60 som GB of audio, and campaign did sound good so you are probably right.

Yeah I haven’t seen many videos, I’ve kind of been lazy/catching up since I was gone most of June.
As for sound, Yes they did, and believe it or not, when the Army goes out and fires off weapons, it isn’t cheap, we don’t go out with one box of Ammo, We go out with enough ammo for every one to shoot at less 200 rounds for rifles, 600 for belts fed weapons.

> Well lets say your being stealthy and you hear that Ping sound it gives off, so you know somone is using it, or looking at you. The main concern is its nice to know who sees you because then you can approach a certian tactic accordingly, such as take out the guy that sees you. The PV is long ranged so its not necessarily the closest red dot, or any red dot. The Questoion on PV is idk if the ping sound is to notify if somone is using it, or if someone is looking at you with it.

Still, the PV doesn’t give you that far of a range, you never know, in MM the guy with PV could be muted, no mic, in a party, or just plainly don’t say any thing, so even if you rush the first guy you see, the chance of him knowing you’re there is slim, so it’s not a complete over powered feature. Also, if any thing, maybe a little wave like animation on the Radar that shows the general location of where the ping is coming from might be nice. It’s not a “Oh hey this person is right here, cause I can see him on in my FOV!” but more of a “Oh they might see me if they look at their radar”

> > A good cloak would be no radar jammer, doesn’t fade when moving, and if you fire your weapon, it resets the cloak, so your visible to everyone until you turn it back on.
>
> i like that idea

Crysis’s cloaking system uses the same exact set up, but when you fire your weapon or melee, it snaps you out of cloak because it drains your energy, Ghost Recon does something similar, but you can’t turn it on or off, it’s more of when your crouched, and not really seen by any one. Also I think there should be a cool down for when you’re knocked out of cloak when you fire your weapon, like half or quarter the normal cool down, to keep people from going back into cloak right after shooting.

I’ve recently thought about this: since you get to choose what your primary weapon will be, the AR will need a slight buff at close range to cope with the rest, and especially since there will be no more weapon to grab except power weapons and power-ups.
Technically, it should go like this: Shotgun -> SR/AR -> Carbine/BR -> DMR
Now I hope the Covie carbine is slightly less accurate than the BR so it can be quite like it was in H3, better a close range than the BR, but not as good in longer range.
Plus, now the DMR should be what it’s meant to be: a marksman rifle for long range.
Now about the AR (the SR being the same thing, but meant for shield shredding), I suppose you all remember those arguments we had on the bungie forums, It’s not my intention to say too much about it and start an argument but here goes.

Thing is, if you’re close with the DMR against a guy with an AR, you’re supposed to have a real hard time to kill the guy unless nades are involved. But currently the AR isn’t effective at it’s own range in Reach, it gets beaten by a DMR, which was originaly meant for long range, and now that we can CHOOSE to spawn with ‘better weapons’ it really needs to be better up close in H4.

I mean, it took 19 friggin’ bullets to kill a guy in Reach, plus you’d miss some shots (and burst firing is really useless against a DMR because of the low damage). I know it was meant to be a weapon you’d want to switch for something else, but since there’s no weapons on map and you can choose which weapon you spawn with, there should be a reason to take the assault rifle, and that would be close quarters. There’s no reason to leave the AR as it is in Reach. Basically all weapons should have their ‘niche’, where they excel, while being about good at other ranges, where they would require a bit more skill (ex: burst fire with the AR to keep a BR user from scoping). Anyway, I guess you got my main point here.

There would be different ways to deal with the AR, note this is just my humble opinion.

1: buff the damage a bit, so that spraying it in close range against weapons meant for longer range proves to be quite efficient, while bursting it as you should (2 shots per bursts, around 3.5 burst a second) should be effective in medium range (past the red reticule).

2: increase the rate of fire / magazine capacity so it’s more like a SMG

3: decrease the rate at which the reticule expands or increase the rate at which it centers after shooting, to promote burst firing

4: a combination of those, with slight tweaking

Again, this is just my opinion and we must also keep the campaign in mind while proposing weapon tweaking (implying 343I reads this thread, which is unlikely) Plus, we haven’t seen good gameplay of the AR yet.
But I damn hope they’re keeping the primary weapons balanced, if a guy with a DMR rush in against a guy with AR, this should be a mistake, and weapons should ‘mainly’ be used in their intended ranges.

tl;dr: AR is a CQC weapons, AR sucks at CQC, a -Yoink- marksman rifle is a better CQC weapon than the AR, AR needs a buff for H4 to cope with the other primary weapons

i agree completly with the AR ideas. Also, i think there still should be weapon pick of of the loadouts you get just incase you run out of ammo or if you are about to go into a CQC. it would allow people to use their tactical skills more often ,analyzing the position their in and adapting by picking up a weapon nearby.
Same goes with the Alien version kind of. But their version if more of a team play, it drains their health pretty decent, but when their health depletes it takes quiet a bit.

> > > Well lets say your being stealthy and you hear that Ping sound it gives off, so you know somone is using it, or looking at you. The main concern is its nice to know who sees you because then you can approach a certian tactic accordingly, such as take out the guy that sees you. The PV is long ranged so its not necessarily the closest red dot, or any red dot. The Questoion on PV is idk if the ping sound is to notify if somone is using it, or if someone is looking at you with it.
> >
> > Still, the PV doesn’t give you that far of a range, you never know, in MM the guy with PV could be muted, no mic, in a party, or just plainly don’t say any thing, so even if you rush the first guy you see, the chance of him knowing you’re there is slim, so it’s not a complete over powered feature. Also, if any thing, maybe a little wave like animation on the Radar that shows the general location of where the ping is coming from might be nice. It’s not a “Oh hey this person is right here, cause I can see him on in my FOV!” but more of a “Oh they might see me if they look at their radar”
>
> This seems like a good idea, kind of similar to the damage indicator telling you from where you’re being shot, but on the radar.
>
> Side note: I don’t think the storm rifle is an alien weapon, after the human-covenant war humans adopted some covenant and forerunner technology. Best example is the Infinity which contains human-covie-forerunner tech. So I guess it’s a human weapon.

said it before and will say it again, topics like this should be posted after people actually have the game. 343i has even said that we havent seen nothing yet! and with the game not to release till november they have lots of time to change things. maybe they’re just showing us what they want us to see and are keeping things in the dark for a reason. i have faith in 343i and think they will put out a halo game that will appeal to most all who play it.

I like the AR ideas, the AR is under-powered at the moment, quite significantly in fact

well if no one didnt say a thing, then how will they know the opinions of the community, the people that are going to buy the game regardless of what they see or here for the most part. I got faith too, but faith isnt something i want to rely on. Im just worried that they wont be able to change the feature like armor lock which wasnt even toned down (excluding beta changes)
And the SR is looking good now that i seen slight Game play.

None the less, halo 4 is all im going to play pretty much. I hope you see this 343

I think that Promethean Vision shouldn’t be X-Ray Vision, but instead like the thermal vision from Crysis. It could also counter Camo because you could see the heat coming from the Spartan.

I have a suggestion for Halo 4, 343i keep doing what your doing.

At least you posted your opinion in a nice way…

It’s not like this is topic #7482 about the exact same things…

Gladly, I’ll start with the less extreme ones first:

  1. Change the BR audio back to how it was
  2. Change the BR skin&look back to how it was
  3. Only have one human precision rifle (get rid of DMR or BR) or maybe even an adjustable weapon? (which is balanced of course)
  4. Halo 3 grenades
  5. Make the needler like it was in Halo CE if it is to remain as ordinance. Otherwise make it like Halo 3
  6. Sort out the sniper Rifle: New design, less clutter
  7. Push power-ups to the limit: X2 Damage, Invincibility, bottomless clip, the possibilities are endless

Now the more extreme stuff:

  1. Get rid of AA in loadouts - they could remain as pick-ups
  2. Get rid of perks, mods and all other gimmicky non-sense
  3. Increase base speed movement
  4. Decrease kill times to somewhere in-between Halo 2 and 3
  5. Strip Halo of unnecessary weapons
  6. Have a clear divide between Casual and Competitive playlists
  7. Bring in a good true-skill rank 1-50 or something better
  8. Keep ratings for casual playlists

Will add more as I get more ideas

The sounds were muffled in the videos so we could hear the commentary.