Just showcasing some ideas. I’ll soon make edited videos for each weapon to show how they would look like.
Marking System
Name: Marking System
Type: Idea for a System
Gametype: All
Mode: All
Description: Zoom in (Binoculars)and stare at someone. Once you are looking
at someone press the BACK button to set an indicator on them that people will see.
The indicator will go away if the target goes out of sight. The man will not know
if he is targeted or not.
Video: [None yet]
Laser Designator
Coming soon…
Leave comments below whether some of these ideas should come to the game or not.
i’d like to see new vehicles
lots of new vehicles
lots
mech’s to
whenever you think of a sci-fi video game, 90% of the time, there are mechs in the game
so why not?
Havoc, BF3 player much? haha.
Unfortunately you will likely not see changes that are found in CoD or BF3. Halo is an arcade-style FPS, run and gun. “Tactical” improvements will actually only slow down the way the game is supposed to feel. That is why equipment was okay and armor abilities are not. Equipment is always available to anyone on the map, where as AAs give individuals innately different abilities, most of which break the flow or slow the flow of the game down.
Expect to see AAs disappear or at least be refined to only a handful, or the return of something similar to equipment.
I would expect to see new guns, new vehicles and MAYBE attachments to weapons, but in a way that is not so much a customization experience but pre-determined variants to weapons (think deeper scope for the BR or burst variants of auto weapons).
I don’t think mechs fit into halo. If you look at GoW3s mechs, they somewhat fit because the player is a human. In halo you are already a bit of a mech. Also, mechs play out more in games that arent vehicle-heavy, unless the mech acts more like a vehicle than a skeleton.
Halo 4 will be more like halo 2-3 than anything else. 343i has already stated that they aim to fix the problems that Reach broke with the halo series, all while bringing back and improving on what is loved about the series.
Space Battles. Like in Star Wars Battlefront 2. I think this would fit in well as a new invasion gametype. Thoughts?