let me start of by saying i know armor costumiz. is not the priority now cbecause some weps need slight fixes but after tht heres my idea of wht would mkae halo 4 allot more attracting
i find reachs armory to be the best of any halo game outthere including H4
it was simply on a higher level
the types and the amount attached to ur chest or gauntlets just gave this badass feeling of a hightech warrior in reach
i hope i dont speak for myself if i say tht H4 doesnt give me this feeling at all
infact the armory of H4 reminds me strongly of a childs game
its
1)uncreative some helmets are copied from other games like deadspace
2)its uninteresting
3)the helmet dont make any sense reaches helmet were so much better looking and understandable
now for my solution
i think tht H4 would have a much more diverse look and have a much bigger feeling to it if this was implemented
let me clearify this first u can mix every piece of armor type with oneanother and the type of armor is purely cosmatic and for the looks.
it will not change anything but the way ur spartan looks.
heres the pic tht inspired me to start this thread see for urself as it will for some explain my idea better thn everything i just said
Its something that wouldnt go well with Halo. It wouldnt flow the same and with AA’s you kinda get class types like they had in Reach. Its best left that Armor is their for looks.
but whts so bad about class types? i think it would ad allot ingame for visuals
everyone can carry everything no matter wht type of armor ur wearing
im just saying give something for everyone atm theres no really heavy armor like there was in reach (ok theres big armor but cmon u cant beat jorges chest and the big shoulders in reach now THAT looked heavy
and i find the reach armor much more detailed and more frightening thn in halo 4
in halo 4 it looks like kids toys army in reach it looked like a proffesional unsc spartan army