This is an in-game issue for the 360.
First off, I don’t understand why friendly fire and the option to boot would be turned on for the heavies gametype and not the normal infinity slayer gametype. My issue is that anytime I accidentally kill a teammate for the first time, I get booted. An instance is when I’m in a tank and I fire to take out a mantis but my teammate jumps on the mantis to hijack it, but my missile kills both my opponent and teammate. Here’s the other part I don’t understand. There have been countless times I’ve been playing heavies and a teammate takes me out multiple times, and I never got to option to boot him or her. If you need me to elaborate more, please just let me know. But I hope someone at 343 can fix this.
Expected Result: Friendly fire and the boot option should either be turned off for “Heavies” or it should at least be consistent. So in other words, if I can get booted for accidentally killing a teammate, then I should also have the option to boot a teammate if they kill me as well.
Actual Result: I keep getting booted for a single accidental friendly fire killing but never have the option to boot a teammate if they kill me.
> 1 betrayal isn’t enough, on its own, to prompt your teammate to boot you.
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> Every player has a value that tracks the damage they’ve done to their teammates, and the system that governs that value takes into account many things. The value has a threshold, and if you commit a betrayal that pushes you over the threshold or if you are over the threshold and commit a betrayal your teammate will be prompted to boot you. The value is in a constant state of degradation but it decays slowly and carries over between games. This is done to ensure that a problematic player doesn’t have their slate wiped clean and regain the ability to commit excessive flagrant actions against their allies every time they load into a game. A player may have two or three betrayals in a game and not get booted, but when that’s the case there is a good chance a teammate in the next game will be prompted to boot them on their first betrayal in that new game.
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> MMST
> LW
This is a post that was made over two years ago in regards to Halo: Reach. As far as I know, the same system carried over to Halo 4.
Source
In short, if you’re getting booted then you need to be more careful with your aiming as your damage threshold is clearly high to the point that every betrayal is resulting in a boot.
Friendly fire being enabled is intentional because it stops players from being careless when they shoot a Tank round at an area with a lot of enemies and a few team mates - they never really talked about why it was disabled in Infinity gamemodes and a lot of people showed dislike to it.
Same goes for the option to boot being enabled, you could just constantly grief your team mates with no repercussions. Just have to look at Living Dead in Halo: Reach and Grifball in all Halo games to see how bad it turned out.
Grifball is a different story. There is a strategic reason for it in Grifball. If your team is caught on your opponent’s side and the other team’s ball carrier gets behind you, deliberately betraying to respawn next to your goal is exactly what you should do.
Boot must be off for Grifball.
For Heavies, though, it needs to be on. However, I do think the boot threshold is low. Raising it would allow more griefing . . . but the bigger issue in my opinion are the accidental betrayals (or betrayals where the person who got killed was the one being dumb . . . like driving the hog with 3 people in it IN FRONT of the Wraith that is actively shooting the enemy) that result in boots. So don’t turn booting off . . . but raise the threshold a bit.
Personally, I believe that when you have the ability to injure/kill your teamates, you become more aware of them, which results in the game being more team oriented. And if it helps the game be more team oriented, them I am all for it. However I do not think that we should be able to boot someone who accidentally killed one teammate. Instead I would like it to be 5 or so, before the boot option comes up.
Be careful with your aim. I know it’s not easy it isn’t for me when I’m in a tank or on a Rocket Hog. The team mates should also be aware of the firing and where they’re coming from. If you’re not in a vehicle you should be aware of your surroundings and listen to firing of vehicles coming from any direction if you hear a firing going on make sure you know where they are aiming before attacking the enemy team. Supporting the team vehicle is also important since they could get hijacked if they are about to be hijacked and tries to kill the enemy, stay a few feet away from the line of fire go the other direction to kill the hijacking enemy. Being aware is more important if you’re in a vehicle or not. Even though if your team mate dies when the vehicle is blown up or shot from using Survivor, you can avenge their death later.
So to me the betrayal option should stay as it is. However if there’s people on your team trying to betray you and blow you up for the vehicle they want, let them cause the option to boot them for betraying you will pop up. Heavies is a explosion game type so yes there will be alot of betrayals but you shouldn’t betray someone if they kill you by accident. It happens. You should only boot team mates that betray you for a vehicle they want or if they’re doing it for no reason at all. That you should boot them out of the game, not boot people that betray you by accident from firing. It’s not their fault they want to kill too everyone does.
I say turn it off, I never see any team killing trolls, however I see people egging others on just to boot them almost once every 5 games. The feature has a good purpose, but idiots ruin it sadly.
Funnily enough once in a while I kill my own team mates whilst killing the enemy, and have never gotten booted. But then I get in a game, with some fool who ruins my ride as soon as I get into it. So yeah I kill the dude before he ruins it any more. So I kill him. Andddd…BOOT.
Definitely an all too familiar problem. Reminds me way too much of Reach. I’ll never forget being in the wraith: I killed one person and then I see a warthog coming up with 3 people. You want that overkill but one of your team mates is in the way. You take the shot: you get that satisfying overkill but your team mate is killed. 2 seconds later you are booted. And keep in mind that was my FIRST offense. So I do agree it’s BS when you get booted for one offense. I thought Bungie said a long time ago when they addressed the whole boot/betrayal system that you get 3 strikes? Apparently not. I too have also been betrayed multiple times and have not gotten the option to boot that person. Why do some get that option and others don’t? I wish players would simply realize the difference between accidental and purposeful betrayals. And as far as being more careful and being more aware of your team mates? Well, yeah. But accidents happen! And in heavies where everyone has some kind of heavy vehicle and uber weapon, an accident is bound to happen. It’s the same reason why booting is disabled in griff ball. Another thought: have they even thought of removing friendly fire all together? I’ll never forget getting gunned down by my own team mate just because I beat him to the sniper rifle. Look at Gears of War: there’s no friendly fire in their multiplayer and it works great.
This is a major %^&*ing issue with the team heavies playlist. The wraith is my favorite vehicle. I have only played like 4 games on the playlist but I only made it all the way through 2 because of how often people try to jump into the turret while i’m in combat and have to boost away (killing them) or happen to back over them because running full speed at my rear when i happened to need to back up, or blind fire a mortar towards the enemy’s base only to have a warthog or mongoose drive into the way right as it lands when they were no where near it when I fired, or the -Yoinks!- that stick grenades to a vehicle when a teammates gets it before them so I shoot kill them without having shot anyone else and they can immediately -Yoinking!- boot me. After they damage our team’s %^&*ing tank by like a fourth or more of it’s total health they have a damn right to boot me for shooting the whiny little runt throwing a tantrum?? Screw that crap.
> This is a major %^&*ing issue with the team heavies playlist. The wraith is my favorite vehicle. I have only played like 4 games on the playlist but I only made it all the way through 2 because of how often people try to jump into the turret while i’m in combat and have to boost away (killing them) or happen to back over them because running full speed at my rear when i happened to need to back up, or blind fire a mortar towards the enemy’s base only to have a warthog or mongoose drive into the way right as it lands when they were no where near it when I fired, or the -Yoinks!- that stick grenades to a vehicle when a teammates gets it before them so I shoot kill them without having shot anyone else and they can immediately -Yoinking!- boot me. After they damage our team’s %^&*ing tank by like a fourth or more of it’s total health they have a damn right to boot me for shooting the whiny little runt throwing a tantrum?? Screw that crap.
For the first part, I would suggest utilizing your radar. As for the others, let them have it. Hound them until they die, then take what they have if it’s a weapon. If it’s a vehicle, it’s dead, so wait for it to respawn.
I rarely get booted, mostly because if I have a team mate who wants something, I let him take it, then shoot his body once when he dies. They betray me several times, I boot them.
Keep in mind, knowing when to boot is important. Sometimes it’s an accident, sometimes not. It’s important to be able to distinguish.
I will not suffer those who are not mature enough to deal with the cards they are dealt. I will not give them what they want and thus encourage their disruptive behavior. And yes knowing when to boot is important, unfortunately more players boot any and every time they can regardless of the situation, because it is annoying to get killed by something that isn’t an enemy.
I think that it should be disabled for these vehicle gametypes.
Too many PP betrayers and heavy weapons accidents.
It’s insane, I’m top scorer on my team and my teammate shoots off the wraith gun on my already damaged wraith when there were no enemies around, so I splatter him and immediately get booted. It’s ridiculous, no one can possibly think this is the way it should be. I see more betrayal and team shooting issues in a short time in this playlist than the entirety of the rest of my halo 4 experience.
It should be left as it is. There are waypoints over every single one of your teammates, if you betray someone 95% of the time it’s your fault. If you can get a double kill but also kill a teammate, don’t do it, it’s simple. Maybe he has that situation under control.
It sounds like a lot of the betrayal boots are the result of revenge betrayals. If a teammate is shooting your vehicle just drive away. What does killing him do? Nothing. It just creates a bigger conflict, he will be back to get his revenge if he doesn’t get the boot option. In my experience the best thing you can do is to ignore them and focus on winning the game.
If you revenge betray you are no better than they are and you deserve the boot.
Thanks everyone for the help and insight.
> It’s insane, I’m top scorer on my team and my teammate shoots off the wraith gun on my already damaged wraith when there were no enemies around, so I splatter him and immediately get booted. It’s ridiculous, no one can possibly think this is the way it should be. I see more betrayal and team shooting issues in a short time in this playlist than the entirety of the rest of my halo 4 experience.
I completely agree and have been in this exact situation before.
> > 1 betrayal isn’t enough, on its own, to prompt your teammate to boot you.
> >
> > Every player has a value that tracks the damage they’ve done to their teammates, and the system that governs that value takes into account many things. The value has a threshold, and if you commit a betrayal that pushes you over the threshold or if you are over the threshold and commit a betrayal your teammate will be prompted to boot you. The value is in a constant state of degradation but it decays slowly and carries over between games. This is done to ensure that a problematic player doesn’t have their slate wiped clean and regain the ability to commit excessive flagrant actions against their allies every time they load into a game. A player may have two or three betrayals in a game and not get booted, but when that’s the case there is a good chance a teammate in the next game will be prompted to boot them on their first betrayal in that new game.
> >
> >
> > MMST
> > LW
>
> This is a post that was made over two years ago in regards to Halo: Reach. As far as I know, the same system carried over to Halo 4.
>
> Source
>
> In short, if you’re getting booted then you need to be more careful with your aiming as your damage threshold is clearly high to the point that every betrayal is resulting in a boot.
>
> Friendly fire being enabled is intentional because it stops players from being careless when they shoot a Tank round at an area with a lot of enemies and a few team mates - they never really talked about why it was disabled in Infinity gamemodes and a lot of people showed dislike to it.
>
> Same goes for the option to boot being enabled, you could just constantly grief your team mates with no repercussions. Just have to look at Living Dead in Halo: Reach and Grifball in all Halo games to see how bad it turned out.
This makes sense, but is still problematic. There should at least be some transparency what that threshold is. Like if I’m almost at that limit, I wanna know and maybe I’ll be even more cautious than I already am.
Turn it off.
I have been booted many times by troll team mates who are angry that I got a tank before them, then go and jump in front of the turret on purpose, hoping to get killed so they can kick me.
> > 1 betrayal isn’t enough, on its own, to prompt your teammate to boot you.
> >
> > Every player has a value that tracks the damage they’ve done to their teammates, and the system that governs that value takes into account many things. The value has a threshold, and if you commit a betrayal that pushes you over the threshold or if you are over the threshold and commit a betrayal your teammate will be prompted to boot you. The value is in a constant state of degradation but it decays slowly and carries over between games. This is done to ensure that a problematic player doesn’t have their slate wiped clean and regain the ability to commit excessive flagrant actions against their allies every time they load into a game. A player may have two or three betrayals in a game and not get booted, but when that’s the case there is a good chance a teammate in the next game will be prompted to boot them on their first betrayal in that new game.
> >
> >
> > MMST
> > LW
>
> This is a post that was made over two years ago in regards to Halo: Reach. As far as I know, the same system carried over to Halo 4.
>
> Source
>
> In short, if you’re getting booted then you need to be more careful with your aiming as your damage threshold is clearly high to the point that every betrayal is resulting in a boot.
>
> <mark>Friendly fire being enabled is intentional because it stops players from being careless when they shoot a Tank round at an area with a lot of enemies and a few team mates - they never really talked about why it was disabled in Infinity gamemodes and a lot of people showed dislike to it.</mark> I disagree with this because if it were turned off then teammates wouldn’t be able to kill their own teammates just as it is in infinity slayer. This would mean that folks would be able to revenge betray or be able to boot folks because there would be no killing of one’s teammates. I understand that in reality, friendly fire is a real thing, but given that these trolls have abused this system of friendly fire/betrayal boot, something should be done for the Heavies playlist in particular. FRIENDLY FIRE SHOULD BE TURNED OFF.
>
> Same goes for the option to boot being enabled, you could just constantly grief your team mates with no repercussions. Just have to look at Living Dead in Halo: Reach and Grifball in all Halo games to see how bad it turned out.
It should be turned off. I mean, you have every single vehicle and every single power weapon at your disposal. The amount of explosions in heavies makes it very easy to betray by accident. Luckily I haven’t betrayed by accident too many times, but I don’t want to have those moments where I blast a warthog with a Scorpion and accidentally betray someone. It definitely needs to be turned off.
Since there is no penalty in Halo 4 for losing a game, there is no teamwork, and everyone is out to just pad their stats and have their fun. And with that comes the people who are upset and angry that they didn’t get a certain weapon or vehicle. If Halo were actually a Team Oriented game again, then I could see a case for this. But Halo 4 is very COD like where teams don’t matter. This kind of gameplay is what results from having a progressive ranking system, JIP, and all those other game saving gimmicks.
I know the same things happened in the earlier Halos also, I remember it a lot in H3, but when it was for ranking and serious play, people didn’t do that. People wanted to win so they could rank up. Social Big Team had problems very similar to what is being expressed on this thread. So to get serious gameplay, there should be a division between serious and non serious players. This being the division of Ranked vs unranked Playlists. Something that was severely missed in the H4 playlists.
Turning off team damage and friendly fire doesn’t solve anything but booting. It actually opens up new avenues to take advantage of. For example… I remember countless times where I would let my teammate stick me with the sticky detonator, and I would charge the opposing team members and get into a group of them, melee one or two and then my team mate would pull the trigger and kill the people I was near, while I walked away completely fine.
There are two sides to everything. If you have a problem with getting booted because you keep killing people while you are in a tank, the solution is either shoot better or don’t get into the tank. It also sounds like you should be booted because if you are shooting a Mantis that has already been boarded by a teammate. Maybe you shouldn’t be so greedy as to shoot something your team mate is already killing. Same with shooting at a group of teammates. You can’t say you didn’t know they were there. They have little waypoints above their heads on your HUD. Don’t shoot towards their waypoints if you don’t want to get booted. Simple solution to your problem.