Halo 4 has ruined the series forever!

One of the many things that amuses me about the Halo forums (both here and on Bungie.net) is pre-launch, I see countless threads of generic overhype when folks preach that the new title will be TEH BEST HALOZ EVAR! Shortly following the launch, those threads are quickly replaced by WORST HALOZ EVAR!

In this particular scenario, a new developer has taken over the franchise. So it’s no surprise that when someone is feeling short changed, one of the first things they blame is Halo’s “exchange of hats”, as the Prophet of Truth would put it.

While no single Halo as EVER been perfect, they still supersede any other title on the market (for me at least), which is why it’s one of the few series of games that I own.

Halo 4 has its fair share of issues (things like campaign weapons despawning before you can even reach them, invincible Lich glitch on “Reclaimer”, etc.), but from what I can see, 343i has taken this industry giant by the reins and has done quite nicely with it.

If their goal is was to make this feel like a Halo game, I believe they’ve done so very well–not just with the fun, addictive gameplay, but also with generating the response from the community that every other Halo game has done.

If you’ve gotten this far, congrats! What are your thoughts on the new title? And if you have any ACTUAL in-game bugs to report, what do you believe them to be? I’m not talking about what gametypes you think should be in or out, or what weapons are overpowered/underpowered…

TL;DR - The Halo legend lives on through 343i, but the human race is doomed.

I liked Halo 4 and 343i when I first got it.

That feeling has worn off.

> While no single Halo as EVER been perfect, they still supersede any other title on the market (for me at least), which is why it’s one of the few series of games that I own.

Halo does because it’s so unique and has so many gametype options. 343i did away with the uniqueness and gametypes.

It does not have the same Halo feel.

343i did a pretty good job for a brand new company, but they’ve made so many mistakes and pointless changes.

I do have a bug. Sometimes friendlies appear as enemies in Infection, or vice versa. Leads to a lot of betrayal booting.

I miss the rpg elements of Halo, fps kids are the turd in the punch bull.

All those biblical allusions the huge fight for humanity. If you arent an average brainwashed moron playing Halo, with your third eye opened was powerful -Yoink!-.

Now it’s all cheezed out an the fps kids who ruined it aren’t even happy anymore so yeah that’s that.

The reason why the human rise is doomed is because the people who are one the forums aren’t playing the game, and the people who were hyped are still playing the game and not wasting their time.

> I liked Halo 4 and 343i when I first got it.
>
> That feeling has worn off.
>
>
>
> > While no single Halo as EVER been perfect, they still supersede any other title on the market (for me at least), which is why it’s one of the few series of games that I own.
>
> Halo does because it’s so unique and has so many gametype options. 343i did away with the uniqueness and gametypes.

Elaborate :slight_smile:

EDIT: Thanks for the bug report :slight_smile:

chill out man the halo series was ruined when bungie brought out halo reach… halo 4 is talking a step in the right direction but still not as good as halo 3

The game is amazing. Sure there are hiccups still to be worked on but 343i is working on them. Otherwise, I’m having a ball.

> chill out man the halo series was ruined when bungie brought out halo reach… halo 4 is talking a step in the right direction but still not as good as halo 3

I’m going to assume you read the title and nothing else :frowning:

Whelp. At least that proves my TLDR :slight_smile:

Yeah…no, it actually hasn’t, imo.

But that’s what opinions are for.

> > chill out man the halo series was ruined when bungie brought out halo reach… halo 4 is talking a step in the right direction but still not as good as halo 3
>
> I’m going to assume you read the title and nothing else :frowning:
>
> Whelp. At least that proves my TLDR :slight_smile:

lol i read what u wrote i was just saying halo was ruined before halo 4 but then again thats my opinion :slight_smile:

> > I liked Halo 4 and 343i when I first got it.
> >
> > That feeling has worn off.
> >
> >
> >
> > > While no single Halo as EVER been perfect, they still supersede any other title on the market (for me at least), which is why it’s one of the few series of games that I own.
> >
> > Halo does because it’s so unique and has so many gametype options. 343i did away with the uniqueness and gametypes.
>
> Elaborate :slight_smile:

Halo has always been an arena shooter. A wide variety of weapons would spawn on the map, ranging in power. You would either go for the big ones or go for the slight upgrades to help you get the big ones.

At the same time you could make Halo into pretty much anything. SWAT originated with Halo CE, not Halo 3. Invasion is also pretty old. Halo 3 brought even more innovation with gametypes such as Jenga. Customization has always been at the core of the franchise.

In halo 4 you spawn with whatever gun you want. Instead of being upgrades the rifles have their own unique upsides and downsides (or they do in theory anyways). This isn’t a huge deal.

The armor abilities and perks which give you advantages over other players in specific scenarios are the issue. It turns the game into a class based game. Class based games are fine, but it’s not why people buy Halo. People buy halo to play one of the few Arena shooters left.

And Random ordnance is a horrible system that rewards people at complete random instead of rewarding them for fighting over spots on the map.

As for gametype customization, many gametypes were removed and there are less options. Sure there are work-arounds, but these are complex and generally not as effective.

343 did what they could. I feel they need to take another approach in Halo 5 from what I’ve learned from Halo 4. My belief is that the Halo series is too old now. Too many generations of Halo gamers finding their niches in each Halo release. So my thoughts turn to how we can be separated yet linked so the community could jump between differing games from Halo 3 to Reach without spilling over into the matches with each other.

The answer to me is Armor Tiers that have set traits to them that interact with the maps. It would be pretty easy to design a Spartan Loadout that mimics Halo 3. The link between Reach Players and Halo 3 players would be the drive to unlock said armor that is specific to that game type. Throw in a change like retooling Equipment into a Sticky Grenade format to appeal to the newer generations while H3 players would be familiar with the concept.

It’s evident that trying to compress us all into one style of game play that jumps from Reach to other FPS without any recourse for older generations isn’t working out too well.

> > > chill out man the halo series was ruined when bungie brought out halo reach… halo 4 is talking a step in the right direction but still not as good as halo 3
> >
> > I’m going to assume you read the title and nothing else :frowning:
> >
> > Whelp. At least that proves my TLDR :slight_smile:
>
> lol i read what u wrote i was just saying halo was ruined before halo 4 but then again thats my opinion :slight_smile:

/relieved :slight_smile: lol

> One of the many things that amuses me about the Halo forums (both here and on Bungie.net) is pre-launch, I see countless threads of generic overhype when folks preach that the new title will be TEH BEST HALOZ EVAR! Shortly following the launch, those threads are quickly replaced by WORST HALOZ EVAR!
>
> In this particular scenario, a new developer has taken over the franchise. So it’s no surprise that when someone is feeling short changed, one of the first things they blame is Halo’s “exchange of hats”, as the Prophet of Truth would put it.
>
> While no single Halo as EVER been perfect, they still supersede any other title on the market (for me at least), which is why it’s one of the few series of games that I own.
>
> Halo 4 has its fair share of issues (things like campaign weapons despawning before you can even reach them, invincible Lich glitch on “Reclaimer”, etc.), but from what I can see, 343i has taken this industry giant by the reins and has done quite nicely with it.
>
> If their goal is was to make this feel like a Halo game, I believe they’ve done so very well–not just with the fun, addictive gameplay, but also with generating the response from the community that every other Halo game has done.
>
> If you’ve gotten this far, congrats! What are your thoughts on the new title? And if you have any ACTUAL in-game bugs to report, what do you believe them to be? I’m not talking about what gametypes you think should be in or out, or what weapons are overpowered/underpowered…
>
> TL;DR - The Halo legend lives on through 343i, but the human race is doomed.

I grinned when I saw you were the OP.

Bug wise, there is a pretty bad one with the Boltshot that cancels its cooldown after an overcharge and allows a second one to be fired immediately after, in a semi-automatic style.

> > One of the many things that amuses me about the Halo forums (both here and on Bungie.net) is pre-launch, I see countless threads of generic overhype when folks preach that the new title will be TEH BEST HALOZ EVAR! Shortly following the launch, those threads are quickly replaced by WORST HALOZ EVAR!
> >
> > In this particular scenario, a new developer has taken over the franchise. So it’s no surprise that when someone is feeling short changed, one of the first things they blame is Halo’s “exchange of hats”, as the Prophet of Truth would put it.
> >
> > While no single Halo as EVER been perfect, they still supersede any other title on the market (for me at least), which is why it’s one of the few series of games that I own.
> >
> > Halo 4 has its fair share of issues (things like campaign weapons despawning before you can even reach them, invincible Lich glitch on “Reclaimer”, etc.), but from what I can see, 343i has taken this industry giant by the reins and has done quite nicely with it.
> >
> > If their goal is was to make this feel like a Halo game, I believe they’ve done so very well–not just with the fun, addictive gameplay, but also with generating the response from the community that every other Halo game has done.
> >
> > If you’ve gotten this far, congrats! What are your thoughts on the new title? And if you have any ACTUAL in-game bugs to report, what do you believe them to be? I’m not talking about what gametypes you think should be in or out, or what weapons are overpowered/underpowered…
> >
> > TL;DR - The Halo legend lives on through 343i, but the human race is doomed.
>
> I grinned when I saw you were the OP.
>
> Bug wise, there is a pretty bad one with the Boltshot that cancels its cooldown after an overcharge and allows a second one to be fired immediately after, in a semi-automatic style.

Is this noticeable in the campaign as well?

I saw the title and was saying to myself, " this cant be!"

Glad it wasnt. Still smashing my face on those sslaso’s. Good stuff tyrant

Afaik, weapons only disappear at a certain point in the level (like this one). It can be avoided by keeping it in your sight until you get to that point (after which it’s safe to leave it dropped). Weapons that spawned on the map will not disappear afaik (unless you pick up dropped ammo for it). That’s why I left the sniper rifle, because I knew it was going to be deleted.

As for the invincible Lich, you’re going to have to delay a checkpoint or two (by jumping or meleeing repeatedly) to avoid getting stuck with it. You could also try killing yourself 5 times quickly which will revert you to second last checkpoint.

> > > One of the many things that amuses me about the Halo forums (both here and on Bungie.net) is pre-launch, I see countless threads of generic overhype when folks preach that the new title will be TEH BEST HALOZ EVAR! Shortly following the launch, those threads are quickly replaced by WORST HALOZ EVAR!
> > >
> > > In this particular scenario, a new developer has taken over the franchise. So it’s no surprise that when someone is feeling short changed, one of the first things they blame is Halo’s “exchange of hats”, as the Prophet of Truth would put it.
> > >
> > > While no single Halo as EVER been perfect, they still supersede any other title on the market (for me at least), which is why it’s one of the few series of games that I own.
> > >
> > > Halo 4 has its fair share of issues (things like campaign weapons despawning before you can even reach them, invincible Lich glitch on “Reclaimer”, etc.), but from what I can see, 343i has taken this industry giant by the reins and has done quite nicely with it.
> > >
> > > If their goal is was to make this feel like a Halo game, I believe they’ve done so very well–not just with the fun, addictive gameplay, but also with generating the response from the community that every other Halo game has done.
> > >
> > > If you’ve gotten this far, congrats! What are your thoughts on the new title? And if you have any ACTUAL in-game bugs to report, what do you believe them to be? I’m not talking about what gametypes you think should be in or out, or what weapons are overpowered/underpowered…
> > >
> > > TL;DR - The Halo legend lives on through 343i, but the human race is doomed.
> >
> > I grinned when I saw you were the OP.
> >
> > Bug wise, there is a pretty bad one with the Boltshot that cancels its cooldown after an overcharge and allows a second one to be fired immediately after, in a semi-automatic style.
>
> Is this noticeable in the campaign as well?

I’ve never thought to try, but I imagine that even if it’s fixed in matchmaking it would still be present in the campaign, just like how the Halo 3 Carbine in camapaign fired at the same speed as the Carbine did during the Halo 3 Beta, while the Carbine in multiplayer was very much slower.

> 343 did what they could. I feel they need to take another approach in Halo 5 from what I’ve learned from Halo 4. My belief is that the Halo series is too old now. Too many generations of Halo gamers finding their niches in each Halo release. So my thoughts turn to how we can be separated yet linked so the community could jump between differing games from Halo 3 to Reach without spilling over into the matches with each other.
>
> The answer to me is Armor Tiers that have set traits to them that interact with the maps. It would be pretty easy to design a Spartan Loadout that mimics Halo 3. The link between Reach Players and Halo 3 players would be the drive to unlock said armor that is specific to that game type. Throw in a change like retooling Equipment into a Sticky Grenade format to appeal to the newer generations while H3 players would be familiar with the concept.
>
> It’s evident that trying to compress us all into one style of game play that jumps from Reach to other FPS without any recourse for older generations isn’t working out too well.

I agree that Halo 5 and 6 will probably need some big changes to be as successful as possible.

My suggestions: Battlefield-sized maps and Dominion/Invasion gametypes to match; Space combat in multiplayer, with its own set of loadouts (which spacecraft (Sabre, Broadsword, Pelican, etc.), and weaponry and mods), and a couple playlists dedicated to it, possibly Slayer and Objective. There are some more, but I’ll probably make a thread later.

> While no single Halo as EVER been perfect.

Combat Evolved was perfect in every way. I still play it too, not the anniversary edition, but the PC edition. It had the best voices, most addictive gameplay, back when I would stay up all night playing ctf and every map was used for every gametype no matter the size. Halo 4 has the best graphics, the best voice acting, it feels like a futuristic shooter, but it doesn’t feel like Halo. As far as I’m concerned the series went down hill after Combat Evolved. The jackal snipers, the shields with no health bar, one shot melee kills from covenant, easily destroyable vehicles, and don’t get me started on the covie civil war idea. I thought there would be some epic battle royale type of thing to wipe out the covenant and save humanity, but no. Call me a nostalgic gamer but I’ll always believe you don’t need amazing visuals and sound, you just need the gameplay. Older games have it back when it was about passion. Nowadays it just feels like modern games are being rushed through the assembly line - the faster the better.

As far as the campaign goes you’ll have to forgive my dislike for cortana and master chiefs’ relationship. In halo 1-3 they felt like machines, and they were. Both of them were made for war. I don’t need to hear someone say I love you to tell what they’re feeling. Since when did chief and cortana suddenly become that close? It sure as hell wasn’t in halo 1 or 2 and it certainly didn’t feel anything more than a brothers in arms kind of relationship in halo 3.

This is my opinion; I’m very disappointed. This isn’t Halo, or I should say it’s Halo for a new generation of fans. But as far as I’m concerned this is as far from the original premise of the franchise as it can get.

Needless to say I’m very tempted to take it back for a refund, something which will be a first in this franchise, and if halo 5 and 6 follow suit I may throw in the towel and give up playing Halo altogether.