Before I get to my topic, I would like to say that I like Halo 4. I just think it could be massively improved. Also, please share your opinion in a respectful manner. Thank you.
That is one thing that bugs me whenever I play. The amount of potential in this game is tremendous, and 343i just needs to recognize this. I’ll be brief when talking about these issues. Let us begin…
Perks-
This was a bad choice from the beginning. Each perk gives you an advantage over an other player (Though subtle, it still is an advantage nevertheless) And it takes away from what Halo is known for, a level playing field.
Ordnance Drops-
Is it fair that I get the choices between The Needler, Speed Boost and Frag grenades, while the enemy get’s a Binary Rifle, Damage Boost and Pulse grenades? Of course not! As of right now, Ordnance Drops are random, and randomness detracts from the competitiveness from the game. Can Ordnance Drops be fixed? Of course! Just make them so they aren’t random at all (If they are to stay, I would like it so you only get a choice between all the 3 power-ups). Also make it so you need 150 points, instead of 75. Other than that, the only solution I could come up with is to take them out.
Random Weapon Spawns-
Another problem I have seen in Halo 4 is that everyone is just lazy. They don’t want move around the map because they found a nice spot to sit and get kills. But is it really because they are lazy? Maybe a little, but I think it’s because of Random Weapon Spawns. With Random Weapon Spawns (I’m going to call it RWS) No one needs to move around the map, because there is no point to. That’s really the main reason why people ran around the map. Is to get power weapons so they could have the edge on an enemy team. But now they don’t know where the weapon is going to spawn, which leads to camping. My suggestion is to get rid of RWS, they just simply don’t work. And then put back Static Weapon Spawns
Weapon Imbalance-
I think you all have heard enough about the DMR/Boltshot, but i just want to suggest that the DMR get’s less aim assist, and a slower ROF. And that the Boltshot get’s a longer charge time, and you have to have a full clip to kill the enemy (When charged up) and to reduce the range.
Weapon Loadouts-
I can’t decide if I like Loadouts or not. On one hand I get to spawn with whatever weapon I like. And on the other hand, it creates an uneven playing field. i think if 343i balanced all the weapons (Most of them already are) Then it’ll be fine if they stayed.
Armor Abilities-
Armor abilities never really worked in Halo. In Halo 4 they remind me of perks. They give subtle advantages over other people, but they are still advantages that player shouldn’t have. And also AA’s can lead to Rock, Paper, Scissors gameplay which isn’t fun at all. I say get rid of them in Halo 4’s MM.
I still think all of these options should be in Customs, but not in it’s matchmaking. Again, if you aren’t going to contribute to this thread, I advise you to leave.

) It speeds up the game play and allows for me in Halo 4 to do some pretty cool moves thanks to the extra boost in speed and my favorite AA thruster pack. The problem with this ability is that it takes away the Halo feel like when they added aiming down the sights COD style to gears 3 with the hammerburst it’s like you would expect it to be there if you didn’t know how Halo originally is played but if you do know it just feels weird. My solution to this is to either make it an AA again or just all around get rid of it.