Halo 4 has a Gamebreaking Multiplayer Issue

---------------------HISTORY, NOT IMPORTANT, SKIP FOR QUICKER READ----------------
I’ve been an extreme Halo fanboy ever since Halo 1, although Halo 2’s multiplayer is what really cemented me. I could play that game for hours. I was ecstatic when Halo 3 came out, and while it had a few issues that I didn’t like, it was still an extremely solid game. In fact I played H3 far more than H2, I kind of don’t wish to know how large of a chunk of my life that game took from me, but that’s beside the point. I was just as excited for Halo Reach, and I waited in line for that one just like all of the previous games. I was so disappointed. Reach was unfathomably worse than it’s predecessor, sure for a fps it was okay, but it was not Halo. Nor was it up to par with it either. I barely played any of Reach, perhaps two months but that’s pushing it. Before I quit playing Reach I decided that despite the, what I thought to be, stupid armor abilities which made the game less fun, the real straw (or 10 ton weight) that broke the camel’s back was the DMR. One simple gun ruined that game. The beauty of previous Halos’ lied in the arguably balanced weapon set, and the crowning jewel, the BR. The BR was so perfect because it not only felt great to shoot, but it was hard to master. The BR required players to lead their shots depending on range of engagement, this required experience and thought.

When the DMR replaced the BR, Halo was arguably ruined. The DMR has ZERO range limitations, has ZERO bullet travel time (Doesn’t require you to lead your shots), does NOT have bullet spread, and fires insanely fast. These all are working in combination to make the DMR an ungodly killing machine. When I first started playing H4 I used the BR because of nostalgia, like I’m sure most did, but I quickly came to realize that the DMR was in it’s own class. After switching to the DMR it was like night and day.
With the DMR, if you can see someone ANYWHERE on the map, regardless of range, you can kill them easily. The sniper rifles are almost rendered useless by this gun as you can pop off four shots at a sniper while popping in and out of cover before they can line up a clear headshot. The laser versus anything but vehicles is a joke, by the time you finish charging, you’re dead. Maps are completely broken, there is no proper map control or flow. A player does not have to come out of cover to obtain weapons for two reasons. 1. Because entering an open area in a game with people that know what they are doing equates to nothing but almost instant death 2. He already spawns with one of the best weapons in the game. Now it isn’t only the DMR I’m sure, I haven’t used the alien equivolent, but I can assume it suffers, or rather excells from the same isues.
There are a few options to fix this glaring problem, the first is ABSOLUTELY necessary. DRASTICALLY reduce the range of ALL guns that should be mid range guns, etc. BR, DMR, Carbine. It ruins the game when players can shoot each other from across the entire map, there are just too many points of engagement and having your shield dropped within seconds of walking out from behind your base from someone sitting 200 yards away is laughably ludicrous. A section way to balance the mid range class guns would be to decrease their damage, and/or fire rate. Obviously significantly decreasing the effectiveness with the mid range guns would have an effect on everything, but I believe an entire overhaul is truly necessary. Multiplayer is just basically not fun.
BTW I’m not even sure why the BR even exists in this game other than to appease past gamers. The burst fire speed is increased by so much, that it’s kind of unnecessary for it to even have that function. It’s so quick that all the bullets are going to go where the crosshair is when you pull the trigger, you don’t have to keep it on target while the entire spread lands. Why not just make it one shot, like the DMR, it feels that way anyway.
Sorry about the long rant, I just really love this game and I don’t want to see it going in the way it is. While there are a few big issues in the multiplayer, I think 343 did an amazing job with other aspects. I mean somehow they implemented killstreaks in a Halo game, without ruining it. I kind of like them. That’s not even mentioning the campaign. Dear God. That thing is the most amazing campaign out of any shooter in existence. Everything about it is perfect. Seeing 343 succeed so well at these things really makes me wonder how they dropped the ball so much in multiplayer. I really hope we, as the Halo community can get this changed, I know lots of us want things back to the way they were before Reach, before the DMR ruined Halo. 343 should definitely listen to it’s community here, look at Reach and the failure that it was because of how broken it was. This game is going to have exactly the same thing happen to it if something isn’t done to remedy the problem. People will stop playing. Hell I sort of already have, I get optimistic and try to play a few games before realizing that multiplayer hasn’t magically been fixed and then turn on Netflix. Please listen to Halo’s core audience, the audience that brought Halo to where it is now. 343 wouldn’t even be in existence without the true Halo fans. Make Halo, Halo, and fix the multiplayer.

Sincerely,
Pointy Rock, and the rest of the Halo community

I didn’t even read what you said. It was way too long. Not sure if this what your essay was about but i love the DMR and BR equally in halo 4. I use the BR more than the DMR. Only use the DMR for long range maps.

Both are awesome depending on the circumstances.

It is true. I certainly can’t find a scenario when a DMR in skilled hands wont triumph over any other primary rifle 90% of the time.

Paragraphs are your friend.

I agree with nearly everything you said other than the killstreak part.

DMR just needs a RoF decrease. It is a precision rifle for that reason.

Other than that, Multiplayer is hella fun.

> DMR just needs a RoF decrease. It is a precision rifle for that reason.
>
> Other than that, Multiplayer is hella fun.

+1 to this, decrease RoF on DMR

> ---------------------HISTORY, NOT IMPORTANT, SKIP FOR QUICKER READ----------------
> I’ve been an extreme Halo fanboy ever since Halo 1, although Halo 2’s multiplayer is what really cemented me. I could play that game for hours. I was ecstatic when Halo 3 came out, and while it had a few issues that I didn’t like, it was still an extremely solid game. In fact I played H3 far more than H2, I kind of don’t wish to know how large of a chunk of my life that game took from me, but that’s beside the point. I was just as excited for Halo Reach, and I waited in line for that one just like all of the previous games. I was so disappointed. Reach was unfathomably worse than it’s predecessor, sure for a fps it was okay, but it was not Halo. Nor was it up to par with it either. I barely played any of Reach, perhaps two months but that’s pushing it. Before I quit playing Reach I decided that despite the, what I thought to be, stupid armor abilities which made the game less fun, the real straw (or 10 ton weight) that broke the camel’s back was the DMR. One simple gun ruined that game. <mark>The beauty of previous Halos’ lied in the arguably balanced weapon set, and the crowning jewel, the BR. The BR was so perfect because it not only felt great to shoot, but it was hard to master. The BR required players to lead their shots depending on range of engagement, this required experience and thought.</mark>

what? balanced? the BR was the only gun worth picking up in H2 and H3(aside from power weapons). you almost had me, then you lost me. i disagree with you, sorry.

They need to tune down the aim assist on the dmr. But it’s not gamebreaking.

The BR was not balanced in the other games. It dominated all the weapons in the sandbox as much as you claim the DMR does, H2 especially.

Basically, to sum up his post:

His issue is not whether the DMR is a good or bad weapon, or overpowered (well, it is a little bit OP). His issue is that the DMR is far too good for everyone to just start out with it.

I have to agree. This DMR nonsense is quite boring. If I wanted to kill people from across the map 75% of the time, I would not be playing Halo. That’s just not the Halo spirit.

> what? balanced? the BR was the only gun worth picking up in H2 and H3(aside from power weapons). you almost had me, then you lost me. i disagree with you, sorry.

> The BR was not balanced in the other games. It dominated all the weapons in the sandbox as much as you claim the DMR does, H2 especially.

I would agree, but you have to remember, the range on the BR is far less than that of the DMR. Not to mention, not everyone always had one like we do now. Unless you were playing the proper gametype, you had to work to get one, and it was a challenge to kill the people that had them. You absolutely had to use teamwork. Now, it doesn’t matter. Just kill them from across the map.

I actually agree with every point, though i still like using the DMR, it does need some tuning as does the BR, they are too powerful for loadout weapons.

You have been a fanboy since H1 but argue the DMR is OP and never said anything about H1? Anyways, H4 is near perfect for me aside from 2 things:

Instant spawn on oddball, and the exp cap.

Yes the BR was good, but it had a range restriction that prevented you from sniping people. It also had a spread on the bullets, and had bullet travel time so it took skill to hit people that were at a distance. None of this point shoot kill business of the DMR. It’s impossible to go out in the open in a match with people who know what they are doing. You have to stay to cover at all times. You go down almost immediately when you’re being shot at by one person, let alone two or more.

> Basically, to sum up his post:
>
> His issue is not whether the DMR is a good or bad weapon, or overpowered (well, it is a little bit OP). His issue is that the DMR is far too good for everyone to just start out with it.
>
> I have to agree. This DMR nonsense is quite boring. If I wanted to kill people from across the map 75% of the time, I would not be playing Halo. That’s just not the Halo spirit.
>
>
>
> > what? balanced? the BR was the only gun worth picking up in H2 and H3(aside from power weapons). you almost had me, then you lost me. i disagree with you, sorry.
>
>
>
> > The BR was not balanced in the other games. It dominated all the weapons in the sandbox as much as you claim the DMR does, H2 especially.
>
> I would agree, but you have to remember, the range on the BR is far less than that of the DMR. Not to mention, not everyone always had one like we do now. Unless you were playing the proper gametype, you had to work to get one, and it was a challenge to kill the people that had them. You absolutely had to use teamwork. Now, it doesn’t matter. Just kill them from across the map.

H1 pistol was the only necessary gun…

The DMR and BR are 5 shot kills, which have almost the same kill times as H2. Which is perfect. People that are bad at this game better not cause it to get broken in a patch because they cant aim >.>

> The BR was not balanced in the other games. It dominated all the weapons in the sandbox as much as you claim the DMR does, H2 especially.

The BR was a utility weapon, the carbine was the only other one and it more than competed. The BR beat out the automatic weapons because Bungie nerfed the needler and any dual-wieldable weapons to hell, the BR wasn’t OP, dual wielding just broke the balance and the needler had terrible tracking in Halo 3.
Halo 2 it was OP.

> The DMR and BR are 5 shot kills, which have almost the same kill times as H2. Which is perfect. People that are bad at this game better not cause it to get broken in a patch because they cant aim >.>

You seriously an not be arguing that killing people in H4 takes the same amount of time it did in previous games, minus Reach. Also, I’m not “bad” in any sense of the word. It’s just broken and not fun, and I want it fixed. I like being able to not be shot once from across the entire map and having my shield drop significantly. It’s not like its hard either, so there will be more than one shot fired at you, and if you don’t find cover within seconds, you die. No longer can you fire back and disrupt players from hitting you at long ranges. Shooting someone does not bring them out of scope anymore, if they have the advantage on you, you have to run, or hope they miss. Fighting back is not a viable option

> > ---------------------HISTORY, NOT IMPORTANT, SKIP FOR QUICKER READ----------------
> > I’ve been an extreme Halo fanboy ever since Halo 1, although Halo 2’s multiplayer is what really cemented me. I could play that game for hours. I was ecstatic when Halo 3 came out, and while it had a few issues that I didn’t like, it was still an extremely solid game. In fact I played H3 far more than H2, I kind of don’t wish to know how large of a chunk of my life that game took from me, but that’s beside the point. I was just as excited for Halo Reach, and I waited in line for that one just like all of the previous games. I was so disappointed. Reach was unfathomably worse than it’s predecessor, sure for a fps it was okay, but it was not Halo. Nor was it up to par with it either. I barely played any of Reach, perhaps two months but that’s pushing it. Before I quit playing Reach I decided that despite the, what I thought to be, stupid armor abilities which made the game less fun, the real straw (or 10 ton weight) that broke the camel’s back was the DMR. One simple gun ruined that game. <mark>The beauty of previous Halos’ lied in the arguably balanced weapon set, and the crowning jewel, the BR. The BR was so perfect because it not only felt great to shoot, but it was hard to master. The BR required players to lead their shots depending on range of engagement, this required experience and thought.</mark>
>
> what? balanced? the BR was the only gun worth picking up in H2 and H3(aside from power weapons). you almost had me, then you lost me. i disagree with you, sorry.

In Halo 4 the weapons are broken down into classes and each class has various weapons that can fill that role but with slightly different characteristics so that players can pick and choose what works best for their playstyle. You also have to remember that different areas of the game such as Campaign and Spartan Ops will have different weapons available to the player depending on the level they’re in.

Now in Multiplayer where you have access to a large variety of weapons people will naturally pick and choose certain ones they feel give them the best tactical advantage given the map they’re on and their own personal playstyle.

That being said I’m sure as in past Halo games some weapons will be very popular. If some weapons are judged to cause an excessive imbalance in the gameplay that would be a design team decision to adjust it.

This is just a continuation of the same old rubbish.

These Halo3 fanboys really are deluded.

If it was the BR that was dominating instead of the DMR they would be happy.

One gun dominated Halo 3 and one gun is dominating Halo4

Your only problem is that it is a gun from Reach

Also to the OP, it is kind of arrogant to sign yourself off as ‘The Halo community’. Lots of us have been dedicated fans since CE and have no problems whatsoever with the new Match Making mechanics.

Who elected you as our representative?

> The DMR and BR are 5 shot kills, which have almost the same kill times as H2. Which is perfect. People that are bad at this game better not cause it to get broken in a patch because they cant aim >.>

C’mon man, that isn’t what I said the problem was. I was explicit about it. The problem is NOT that they are 5 shot kills.

The problem is the pure distance of the DMR. It turns everything into a long-ranged battle. Top that with the fact that anyone and everyone can start out with a DMR, and that is why it’s far different from Halo 2 or 3.

> players can pick and choose what works best for their playstyle

The DMR is by far the most effective individual starting weapon. Hands down.

> This is just a continuation of the same old rubbish.
>
> These Halo3 fanboys really are deluded.
>
> If it was the BR that was dominating instead of the DMR they would be happy.
>
> One gun dominated Halo 3 and one gun is dominating Halo4
>
> Your only problem is that it is a gun from Reach
>
> Also to the OP, it is kind of arrogant to sign yourself off as ‘The Halo community’. Lots of us have been dedicated fans since CE and have no problems whatsoever with the new Match Making mechanics.
>
> Who elected you as our representative?

]

You didn’t read a word of that. It’s not the DMR, it’s pretty much ALL mid range guns, BR included. The fact that there is no lead time and you can shoot across the ENTIRE map no problem ruins the game