What is normal?
My opinion of normal might be different from “yours” and, someone else’s view on normal may be different from ours again.
As for COD,some can argue that COD got it right the first time and sticking to that formula has paid off…OK.
But, hasn’t the thought crossed “your” mind that Halo (Bungie) didn’t get it right, hence the changes.
What changes?
Ranks:
Ranks were introduced into Halo 2 MM. They changed for Halo 3 MM. Bungie got it wrong on some fronts. The ranking system Bungie created, unintentionally allowed for boosting, cheating, account selling, enabled people with MICs to belittle and humiliate other players and so much more. So, Bungie essentially did away with ranks but tried something new with Arena, which also failed. This is all called change.
343i took on the Halo mantle and knew of the bad history of the failed ranking systems and tried something new. Surprise, ranking system still fails.
BR:
Bungie was the one that did away with the BR in Halo Reach. It replaced it with the DMR. This is called change.
Weapons come and weapons go:
Bungie created weapons which appear n one Halo game but disappear in another. This is called change.
Play lists:
Bungie had Social and ranked play lists for Halo 3. For Halo Reach, there was essentially just social play lists with the stand alone failed experiment that was Arena. This is called change.
343i at first had nothing but social play lists. Then CSR ranks came in and now there is nothing but ranked play lists, individual and win/loss. From one extreme to another. This is called change.
Halo Waypoint and Bungie communities:
I was on the Bungie forumns. Lots of threads complained about this or that on Halo 3. Bungie listened and change occurred with Halo Reach.
343i took over the Halo mantle and some of the new staff were from Bungie. Many of the complaints about Halo Reach were noted and change was made for Halo 4. Many people on Waypoint complain about Halo 4 and guess what, change hasn’t waited until the next Halo to be implemented but Halo 4 has been fundamentally changed over the past six months.
Population decline:
Halo 3 MM did have a large population. That population became very much smaller long before Halo Reach came out. IMO, according to many threads back over at Bungie site, was the issues with ranking, cheating,boosting, MIC abuse and so on as well as many more games being released onto XBox for people to head off and play. The population that once existed on Halo 3 MM never did transfer over and be emulated on Halo Reach. That was essentially due to the bad history/problems with halo 3 MM and the greater conception in the XBox game market place. And, the Halo Reach population, which was way smaller than Halo 3s, never crossed over onto Halo 4. Constant change and decline. Both Halo Reach and,even more so Halo 4, have had to compete with many, many times more games than Halo 3 ever had to.
The arguments about the Halo 3 population and it being used to somehow point out fault with Halo 4 is erroneous.
Fact:
While “you” and others state that COD got it right first time out and that is why it sticks to its formula, the facts/evidence is that Bungie/343i/Halo has never been MM right and that is why it has been, is and always be in a constant flux of change.
On the other hand, Halo campaigns are freaking awesome.
Related Halo products are great.
…it is just MM that has been in a constant flux of trial and error, trying to find the right formula…constant change.