Halo 4 + Halo 5 + MCC = Ultimate Halo game

That’s right, I think a mix of three 343 games would make the ultimate Halo game. Feel free to disagree, but be nice about it, I’m trying to be nice here, after all.

Halo 4: Story. Halo 4’s campaign was pretty bloody good, I do believe. The return of the Forerunners, the imminent rampancy of Cortana and Chief’s panic of losing Cortana, which would both be him losing a friend, and also him losing his humanity (which Cortana embodied). I am fully aware of Halo 4’s less-than-great gameplay (looking at you, point streaks). But yeah, the story was brilliant. More of that, please.

Halo 5: Gameplay. Okay, minus the Spartan Charge. Otherwise, the hyper-maneuverability is great, the larger-scale battles are fun and the guns are satisfying to use, without any ‘god weapon’, minus Mythic REQ’s, but yeah nah let’s not bother with those. I like being able to climb and sprint, the guns are fun to use and the gameplay is hectic but not entirely unbalanced (talking about Arena here, obvs). I’d only ask for more emphasis on team-oriented vehicles, I feel that Warthogs are tragically underused in this game.

Master Chief Collection: Customization. The MCC’s customization features and how they were unlocked are far better than Halo 4 or 5’s. Halo 5 was based entirely on luck (and money, yuck) and Halo 4’s, while not terrible, felt fairly devoid of depth. The MCC however urged players to actually play the game to unlock things. Emblems, playercards, nameplates. All of these should be carried over to the next Halo game. There was a HUGE amount of things to unlock, and unlocking them were fun and challenging. More of this, please.

Okay, I have to add a smidgeon of Reach here. Reach’s pre-game and post-game UI was way better than any other Halo game. I would only like to add the ability to view fileshares pre-game. (Being able to pick which maps you played was also a good feature, don’t know why that was so absent in Halo 5).

EDIT: I should add some further clarity: I do not mean that the applications of these ideas were picture-perfect, but they were the better aspects of otherwise iffy games. I don’t mean to cut-and-paste these ideas together and it’s perfect. Rather, these better points of the games should be expanded upon, improved and pieced together with care, and time taken to avoid making a mess of them all.

So yeah, that’s my thoughts on the matter.

Not sure if serious or just trolling…

Halo: MCC has garbage servers, tons of bugs, and stripped-down armor customization in Halo 3 and Halo 4. Also, I never felt strong compulsion to play the game for the sole purpose of unlocking something as meaningless as a nameplate.
How about- instead of adding the latest mediocre entry to the Halo franchise to the game- they work on fixing it’s various problems. Squash bugs, fix the damn servers… and for God’s sake, get rid of the random emblems displaying on our armor in Halo 3, and let us have the full armor customization for Halo 3 and Halo 4. Also, where’s all the armor and weapon skins we got in Halo 4’s Championship DLC? I want my Mark V armor back.

The MCC was a mess and still is. That should have been held off till after the H3 anniversary and given us a working collection.

> 2533274834952794;2:
> Not sure if serious or just trolling…
>
> Halo: MCC has garbage servers, tons of bugs, and stripped-down armor customization in Halo 3 and Halo 4. Also, I never felt strong compulsion to play the game for the sole purpose of unlocking something as meaningless as a nameplate.
> How about- instead of adding the latest mediocre entry to the Halo franchise to the game- they work on fixing it’s various problems. Squash bugs, fix the damn servers… and for God’s sake, get rid of the random emblems displaying on our armor in Halo 3, and let us have the full armor customization for Halo 3 and Halo 4. Also, where’s all the armor and weapon skins we got in Halo 4’s Championship DLC? I want my Mark V armor back.

EDIT: I replied with haste, and was ruder than I needed to be, sorry about that. Have a look-see at the edited section of the post.

> 2533274830513360;3:
> The MCC was a mess and still is. That should have been held off till after the H3 anniversary and given us a working collection.

Agreed, I mean the concepts over the tragic application. Every 343i had excellent ideas that were implemented poorly. For Halo 4, the good story was overshadowed by the poor gameplay, Halo 5’s gameplay was overshadowed by a poor story, the MCC’s good idea of customization via gameplay challenges was overshadowed by, well, the whole game being a mess. It’s like 343 have a great idea and just bury it under bad ideas.

I wish they could combine Halo5 with some ideas from ODST

> 2535460261612290;6:
> I wish they could combine Halo5 with some ideas from ODST

ODST did indeed have some damn good ideas. Was a big fan of the open-world story and of course, Firefight.

The perfect Halo game would have the following:

  • Halo Reach level customization and armor - Halo Reach challenges - Halo Reach mixed with halo 3 armor unlock system - All of Halo Reach’s playlists - Halo Reach level of game type diversity within each playlists - Both Halo Reach/ODST and Halo 5’s version of firefight - Halo 5 Forge - A fixed version of Halo 5’s content browser - Halo 2 anniversary theater - Armor abilities(Reach/4) in custom games(only). - True social playlists - Halo 4 level of deep campaign - Playable Elites - Playable brutes - Playable grunts - Playable prometheans - High level of community interaction - Improved vehicle sandbox - Game play that evolves and also maintains a classic formula.That is the perfect Halo.

Haha just put up MCC and watch people rage no matter what you say about it :slight_smile: MCC was probably the most botched launch in history but there are good qualities about the game and despite what most say it seems to be playable now and has been for a long time.

It doesn’t matter what they do with H6 at this point they will never please the masses. The Halo universe is to divided now. What the need in H6 is an awesome campaign with more master chief and a game that is bug free. To me the buggy games are 343s biggest down fall right now. Not sure if it’s their game or just that Xbox one is underpowered for what they want to do.

IMO 343 needs to have a story like Halo 1-3/ Reach, MP like Halo 2A/3 and splashes of Halo 5, ranking system like Halo 3 (no rank resets!) Armor customisation like Reach, UI like Halo 3/Reach, Forge like Halo 5, and a few other things from halo 5 and BOOM, perfect halo game (I didn’t want to go into crazy detail here, just giving a base) If that doesn’t sell, I’ll eat my shirt.

> 2533274816788253;9:
> To me the buggy games are 343s biggest down fall right now. Not sure if it’s their game or just that Xbox one is underpowered for what they want to do.

At the end of the day, it’s probably both. But, theoretically, games on the new Scorpio (and we all know that people are gonna get the Scorpio because better “performance”) should perform much better, so any future bugs that are in future Halo games are not because the console is underpowered (unless Scorpio is underpowered… which it probably will be).

If you want to see how a perfect halo game can be made its very simple.

  • Remove sprint and ads and etc and stick to the original golden triangle - Have all of these game modes present AT LAUNCH :
  • Slayer - CTF - Swat - Rumble pit - Action Sack - BTB (with actual dev made maps) - Infection - Grifball, Assault, Neutral bomb, Oddball, Ricochet (any ball game mode) - Improved version of Warzone - Invasion - ODST/Reach firefight - King of the Hill, Strongholds, Territories (any map control game mode)3. Have a decent story that won’t confuse the -Yoink- out of the casual fans.
  1. Remove all of the Microtransactions
  2. Have a Reach/3 armour unlockable system through either achievements/challenges or buy grinding with in game money.
  3. Have Splitscreen, Playable Elites and the original art style.

my perfect halo game would not have 343 or certain affinity in a mile radius. I just want a halo game where the campaign gameplay and level design is fun, the playlists are structured and consistent, the user interface prioritizes functionality and information (like reach), a weapon sandbox that is all unique (instead of having 3 shades of the same weapon), fun human / vehicle interaction, a variety of gametypes that are flexible (like H3), being able to communicate before and after a game starts and just more communication / interaction in general, and spawning with no power at all (all the movement options)

things that i enjoyed that i felt have not been done justice since reach.

that would be cool but then it would just be another masterchief collection wouldnt it