HALO 4 grenade physics

it would be best if it was like halo 3 because it had the perfect range and balance

I missed being able to toss a grenade almost a full length of a map. In Reach, grenades go DOWN very soon after you toss them

I think the grenade physics in Reach would work best, with some tweaks.

-First, you need to be able to throw them farther, the grenades in Reach go down a little to fast for my tastes.

-Second, extend the fuse time just a bit. The grenades in Reach could bleed through shields.
This was fine, the only problem was that the fuse time was a little too short for you to have the satisfaction of getting out of the way sometimes. So just extend the fuse time a little.

The grenade bouncing should stay. This adds a skill gap, the person who doesn’t know how to bounce the grenades correctly looses. This would add more depth and strategy to grenades. The bounce itself could use some tweaks as well, such as just increasing the bounce a little bit to make it a bit more skill based, but not to the point where you have to be super precise with them. I think these added tweaks would add a new layer of depth in the role of throwing grenades, causing you to think before you act, or throw in this case.

Take some notice of HCE/H2 grenades. Launching Plasmas was fun as hell!

Otherwise: I don’t really care that much.

> it would be best if it was like halo 3 because it had the perfect range and balance

take reach’s grenades

add longer fuse time by .3 seconds.

make it so even 1% shields will stop you from dying to 1 grenade (and add options to customize this for customs). instead, 1 grenade should put you at 1 bar of red health (or even 1 health exactly).

make them more bouncy.

make the fuse time as it is in reach (so without the .3 increase as suggested earlier) if you throw them off of the ground, then they hit a wall afterwards (or vice versa) for added skill gap and depth of play.

make them not stick into the ground.

I really would like H2/H3 grenade physics to come back. Nothing was more satisfying than a clean 'nade bounce kill.

> I missed being able to toss a grenade almost a full length of a map. In Reach, grenades go DOWN very soon after you toss them

Yea, I agree.

> I think the grenade physics in Reach would work best, with some tweaks.
>
> -First, you need to be able to throw them farther, the grenades in Reach go down a little to fast for my tastes.
>
> -Second, extend the fuse time just a bit. The grenades in Reach could bleed through shields.
> This was fine, the only problem was that the fuse time was a little too short for you to have the satisfaction of getting out of the way sometimes. So just extend the fuse time a little.
>
> The grenade bouncing should stay. This adds a skill gap, the person who doesn’t know how to bounce the grenades correctly looses. This would add more depth and strategy to grenades. The bounce itself could use some tweaks as well, such as just increasing the bounce a little bit to make it a bit more skill based, but not to the point where you have to be super precise with them. I think these added tweaks would add a new layer of depth in the role of throwing grenades, causing you to think before you act, or throw in this case.

yeah buddy you just defined H3 grenade physics another problem in reach was that i felt that the grenade was a bit woblly

Halo 2 physics.

> I think the grenade physics in Reach would work best, with some tweaks.
>
> -First, you need to be able to throw them farther, the grenades in Reach go down a little to fast for my tastes.
>
> -Second, extend the fuse time just a bit. The grenades in Reach could bleed through shields.
> This was fine, the only problem was that the fuse time was a little too short for you to have the satisfaction of getting out of the way sometimes. So just extend the fuse time a little.
>
> The grenade bouncing should stay. This adds a skill gap, the person who doesn’t know how to bounce the grenades correctly looses. This would add more depth and strategy to grenades. The bounce itself could use some tweaks as well, such as just increasing the bounce a little bit to make it a bit more skill based, but not to the point where you have to be super precise with them. I think these added tweaks would add a new layer of depth in the role of throwing grenades, causing you to think before you act, or throw in this case.

If you want to turn reach grenades into Halo 3 grenades with your tweaks im okey with that. Then i say, go reach grenades!

> > I think the grenade physics in Reach would work best, with some tweaks.
> >
> > -First, you need to be able to throw them farther, the grenades in Reach go down a little to fast for my tastes.
> >
> > -Second, extend the fuse time just a bit. The grenades in Reach could bleed through shields.
> > This was fine, the only problem was that the fuse time was a little too short for you to have the satisfaction of getting out of the way sometimes. So just extend the fuse time a little.
> >
> > The grenade bouncing should stay. This adds a skill gap, the person who doesn’t know how to bounce the grenades correctly looses. This would add more depth and strategy to grenades. The bounce itself could use some tweaks as well, such as just increasing the bounce a little bit to make it a bit more skill based, but not to the point where you have to be super precise with them. I think these added tweaks would add a new layer of depth in the role of throwing grenades, causing you to think before you act, or throw in this case.
>
> yeah buddy you just defined H3 grenade physics another problem in reach was that i felt that the grenade was a bit woblly

Oh, well crap.
Facepalms

Grenades in Halo 3 were perfect. Reach grenades were SH** - They were too powerful, especially frags.

> Grenades in Halo 3 were perfect. Reach grenades were SH** - They were too powerful, especially frags.

Halo CE- being able to throw really far, really bouncy, really powerful- no bleedthrough, it just killed you!, and actually had a fuse. In Reach and H3, it felt like you were launching fireballs at the enemy that didn’t kill with the first one, it’s just in Reach, they stuck to everything they touched and were impossible to bounce.

If we were to use Reach grenades as the base, the grenades should have a smaller radius, but they should be more bouncy. My idea here is to have grenades that if bounced won’t fall on the ground, but explode in the mid air instead, rewarding the good throwers and punishing the bad.