Halo 4 graphical issue

Hi
I Have played Halo 4 campaign and I noticed one important thing for me. I have played Halo series from the first one on first Xbox so I am a big fan. I have to admit Halo 4 looks great but some elements looked better in Reach or even Halo 3. If you look on enemies and small elements like crates you notice that the textures are not that good compare to environment (and Reach/ H3) This is one thing. Another is the physics. The rag doll of dead enemies and physics of number of elements in the game (crates, parts of destroyed equipment) don’t have the same “fell” like it was in Bungie games. In Reach or H3 the physics was very “elastic” (I love to punch dead corpses and see as they jump). Great example of it is mission 3 of Reach campaign (the night) were you encounter two big (native to planet Reach) enemies called Guta. When you kill them you could jump on their bodies and see this great physics engine in action. Halo 4 on this side is not that good… not so elastic like the Bungie games. The fell when you kill Elite in Reach is very satisfying watchin as it falls on the ground. In Halo 4 it looks stiff… but thats my personal opinion. Don’t get me wrong the game is very good.

Sorry for spelling