Halo 4 good campaign or one big plot hole

I’ve always been really drawn in to the halo story line the cheif vs the whole covenent armada being the last of an elite breed and the last best hope for humanity
all in all a great story. Then I play through the halo 4 campaign and find myself loving the action and the combat and before i realize it the game is over. I mean it did do real good in developing a relationship between cheif and cortana but it lacked any more character developement of anyone else or a story worth following. I don’t want to go into it too in depth just in case someone here hasn’t played the campaign.

Agreed, it needed filler missions, ya know, like tsavo highway in halo 3 where nothing amazing happened really, but it was more room for story, and didn’t make it seem like it was an action fest, that way the epic bits were more epic, H4’s campaign was trying to be epic all the time, each mission had a big moment in it, which made them feel less rare and special.

I don’t see how the above makes Halo 4 “one big plot hole”.

> I don’t see how the above makes Halo 4 “one big plot hole”.

if you haven’t read the books, would you know who the didact and librarian are? if you never saw the legendary ending of halo 3, would you know how they wound up at requiem? its not ‘one big plot hole’ but it does require a lot more external knowledge that it should to be honest.

> all in all a great story. Then I play through the halo 4 campaign and find myself loving the action and the combat and before i realize it the game is over. I mean it did do real good in developing a relationship between cheif and cortana but it lacked any more character developement of anyone else or a story worth following. I don’t want to go into it too in depth just in case someone here hasn’t played the campaign.

Much better than Halos 1-3, which had next to no character development.

> Agreed, it needed filler missions, ya know, like tsavo highway in halo 3 where nothing amazing happened really, but it was more room for story, and didn’t make it seem like it was an action fest, that way the epic bits were more epic, H4’s campaign was trying to be epic all the time, each mission had a big moment in it, which made them feel less rare and special.

So… Halo 4 should have had pointless missions? Most of the missions should have been made less fun so that the fun missions would stand out more?

This must be a joke. IMO, if all missions are epic and fun, that’s a good thing.

Meh, it’s got some holes, but it is fairly solid. Whether or not it was solid with quality is another issue.

> So… Halo 4 should have had pointless missions? Most of the missions should have been made less fun so that the fun missions would stand out more?
>
> This must be a joke. IMO, if all missions are epic and fun, that’s a good thing.

what i mean is that if everything is ACTION ACTION ACTION, it loses its value… diamonds are valuable because they are rare, dirt is valueless because its everywhere, thats what i mean, you need things to be dry even for a little while or you just end up thinking: oh another plot twist… booring. its about making it interesting, without being over the top.

you dont have to read the books in order to enjoy halo 4. at the start of the game, the chief has just gotten out of cryosleep. he doesnt know what requiem is. he doesnt know why the covenant are there. he doesnt know who the didact is or his relationship with the librarian. the chief figures it out as he goes along, like the player does. the books do give more insight, thats for sure. but theyre not vital.

that said, they are good books and i recommend them. and i agree, halo 4 had an amazing campaign. top 3 in the series, thats for sure. i cannot wait to see how 343 fares on the next gen console now that theyre all settled in the driver seat of this franchise, so to speak.

> you dont have to read the books in order to enjoy halo 4. at the start of the game, the chief has just gotten out of cryosleep. he doesnt know what requiem is. he doesnt know why the covenant are there. he doesnt know who the didact is or his relationship with the librarian. the chief figures it out as he goes along, like the player does. the books do give more insight, thats for sure. but theyre not vital.

We never really learn about the Covenant, the Didact’s motives are flimsy at best and we never did find out why the Composer was hidden on a Halo ring from the Didact.

The books really do the heavy lifting on a story front, the game just assumes you read them already.

In my opinion, H4’s storyline was pretty good, and was one of only two Halo games that actually had some significant character development (the other being H2). But I will agree that the campaign should’ve been lengthened… just so long as we don’t get another mission as diabolical as Quarantine Zone…

> We never really learn about the Covenant, the Didact’s motives are flimsy at best and we never did find out why the Composer was hidden on a Halo ring from the Didact.
>
> The books really do the heavy lifting on a story front, the game just assumes you read them already.

We never really learn about the Covenant in any of the games. (At least where motivation and origin are concerned.)

> Just so long as we don’t get another mission as diabolical as Quarantine Zone…

I hated Quarantine Zone with a passion, yet after years of not being able to play Halo 2 I found myself missing it. Though if I ended up having to play a similar mission in Halo 4 Campaign or even Spartan Ops, I’d freak out most likely ^^

I do kind of wish the campaign as a bit longer, but I suppose if you factor in Spartan Ops on top of that, it helps. It was a continuation of the story, but…

As for the campaign, I liked it a lot. I enjoyed the music, the environments, the battles, and the dialogue.

> > you dont have to read the books in order to enjoy halo 4. at the start of the game, the chief has just gotten out of cryosleep. he doesnt know what requiem is. he doesnt know why the covenant are there. he doesnt know who the didact is or his relationship with the librarian. the chief figures it out as he goes along, like the player does. the books do give more insight, thats for sure. but theyre not vital.
>
> We never really learn about the Covenant, the Didact’s motives are flimsy at best and we never did find out why the Composer was hidden on a Halo ring from the Didact.
>
> The books really do the heavy lifting on a story front, <mark>the game just assumes you read them already</mark>.

Which I did, so I’m fine the way it is.

You can’t fit much character development over an 8-hour game. It’s there, there isn’t a lot, but it’s there.
For a proper amount of character development, the game would have to be at least 12 hours (going on my experience with “The Last of Us” and the character development over the course of that game).

> > We never really learn about the Covenant, the Didact’s motives are flimsy at best and we never did find out why the Composer was hidden on a Halo ring from the Didact.
> >
> > The books really do the heavy lifting on a story front, the game just assumes you read them already.
>
> We never really learn about the Covenant in any of the games. (At least where <mark>motivation</mark> and origin are concerned.)

They want to fire the Halo rings and go to Heaven. You act as though Halo 2 never happened, or Halo: CE.

> > you dont have to read the books in order to enjoy halo 4. at the start of the game, the chief has just gotten out of cryosleep. he doesnt know what requiem is. he doesnt know why the covenant are there. he doesnt know who the didact is or his relationship with the librarian. the chief figures it out as he goes along, like the player does. the books do give more insight, thats for sure. but theyre not vital.
>
> We never really learn about the Covenant, the Didact’s motives are flimsy at best and we never did find out why the Composer was hidden on a Halo ring from the Didact.
>
> The books really do the heavy lifting on a story front, the game just assumes you read them already.

i still count the terminals as part of the game. it pretty much sums up all you need to know at this time. im not saying its a perfect balance between the two mediums. but its definitely not a “plot-hole”. besides, this is nothing new. similar things happened under bungie’s watch.