Ok, so what I don’t understand about the Global Championship being a CSR-based playlist is this:
All that this is going to do is benefit the players who play the playlist at the very beginning of the week because they will always be matched with other rank 1s and lower-ranked players. If you see the logic here, the skilled player will rank up quickly, but with not enough people playing the playlist, they will constantly be matched up with players of lower rank and they might as well be not as skilled. This means that skilled players aren’t being matched up against other skilled players at the very beginning and those who start late will inevitably have to play skilled players when they reach around 40-50. Whereas the player who started in the early hours of the morning at the beginning of the week plays completely random people who might or might not be skilled at all, which improves their chances significantly.
Does anyone see the problem with this? This tournament should have been based on playlists with NO CSR and NO progression system. Purely random matchups based on best connection. That’s how a tournament should run. These loopholes with CSR allow skilled players to have an advantage when the rest of the field hasn’t even established a ranking yet. Sure, play 30-50 games at the very start when people have no ranks and they will most likely always win, since other players who are just as skilled might not have started in the tournament yet and when they do they’ll have to play people who have established high ranks and who will have a harder time winning and keeping their 8 average. And once that player wins 50 in a row or more? They just stop playing. No harm to them. And yet players who start late have to really work for their wins against equally skilled players who already established a high rank.
The GC playlist with CSR was a terrible idea. Should have been based on ONLY good connections. No CSR and no progression system. I shouldn’t be at a disadvantage by starting my 20 games later in the week.