Halo 4 Game Score System/Competitive Play

Hi everyone! This is my first time posting in the “Halo Forums”, though I have been a long time player. I have owned almost every Halo game, from CE to Reach (excluding ODST and Wars because I’m in it more for the multiplayer.)

I am here to voice my opinion because I feel I have earned that.

This video is where my opinions come from:
http://www.youtube.com/watch?v=mzLJs8uWbE0&lc

I am sure that a lot of you have already watched it and were just as excited as me. Now, my main concern which brings me here is this new implication of the x10 system. In the bottom right hand corner you will notice that for every kill the points go up by +10. There is no +5 for assists or bonuses for sprees (WHICH THERE SHOULDN’T BE), just +10 for every kill.

Now while some may call me “overly critical” or say I am just plain “whining”, I still stand strongly by this when I say, “STOP, 343, STOP, take that out, reinstate the +1 for each kill system.”

What is the reason for doing this? I just don’t understand. 1 kill = 1 point is the way of Halo.

Halo for me has always been the more competitive of the modern console FPS games. There was little to no bloom (at least for 1,2, and 3, Reach messed up which can be seen through MLG removal.) Weapons spawned in specific locations with a very mechanical and predictable respawn system allowing players to use tactical approaches to weapons. The guns have had a specific shot count to kill. The unrealistic high jumps that could be preformed with crouching gave players who were more equip to manipulate the controller an advantage. And once you had the skill to do said things (talking more about Halo 2 and 3 here) you could move up to the next level on the beautiful 1-50 system. Separating the different skills by a number was great. I could care less about being a whatever the hell a black star thing is next to someone’s name. Let me strive for a “50” again. Like in Halo 2 where it was damn near impossible to get to (Hell, anything 35+ was starting to be impressive). All of these reasons were things that made me love Halo so much more than I could ever the Call of Duty franchise.

Now obviously Reach screwed up in many ways (opinion) with the \ranking system. The ranks were based on the amount someone chose to play, not skill. Ranked Matchmaking ceased to exist, which for me ruined the replay value severely. Going into matchmaking now and seeing all these symbols based roughly on military ranking until a certain number when you become random colored symbols is sickening. Once the game starts, all I see are a bunch of kids that play way too much and have no skill to show for it. The only way to truly be challenged is to go into the MLG playlist, only to be overwhelmed by proper teams of 4 who actually call things out. The only reason I picked it up again is because of the Halo 4 coming soon.

I know games need to evolve, so people aren’t just playing the same thing over and over again. Sprint for example, though I am not a huge fan, I have come to not really mind it. C’mon though? Really? Why change things that don’t add to the gameplay other than making small children feel special because they got a big number. It is a useless practice that I think all games do way too much. Please, don’t go down that path, stay Halo.

I am quite curious how other the Halo community as of today feels about these things.

While I agree with you mostly, I don’t exactly see the reason to get worked up over the new scoring system. Yes, the scale is larger and yes, it does remind many of us of The Game That Must Not Be Named, but such numbers, providing the scaling-up of the point system keeps the 1 kill = set numerical value with no intrusion by other factors, then any alterations to scale are purely arbitrary. You could get 42 points for each kill and it wouldn’t really matter.

I think that one of the reasons they are doing it, though, is to make room for these alterations, maybe by having a gametype where you earn bonus points for a headshot or something, since that feature’s been there for a long time but was never really exploited because of the point scale at the time.

I don’t mind them using this new scoring system in their new game types, go ahead.

What bothers me so much about it is the fact that they have to implement this so called “psychological effects” to help people feel like they are worth more. Halo’s purity is being obstructed by altering basic systems just to appeal to the audience of the simple minded. The simple minded believe that bigger numbers = better. I, and everyone who I have talked to about any form of competitive gaming, believe that what matters most is just tallying the score in straight forward form. This is a much better way to convey the current rankings than having to have obscenely large numbers.

I believe you can probably go into custom game options and turn on points for probably almost everything else. So, for example, you could have a game called “Medal Slayer” And the more kills/medals you get, the higher your score is.

I don’t know exactly how it works. But it would only work if the base of slayer scored how much a kill is worth in exp.

Because getting .5 points for something, it’s just weird.

I hope this is true. If they make the score system more of a “non-standard” it would be much more enjoyable.

I don’t mind this for new game types, like you suggested, in matchmaking too. Everyone from Halo 2 and 3 would really enjoy a standardized 1-50 team slayer matchmaking system. No x10 just for the sake of it. If you’re not going to use it, why have it.

I just want to say that I am not “stuck in the past” and “refuse change”. If they implicate some ranking system better than the 1-50, I would be equally happy. I just really dislike the idea of someone being a “higher rank”

Oops, double post

–Deleted–