So as we know forge is such an amazing tool that hundred of amazing and creative maps and game-types, considering the tools we have. I think forge is pretty basic at the moment and has a lot more that can be done. Moving on my ideas may be advanced but hear me out
Basic/Advanced Forge Modes
Just like in Reach how it has a “Basic editing” Game-type I think there should be two separate modes. One were its basic more like Halo 3’s forge but updated with maybe rotation snap and edit coordinates and whatever else they decide is considered “basic”. On the other hand the advanced mode should be more well advanced like having the game-type labels, spawn sequence, symmetry and whatever else they decide to add. I think this will let those who aren’t that good at forge still can build just as awesome maps as someone who knows a lot more.
Well this one is really simple just an object like a spawn zone or hill that you can edit the shape of it. and you can control the gravity(higher/lower) simple but it works well for maps space ones zero-G rooms etc
Removal of budget
I am sure this idea will be very skeptical at first but i say take it out and add a warnings like lets say when it starts getting at a dangerous number of objects in one area or just on the map a notification will pop up and say that there is a chance that you map may lag or glitch or crash etc. to replace the budget.
No real explination needed here
Like a custom power up but when you enter the area of effect you have the traits and when you leave it you are back to the game-types default traits.
Give me some critsism and feel free to post your ideas here too