Forge in Halo 4 needs to be 2 things:
- Varying
- Productive
What I mean by varying is that it needs to contain enough variety in its objects and background/terrain to keep each map unique, or at least make them not all feel the same.
By productive, I mean that it needs to yield the results people want. If people want to make a map on a flat terrain and be covenant themed, they should be able to. If the want a Human military themed base on a rocky or snowy cliffside, then they should be able to make it without problems.
The Answer
Forge doesn’t need to be greatly advanced in its mechanics compared to Reach’s Forge 2.0 to be better, it just needs to fix the little annoyances. Such as:
Rotation Snap
Lag
Lack of Individuality
Object variety
Limit
Fixes include: the Rotation Snap should work relatively to where you are facing (based on axis relative to object),
Lag based on merged objects could be fixed by implementing a new rendering system (Don’t render objects with their view by the player blocked by another object, don’t render the full object/parts that are inside of other objects.)
Lack of individuality, Object variety, and Limit could be solved with a new approach to forge:
Objects are simple in detail, with an assortment of different themed textures to choose from to change the look color…(UNSC, Covenant, Flood, Forerunner themed, different colors to accent them like in Forge 2.0)
With a heavier focus on the block shapes, a wider variety of building blocks can be made and more focus and power can go into the amount of blocks that can be spawned. Decorative stuff just needs to have more variety in style, but doesn’t necessarily need more amount. This will allow the community maps to have a wider scale of individuality. Add to that a small addition of weather simulation, and possibly background theme (desert, snow, jungle) and you’ve multiplied the individuality by 10.
This will be in the Forge that ships on the disc. A PC editor can be downloaded (optionally) for advanced editing. It could include access to all the textures used on the disc and would require the internet to transfer maps to the XBox via file share. It could even be a small download if all of the assets were to be stored online. This way, custom terrain, objects and a greater ability of customization would be available to those who seek it.
M0aHerder and his post here are responsible for this idea.
You may ask “How will Microsoft make money off of DLC?”
Because the DLC maps would be still more refined than the on Disc Forge, and would have access to new textures, scripted events, and a higher level of detail than the PC editor. Besides, it doesn’t look like it will be technically possible to Forge our own Firefight maps anytime soon, so selling those with the DLC maps would be incentive for most players.
These are just ideas that I think 343 should look at before getting to far into making Halo 4 Forge. If they want to win over the diehard Bungie fans, they are going to need to give them what they’ve been asking for.