Anybody know? Or has it already been released?
I’m wondering this too… I don’t like this waiting…
Well there was thread showing a tweet of some forge news coming soon, but I can’t find it.
Edit: Never mind lol x)
I want my Forge information! 
> Well there was thread showing a tweet of some forge news coming soon, but I can’t find it.
>
> Edit: Never mind lol x)
Lemme guess, didn’t read? lol XD
Watch it be while I’m off camping tonight. -_-
I really hope they release it soon! I’m dying for some more Forge info!
Oh cool!
Hopefully some decent info 
Kinda concerned they have not released any Forge info. Thinking another developer is doing Forge. So no info released to me may very = Forge not good.
Hope I am wrong.
Well 343i said they will have a PAX panel
> Kinda concerned <mark>they have not released any Forge info</mark>. Thinking another developer is doing Forge. So no info released to me may very = Forge not good.
>
> Hope I am wrong.
they have released a short little preview of it.
> Kinda concerned they have not released any Forge info. Thinking another developer is doing Forge. So no info released to me may very = Forge not good.
>
> Hope I am wrong.
Well we did get some info at RTX, a good amount actually. It looks like Certain Affinity (I believe that’s the company making it) is doing a pretty good job with it. No enormous changes announced so far, but some smaller things they’ve added seem nice.
> Not much new was really said, but Forge news is Forge news!
>
> You’re Welcome! 
Link is broken for me.
Wait, it worked the fourth time. Weird…
> > Kinda concerned <mark>they have not released any Forge info</mark>. Thinking another developer is doing Forge. So no info released to me may very = Forge not good.
> >
> > Hope I am wrong.
>
> they have released a short little preview of it.
Yea I know. But what I read from that was kinda of like common expectation. Kinda like saying Spartans will have guns in multiplayer. lol
That info did not impress me. At least not yet.
> > Not much new was really said, but Forge news is Forge news!
> >
> > You’re Welcome! 
>
> Link is broken for me.
Same
> > Not much new was really said, but Forge news is Forge news!
> >
> > You’re Welcome! 
>
> Link is broken for me.
Sorry, sometimes it doesn’t work for some ppl (so I’ve read in the comments) 
It does take some time to load up, either way, try Halo 4’s Facebook page, first thing new on their Timeline, so click their link of it:
> Not much new was really said, but Forge news is Forge news!
>
> You’re Welcome! 
I got no new info out of that interview.
> > Not much new was really said, but Forge news is Forge news!
> >
> > You’re Welcome! 
>
> I got no new info out of that interview.
Same. I thought they were going to explain how Grifball will work, and all that good stuff, but no, just RTX info in words basically. Oh well 
To those that can’t open the link:
From Grifballhub.com - "So apparently you all like grifball, a LOT. Right now traffic to GrifballHub is reaching insane levels. Thanks Halo Waypoint <3
This means we’ll be offline for a little bit til things calm down and bs angel stops linking to us. Apologies for any incovenience. In the meantime you should be playing grifball in the newly re-instated Halo: Reach playlist. Seriously. No more Super Grif!"
that might explain why you can’t open it 
Here’s the whole article:
(copied & pasted from this link)
We asked and they answered. With Grifball “more or less possible” in Halo 4, GrifballHub had some questions for 343 Industries and Certain Affinity regarding the basic building block of Grifball – Forge. 343 Industries and Certain Affinity were kind enough to answer some of our questions.
What new tools can Forgers look forward to in Halo 4?
We have added a variety of new tools to the Halo 4 Forge feature set that we hope will become productivity enhancers for the creators amongst you. Two of them are:
Magnets – All structure pieces now have “magnets” attached to them. When the magnet system is turned on, this will cause pieces to automatically attract to each other. This makes it significantly easier to line objects up correctly.
Duplicate Object – You can now duplicate the object you are targeting at the press of a button. Combining this with magnets makes it super quick to build out objects that use the same piece (for example, bridges).
What options are available for Player Trait Zones?
There are a ton of options (and too many to list!) but here are a few of them:
Shields and Health - Zones can be created to modify damage resistance, shield multiplier and recharge rate, etc.
Movement – Zones can be created where player movement speed and jump height are greatly altered.
Player visibility – Zones can be created to affect player visibility.
What do you think is the most innovative change to Forge in Halo 4?
We’re excited about the Player Trait Zones. We have been playing with these for a while and have come up with some really cool levels. But we know that we have only scratched the surface and can’t wait to see what all of you can do with them!
Has Forge been made more approachable for novice Forgers? If so, how?
We have worked hard to make this mode more accessible for first-time Forgers. The two largest changes are:
D-pad menu – When in Monitor mode, a D-pad menu now appears in the corner of the screen. This menu is contextual and changes based on what the player is targeting. Players will now be able to use the D-pad in a variety of ways, and we think this will make the interface more intuitive for new Forgers.
Targeting enhancements – When you target an object in Forge, it now highlights based on its state and there is a small window below the object that tells you its name. We are hoping this will make it easier to select objects and know what kind of object you are holding.
What options are available to players to give their maps a unique look or feel?
The big change in Halo 4 is that there are now three Forge environments instead of a single Forge World map (each of these environments is different in terms of aesthetic and geographical theme). Outside of maps, all the ways to modify aesthetics in Reach remain in Halo 4 – lighting, special fx, etc. as well as an expanded palette of Forge building pieces.
Will the Grid be making a return as a placeable object?
Yes. The grid will be placeable in the three Forge environments.
Will the coordinate system be coming back?
You bet!