I’m not sure exactly how the whole thing works with how many pieces can be on a map and everything, but one thing that has annoyed me in previous forge modes are the constraints on your item count.
You have x amount of walls, y amount of warhogs, z amount of lights, and it really annoyed me when I would want to create a map practically entirely from walls for example yet ran out, and then would have to compromise and use other flat objects which ruined the look or something.
Surely instead forge could be purely money based? Now again, I don’t know exactly how it works, but could each object not be given a monetary value based on the amount of polygons or whatever it uses up, or howmuch it strains a map etc
So say you start with $10,000 walls might cost $50 so you could put 200 walls in, or a ramp costs $ 80 etc, and I’m sure some items wouldnt be able to do this like lights? But most could, or at least some? The system could surely have a shake up to make it more effective!