As nice as a terrain editor would be, I think implementing one would force 343 to lower our “budget” in Forge… otherwise issues like lag and loading times would come up.
Lag wouldn’t necessarily but a problem, and now that I think about it file sizes wouldn’t be that immense unless were talking about ridiculous poly counts on the terrain, it wouldn’t be anything comparable to FarCry map sizes, so I doubt there would be any loading issues.
The only thing that worries me is the possibility of Nav Mesh issues.
> As nice as a terrain editor would be, I think implementing one would force 343 to lower our “budget” in Forge… otherwise issues like lag and loading times would come up.
Make it so that you edit terrain in a separate spot and each hole you dig, or each mountain you make takes away from your budget. Then when you import that map into normal forge mode, you keep the rest of the budget that you already had from editing the terrain, and add weapons, buildings, etc.
I don’t care much for a terrain editor, I just want to put some trees down.