How can you set an item to multiply infinitely?
Here’s the context. I’m setting several maps for Skeet shooting basically. On Reach I was able to set a man cannon heavy, spawn an explosive (say mine) to a normal physics point in midair directly above the cannon, once spawned it would drop and once it exploded (by either shot, or from hitting an explosion point) it would appear right away and once again provide a moving target. I was able to get a rainbow effect of shootable projectiles, but I can’t seem to do it Halo 4. It provided great practice for tracking, and also allowed for weapon training. Can anyone help? Thanks!