Think about it. Map Editors are evolving.
Trials: Evolution, an Arcade game recently released on the Xbox 360, has one of the best Map Editors I’ve ever seen. (click for video)
Even FarCry 2, a 2008 game, has a better map editor than Reach. The upcoming FarCry 3 is bound to have an amazing map editor.
Featuring a large map, many parts, particle effects, time of day, customisable lighting, a terrain editor, and more - it’s perfect, especially for a game shy of $10. But I’m not here to convince you to buy another game, I’m here to tell you why we need to improve in Halo 4
Almost everyone here can agree that the variety in Halo: Reach’s map editor wasn’t great. Gray parts filled the skies, oceans, and land to form “maps”, which became repetitive. Custom games, although, were utilizing Forge’s potential - to create your own game-types and make them into your dreams.* For a multi-million dollar franchise to be beaten by an small franchise is ridiculous.
Now, Forge 3.0 should take the next step - making your own experience. One of Halo’s best things to do for fun is to play with friends and fool around. However, Custom Games are extremely limited, and again, comparing to Trials Evolution, it’s far limited. You can make player controlled cars, balls, skis, pretty much anything for custom maps in Trials. Heck, you can roll around in a rollcage. Imagine a Gametype where you play as Grunts trying to play Dodge-ball with Sticky Grenades!
My point here is that, whether varied or limited, small or big, the Custom element of Forge and its Gametypes needs to be prevalent. Think of RoosterTeeth’s Achievement Horse, for example - the possibilities with improved editing would be unsusceptible!
I hope you understand why I think this is urgent, and I hope you agree. This will increase the longevity of the game by far, returning players and attracting new players to the franchise.
*Hyperbole