Alright so… I’ve perfected the gametype to mix with Halo lore, as well as a mix of regular Flood and Hivemind gametypes.
Time Limit: 5 minutes
Lives per Round: Unlimited
Number of Rounds: 3
Starting Flood: 3 Flood
Friendly Fire: Disabled
Betrayal Booting: Enabled
Team Changing: Not Allowed
Vehicle Set: No Vehicles
Indestructible Vehicles: Disabled
Loadout 1: Guard
Primary: Scattershot
Secondary: Boltshot
Grenades: 1x Pulse
Armor Ability: Hardlight Shield
Tactical Package: None
Support Upgrade: Sensor
Loadout 2: Operator
Primary: Scattershot
Secondary: Boltshot
Grenades: 1x Pulse
Armor Ability: Promethean Vision
Tactical Package: None
Support Upgrade: Sensor
Loadout 3: Scout
Primary: Scattershot
Secondary: Boltshot
Grenades: 1x Pulse
Armor Ability: Active Camouflage
Tactical Package: None
Support Upgrade: Sensor
All Flood loadouts are kept the same.
Human Damage Modifier: 125%
Human Melee Modifier: 300%
Weapon Pickup: Enabled
Flood Damage Resistance: 90%
Flood Damage Modifier: 50%
Flood Melee Modifier: 50%
Flood Player Speed: 120%
Flood Jump Height: 150%
Alpha Flood Damage Resistance: 100% (Normal)
Alpha Flood Damage Modifer: 50%
Alpha Flood Melee Modifer: 50%
Alpha Flood Player Speed: 170%
Alpha Flood Jump Height: 150%
Last Man Standing Shield Multiplier: 1.5x Overshields
Last Man Standing Damage Resistance: 110%
Last Man Standing Damage Modifier: 150%
Last Man Standing Melee Modifier: 500%
OTHER GAMETYPE FACTORS/OPTIONS (only optional)
Initial Ordnance: Disabled
Random Ordnance: Enabled
- Only Forerunner Weaponry may be used for Forerunner Flood random ordnance drops.
- Random Ordnance drops from Infinity are set on a minimum and maximum timer of 120 seconds (2 minutes). This allows for a maximum of 2 random ordnance drops per round.
Personal Ordnance: Disabled
I know Matchmaking Flood is a 12-man playlist, however I did test with upwards of 7-8 people about half an hour ago, and it seems to be quite balanced with 3 starting Flood, as it allows for someone to sneak around, or for a Flood “pack” to barrage humans and infect others. All in all, it looks like it’s coming along nicely. The reason for enabled Random Ordnance is to fit the lore of the story, and how the Forerunners used a variety of weaponry in their arsenal to eradicate the Flood. And it is also set so it is entirely random what drops, and it is set so only a max of 2 random ordnance drops per round, so if something powerful does drop, it has a low possibility and more than likely won’t drop again for the rest of the round/game. The damage of the Flood simulates that of Hivemind (2 hit kills on humans as Flood), with the addition of damage resistance and overshields on the last man standing (creating a 3-hit kill). It is well balanced, especially with a hoard of Flood coming to infect you.
Also, I have a forged map on Haven, designed for this new Forerunner Flood gametype, that I call Gravemind. It is built solely for Flood/Infection, and has a variety of Random Ordnance drop placements throughout the map to decrease the likelihood of a game becoming overpowered for the humans.
The gametype and map are both created within the boundaries of Halo 4, and have not been modified elsewhere (ex. computer, etc.). It is 100% legitimate.