> 2535457214262647;378:
> Game error after opening the third campaign
If you are encountering issues during the flight, please refer to the known issues list on https://aka.ms/HaloSupportInsider and submit tickets for issues not present.
> 2535457214262647;378:
> Game error after opening the third campaign
If you are encountering issues during the flight, please refer to the known issues list on https://aka.ms/HaloSupportInsider and submit tickets for issues not present.
Good moring
This one is a question, Why did the fov slider was removed from the console insider?
(Ignore this sorry)
Current bugs:
*Spartan Ops Episode 1 cinematic crackles and appears to be out of sync at the beginning. Problem not seen in other Spartan Ops cinematics.
*The recently played Spartan Ops cinematic replays in the MCC main menu background.
*Insider appears to crash when shields drop in Halo 4 campaign.
Suggestion:
Graphical option to reduce bloom/lens flare, primarily for Halo 4
At the beginning of Requiem, some of the navpoint markers are way off.
Here’s a screenshot. I believe this was trying to indicate where the jetpacks were.
Edit: I played the rest of the way through that level, and there were several other navpoints that were way off as well.
I don’t know anyone encountered this or not, in multiplayer, at the beginning we should hear “slayer” or “infinity slayer” etc. But in some cases it says “game over”. I encountered this three or four times. Don’t know anything about it.
Campaign, Theater, and Forge work for me with no issues. Matchmaking is a different story. I can’t find a game at all and I was in queue for 15 minutes and found no one.
Here’s another one. The guy standing beside 117, his hair kept flickering between two different colors and styles during this cutscene.
I played through the campaign, spartan ops, matchmaking, forge, and firefight and other than just having to play through the maps I don’t have much interest in the game issues seem pretty minimal. I do feel spartan ops could have included more than 2 chapters to play on but other than that everything was run of the mill. Definitely excited for the full launch of Halo 4.
> 2533274795876974;384:
> Current bugs:
> 2533274940958647;388:
> Here’s another one.
If you are encountering issues during the flight, please refer to the known issues list on https://aka.ms/HaloSupportInsider and submit tickets for issues not present.
When render settings are set to 100%, FPS drops to ~5FPS, but at 99% FPS is a steady 60.
On level Requiem, the gravity lift’s radius at the top should be decreased slightly. When I should have gone on top of the platform, I instead floated there and it was more difficult to move back to the ground.
Typo in the subtitles of ‘the mantle’ scene.
Default mouse sensitivity too low, maybe increase to 3?
Unable to use crouch and sprint when reassigned. Using a non-standard keyboard and cannot use sprint or crouch weather or not they were reassigned.
> 2533274813317074;1:
> Welcome to the dedicated feedback thread for the Halo 4 Flight on PC and Xbox One. <mark>Please do NOT report issues or bugs in this thread. Issues should be reported at the Insider Halo Support Site.</mark> This thread is intended for the following feedback:
> - Campaign Feedback - Multiplayer Feedback - Theater Feedback - Firefight Feedback - Misc/Other FeedbackThe purpose of this thread is to gather suggestions or general feedback related to Halo 4 Flight on PC and Xbox One. When posting, please include as much detail as possible to include:
> - Area of Game: please specify which are of the game you’re providing feedback for - Feedback: please be as detailed as possible. - ADDITIONAL INFO: If you have a screenshot, game clip, or other supporting material, please provide the link in your post.<mark>For all technical issues</mark>, please make sure to head on over to Insider Halo Support site and find out if it is a Known Issue. If not, please submit a ticket
Thank you for taking care of this one for me stckrboy!
Since last update my game doesn’t start. Anyone know this problem?
> 2533274865494003;394:
> Since last update my game doesn’t start. Anyone know this problem?
The flight has now concluded so all builds are inaccessible and flight keys revoked
Hello Everyone,
My comment is a bit late but i hope it gets through. So I had a couple issues when playing the Campaign flight. At first I had some major ones where it would load but after a update it did.Later on however I noticed mainly in the Lightrifle would have some of its graphics out of place if I held the rifle when I loaded a save game.The issue basically was objects like the scope being placed away from the gun and would just be floating in the air.Another issue I had was that the voice tracks and the background music would sometimes cut out(leaving only the main sound effects) and play catchup later causing them both to play super fast when they eventually decided to play.Other than that the build worked fine, I didnt get a chance to finish as I just saw the email saying the flight ended today.
If they could support natively steam input API, it would make controller customisation way better. It would show the right button prompt on which controller you are using
Here’s a link to a video showing a game that supports steam input API.
It works with all controllers and each of their individual functions
The collection doesn’t work when using a mouse & keyboard and gamepad at the same time. I want them to work at the same time for better gyro aiming. Steam input allows you to use the gyroscope on a switch pro controller, ps4 controller and steam controller. I could bind mouse-like joystick to the gyro, but binding the gyro to the mouse gives better results for aiming compared to bnding it to mouse-like gyro Also, changing the volume causes the the player to stop moving when using a controller
Link to a video showing what gyro aiming is
I would love to turn off th aim assist when using a controller. Yes, I know some players need it. But I use gyro aiming, and I feel like I have too much of an advantage when using a controller. I do prefer using gyro aiming, but I feel like it would be more fair if the aim assist was turned off. Just giving us the option would be great
This applies to every gamein the collection
Link to a video showing what gyro aiming is
Story was good , cuts scenes, cinematics were outstanding, game play in campaign was fluid no issues , had every thing turned up to the max and unlimited framerate with v synch off , No issues to report on video . played through campaign several times was performing well over 590 fps @1080p with evga 2080 super ,
had one experience when fight was updated current progress was borked , saved game progress would not load gave critical error .
just had to re start the mission entirely in order to play thru .
the sound , environmental and such could be improved , have 7.1 surround , some maps i feel didnt utilize its capability .
Thank you for this opportunity was great
In response to the HALO 4 Flight -
Issues known: The enemy tends to be sluggish sometimes when engaging them, along with known hits weren’t registered (Req Level) I was able to play a few hours of the flight but also noticed that the FPS were actually really good at certain points of the game.
PC build:
MSI Aegis 3 Plus 8th
Granite I’m running a 1070TI in my system, I’ll have to upgrade in the future to unlock the full potential of this release.