Halo 4 Flag... Just Doesn't Work

Playing a game of CTF against a competent team in Halo 4 is… excruciating.


Firstly, we have the painfully long flag reset times. This, I would venture to say, is an understandable mistake on 343’s part. Most mediocre players will spend 95% of their time in a flag game running at the opposing flag and trying to pick it up, however what 343 did not understand is that this should not work against a competent team, EVER. I’ve played teams in Halo 4 who simply run at our flag and move it several feet before dying… until it is all the way across the map. Such laughably awful strategies should not be rewarded, and it is frustrating to watch when they are. Halving the flag reset time would solve this problem.

Next we have… ugh the boltshot. I’ve been playing since the release of Halo CE and the boltshot has my vote for the most poorly implemented feature in any Halo game. The weapon itself isn’t bad, but starting with a gun that overpowers a shotgun (a power weapon) 80% of the time is… mind-blowingly stupid. That gun (along with another error I will mention later) allows a team to make their base impenetrable on maps such as Solace or Adrift.

Compounding the boltshot problem is the distinct lack of power weapons on any map in CTF. I played a game of CTF the other day in which a single SAW was all that dropped during the entire 15 minute game. It’s like 343 implemented ordnance drops… and then forgot slayer wasn’t the only playlist. How on Earth is anyone supposed to break a base set-up (consisting of boltshots) without a power weapon? And I’m not talking about this random drop nonsense. There needs to be time-able weapons on the map so that a defending base set-up can actually be overcome.


CTF used to be one of my favorite game types and it stands, at this point in time, as the victim of a massacre. These are not a problems that casual, or mediocre player would necessarily be aware of, but they need to be fixed, purely because it will lead to a smoother, less aggravating gaming experience for everyone.

While I agree the boltshot is more than a bit game ruining (which is a discussion for another thread) and to a certain extent the DMR on larger maps; I think the main problem with flag is how rewarding the game currently is for passive defense. 343 could fix CTF by rewarding “active” defense (best defense is a good offense sort of play) which would lead to far more enjoyable, intense, and challenging games by possibly implementing some of the following things.

  1. Increase respawn times. This was when the people you just boltshotted respawn with frags finally murder you they can take advantage of your long death and capture the flag. This would punish passive play in the base because dying so close to the base doesn’t stall the player who murdered you from taking advantage of the situation before you respawn. This would promote a more “active” defense by defending more mid map allowing you to respawn before they can get to your flag.

  2. Move spawns outside of the flag area when the enemy is in the flag area. This would again punish a passive defense by removing reinforcements from the immediate area.

  3. Move the flags to a much more reachable or hard to defend area of the base. Again if you are projecting a good deal of force mid map or at their base this is again not much of a problem. However, if you are playing passively you will be punished. Examples of this would be pretty map specific but I imagine putting Solace’s flag below each teams sniper platform or Adrift’s flags at each team’s dual steam catapults would punish a passive team very quickly.

My two cents.

I feel that you should be able to return the flag, or the flag respawn timer shortened slightly.