Halo 4 Fixed That Are Needed Immediately

Game Announcements (Multikills, Sprees, etc.) Are Not Made In Theatre Clips
-When you create a clip from a full film, the announcer no longer is audible.

Lack of Precision Forge Controls
-Reach’s Forge controls allowed players to move objects slower and more precisely when holding in the Left Analog Stick. Additionally, players were able to zoom in on objects with the Right Stick to get a better handling of their precision movements. These controls have been removed without explanation.

"X" Waypoint for Dead Teammates No Longer Exists
-Another feature that has been removed without explanation.

To Tell if Your Teammate is Shooting or Receiving Shots
-Another feature that has been removed without explanation

Grifball “Ball Arm Time” Is Bugged
-Setting the Arm Time to any other setting than Instant does not actually change the Arm Time.

Geometry Holes on Ragnarok
-Holes have been found in the geometry of Ragnarok, most notably in the rock slabs to the left of the “beachside” base and on top of the bases.

Lack of Party Indicators In Matchmaking
-Another feature that has been removed without explanation.

Party Details Tell Significantly Less Details in Halo 4
-Another feature that has been removed without explanation.

Setting Ammo Count for Battery-Based Weapons Does Nothing
-Changing Ammo Count for batter-based weapons hasn’t had an effect every since Forge was introduced in Halo 3. Surprising to see this bug make its way into another game.

Weapons De-spawning Too Quickly If Not An Ordnance Weapon
-Players have noticed that weapons are despawning at a ridiculously quick rate after they have been dropped in comparison to past Halo games. This makes drop-spawning weapons (which creates static weapon spawns) a very inefficient method to spawning weapons.

Ability To Drop Flag
-Baffled as to why this was removed. Doesn’t make much sense to me

Games Beginning With No Players On Opposing Team
-Games will somtimes begin with no players on one of the teams. This usually occurs when an entire team backs out after a game or the game after a game has ended because the entire team quit out. This bug is costing players Double XP games.

Autoaim for BR needs to be increased or Autoaim for DMR needs to be decreased
-The DMR is much better than the BR just because of this sole reason. The BR is terrible long range. I’m not sure if they designed it this way on purpose but its a real problem in terms of the “DMR vs. BR” debate.

Alphabetical Order For Active Rosters
-Really confusing when you try to look for specific players through your Active Roster. Essentially forces you to just scroll through the entire Active Roster to find players.

Inability To Change Vote In Pregame Lobby
-Another feature that was removed without explanation

Tactical and Support Packages Earned Through Specializations Are Not Options In Custom Games
-It seems very unneccesarry for these to not be included as options in custom games. It almost seems as if this was an oversight.

Cannot Change Max Player Count of Lobby Once a Player Joins
-Very annoying bug. Requires the leader to leave the party and make a new one to set a new Max Player Count.

Just stuff I think needs to be fixed/changed ASAP in the new title update

A very long list!

As for team mates receiving shots, their team indicator changes to a sort of flashing purple indicator in Matchmaking. When they die they leave an X on the radar (but I suppose you are right about it not appearing above their body).

I wouldn’t fuss too much about this stuff, life is too short.

I think another entry for your list should be: The Evadey Jumppack is pretty useless (only sends you about a metre and you have a bit of a delay following the animation) and needs a range buff in regular modes (not in Flood).

They actually explained why they changed ctf. But for the most part, I agree with most of this post. In my opinion, the major things we would like would be the “x” on death, the flood gametype needs to be more balanced (as of now, the flood can easily use thrusters and swing at the same time, giving an unfair advantage to the flood, resulting in an easy kill or both players die.), initial flood sometimes spawn as Spartans with assault rifles, when a new host is picked in a dominion match, score and objective can become disabled. But that’s just a few things.

Oh, and I would also immensely appreciate vehicles being harder to kill. It is way too easy to kill people driving a warthog or gunning in one. A warthog is supposed to be a great weapon and effective flag carrier great if you have a good driver and gunner, but I am consistently finding that I get shot out of the hog too easily. The warthog’s gun also kills people too slow, in my opinion.

100% agreed with OP.

Very disappointed in thruster pack. I don’t understand why you only move 3 inches?

You NEED to be able to boost as far as you do in the campaign, otherwise its useless.

Agreed with all of the above, but the 2 major ones that need to be fixed are the X above the body and the Weapon Respawn times on drops. These are very frustrating gameplay aspects.

Thrustpack is great for alternative melee, if opponents shields are down. Good call of the X, was saying on my X when friend pointed that out, needs fixed.

I think the biggest problem for me is getting a good connection there should a option to change search like in reach or h3, for the past 24 hrs I always seem to get players from other countries thus getting shocking laggy games

and what is with zooming out when hit (dmr,br,sniper)???

The game announcment audibile being disabled in Theater actually makes it easier to make Machinima.

Great post.

> Setting Ammo Count for Battery-Based Weapons Does Nothing
> -Changing Ammo Count for batter-based weapons hasn’t had an effect every since Forge was introduced in Halo 3. Surprising to see this bug make its way into another game.

I think this is by design.

When you change the “Weapons on Map” setting, it will usually transform certain weapons in a predictable manner. Reach, for example, turns Grenade Launchers into Concussion Rifles when you set Weapons on Map to Covenant Only. So the idea here is that you’d set Spare Clips on a battery-based weapon, to handle the case where it’s transformed into an equivalent ammo-based weapon.

My nat was not working proprly but by folling the instuchans on http://support.xbox.com/en-US/xbox-live/connecting/nat-type-strict and it is working now. I dont Know wether it fixed it but its working now.

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All very valid points have wondered why some of these were taken out without any type of explanation are they cheap? I dont know to me they werent but well see 343 what ya going to do?

Agreedm I noticed all of these except the grifball one and the thing on Ragnarock. One thing though, they explained about the change to CTF, which works fine, but there should be an option to turn it off in customs. A classic objective hopper would be nice too :slight_smile:

> “X” Waypoint for Dead Teammates No Longer Exists
> -Another feature that has been removed without explanation.

? I’ve seen it in there, I don’t know why you haven’t.

> Geometry Holes on Ragnarok
> -Holes have been found in the geometry of Ragnarok, most notably in the rock slabs to the left of the “beachside” base and on top of the bases.

o_O never knew that.

> Ability To Drop Flag
> -Baffled as to why this was removed. Doesn’t make much sense to me

Not this nonsense again. Funny how many people complain about this but I hardly see people play objective-based games, let alone CTF.

> Inability To Change Vote In Pregame Lobby
> -Another feature that was removed without explanation

I’m glad they removed that. Got annyoing when dumb little kids would go back and spam their votes just to be trolls, now they are set and it should stay that way.

Also, I believe dedicated servers need to be added back. The lag in some games is horrendous, it’s like Halo 3 lag. I may have not liked Reach, but it least it was a smooth experience.

All the rest I left out were legitimate concerns IMO.

I agree with most of those things too. Put the red x back so you can see your dead team mates.

Also the radar system is crap, the Reach radar was more effective. I could tell a lot easier where people were and what their elevation was on Reach because there were three different colors and two completely different shapes.

The tiny tiny little itsy bitzy arrows that go either up or down on the bottom or top of a little diamond are not distinct enough to tell if someone is above or below you. I have a 42 inch TV and those diamonds are still too small for me to be able to glance at my radar and know what is going on. Reach had a wonderful radar I don’t know why 343 changed that wonderful design for this trash for radar.

Also Instant Spawn needs to go!

You are damn right about the radar it feels so weird and less instinctive then reach. You have to drop your eyes long second to finally… get shot in the face

I agree with the X for dead team mates. Wep despawn rates need to be changed for sure! BR needs a range buff, or DMR needs a range nerf… people out sniping me cross map

but the mini map? r u kidding? its fine! i play on a 24inch and have no issues knowing if there above or below, My kindergarten teacher taught me how to differentiate between my shapes :wink: