Halo 4 Failed? Why?

Hey guys, so i have decided to pay a visit to Halo Waypoint forums and i read a lot of people say that Halo 4 fail, failed, is a failure.

But … Why? I don´t understand, why Halo 4 failed? I personally like it except its horrifyingly fast multiplayer ( which is not entirely my type)

So… in few sentences… Why does the Halo 4 failed?

If they like it less than CE/2/3 then the game is “broken”/“failed”…

Because the population is low. Many people(At least on here) think that it’s a failure because of that. I kinda like the game though and I’m very happy with all developer support from 343i :slight_smile:

This explains everything.
and this

I find I’m reading far too many posts from people who just complain and keep referencing CoD for god sakes. I think the Halo community needs to start talking about little tweaks that could make the game more competitively playable, fun and such… Because a game is nothing without a supportive community!

Sorry if this sounds cheesy but personally I think it’s the community that’s the problem not the game.

Halo and Call of Duty are both very successful FPS franchises and I enjoy them both. However, they are both successful for different reasons. Even though they’re both in the FPS genre, they have very different gameplay styles.

The gameplay that was established in Halo, Halo 2, and Halo 3 is that everyone starts out on equal footing at spawn: same weapons, same abilities, same health/shield regeneration. Any additional abilities, like Overshield, Active Camo, shotgun, Rocket Launcher, etc. were on the map and had to be fought over to obtain. This encouraged teamwork, communication, and strategy. Halo 4 broke that when it tried to make Halo more like Call of Duty by adding personal ordnance (killstreaks), unlockable weapons/customizable loadouts, and perks. They are fun and seem like cool ideas, but they add such an element of randomness and unplanability (yes, I know that’s not a word) to the game. Personal Ordnance adds too many power weapons to the map, and they’re freely given, not earned through teamwork and strategy. With the addition of perks, the winner and loser of a battle in a match is decided by who has the most appropriate perk in that particular engagement, not by strategy and outmaneuvering.

The strategy and teamwork of Halo has disappeared with Infinity settings. That’s why I only play in non-Infinity playlists, like Team Doubles (Doubles Pro), Team Snipers, SWAT, and Team Throwdown.

If you like Infinity settings, cool. I don’t think 343i should get rid of it necessarily, but I will tell you this: Halo 4 had the best first-day sales of any Halo game, yet its daily population after only one month is the worst. Obviously, the hype and expectation was more than there, but Halo 4 didn’t deliver.

As for “little tweaks,” what Halo needs is the Infinity settings moved to a small section of gameplay (like Flood, taking up only one playlist), or removed altogether. If 343i can do that with the next Halo, it may be able to bring back some of the ± 350k players it lost.

Simple:

They changed an ARENA shooter (Halo) into a Class Based Shooter.

People liked Halo’s original Arena style, but 343I decided to alter the essence of the game.

Add to that the fact that they took out tons of features previous installments had, and added a couple of… not so good ones and you have a game that the original fans don’t appreciate.

I’d like to add that I don’t think the blame lies squarely on 343i. Bungie started down this road with Halo: Reach by adding in Loadouts and Armor Abilities. 343i’s mistake was continuing in it and taking it too far.

One of Halo 4’s biggest problems (especially in the beginning) was the unbelievably bad network conditions. Throw in a game that was shipped incomplete (missing gametypes) and you get what we got, a population drop that was staggering.

That being said, Halo 4 was a success sales wise and is defiantly a better game today then when it was released. If however 343 does that again, they will have caused serious harm to the franchise for years to come.

The next game better be stellar and complete upon shipping, anything less and I would expect a few people to lose their jobs.

> Simple:
>
> They changed an ARENA shooter (Halo) into a Class Based Shooter.
>
> People liked Halo’s original Arena style, but <mark>343I</mark> decided to alter the essence of the game.

You mean Bungie?

Halo 4 failed to me due to a boring experience in matchmaking. Not having a ranked and a social playlist made things very dull. Games are much less fun now.

> You mean Bungie?

Pretty much this. Bungie started it with loadouts and armor abilities in Reach, and then 343 just continued the trend with perks and ordinance in Halo 4.

> 343i’s mistake was continuing in it and taking it too far.

Took the words right off my keyboard.

> If they like it less than CE/2/3 then the game is “broken”/“failed”…

Exactly.

And this doesn’t just apply to Halo actually. I think videogame fans in general Yoink allot about the “failure” of each new game in there respective franchise.

> > Simple:
> >
> > They changed an ARENA shooter (Halo) into a Class Based Shooter.
> >
> > People liked Halo’s original Arena style, but <mark>343I</mark> decided to alter the essence of the game.
>
> You mean Bungie?

Bungie started it YES and people demanded Halo to be back to its roots, 343I decided to ignore that and changed the game EVEN FURTHER straying even further away from the Halo essence so yes both companies are at fault for the current state of Halo.

> Hey guys, so i have decided to pay a visit to Halo Waypoint forums and i read a lot of people say that Halo 4 fail, failed, is a failure.
>
> But … Why? I don´t understand, why Halo 4 failed? I personally like it except its horrifyingly fast multiplayer ( which is not entirely my type)
>
> So… in few sentences… Why does the Halo 4 failed?

Because in short 343i didn’t want to make a Halo game but wanted to make something else, call it Halo. What they made had a story similar to Halo but the gameplay was nothing like any proper Halo game’s.

> > If they like it less than CE/2/3 then the game is “broken”/“failed”…
>
> Exactly.
>
> And this doesn’t just apply to Halo actually. I think videogame fans in general Yoink allot about the “failure” of each new game in there respective franchise.

If you welcome Halo 4, that’s cool–more power to you. But don’t think that anyone who doesn’t agree with you is just whining for no good reason. There’s always a remnant that stays with an old game when a new one comes out, but the mass majority usually move to the new one. However, look at statistics:

Halo 2 first day sales: $125 million
Halo 2 unique online players in a day after one year: about 750k

Halo 3 first day sales: $170 million
Halo 3 unique online players in a day after one year: about 1 million

Halo: Reach first day sales: $200 million
Halo: Reach unique online players in a day after one year: about 600k

Halo 4 first day sales: $220 million
Halo 4 unique online players in day after 8 months: about 50k

Notice the sharp decline in the ratio of sales to unique players after Halo 3?

> > > Simple:
> > >
> > > They changed an ARENA shooter (Halo) into a Class Based Shooter.
> > >
> > > People liked Halo’s original Arena style, but <mark>343I</mark> decided to alter the essence of the game.
> >
> > You mean Bungie?
>
> Bungie started it YES and people demanded Halo to be back to its roots, 343I decided to ignore that and changed the game EVEN FURTHER straying even further away from the Halo essence so yes both companies are at fault for the current state of Halo.

Oh yeah, and Bungie added those features but kept them retaining the Arena Style with everyone being able to access them at the start. 343 decided to keep those features, and expand upon them in a CoDish fashion, so you can’t blame Bungie.

Halo 4 isn’t a failure but it has a very low replay ability factor to it. In Reach I could play for hours however in Halo 4 I get bored after 3 games or just stop playing because the randomness in the game screws me over. I do love Halo 4 though.

Well im kinda surprised that basically game doesnt have enough population?

Well afaik , Halo 3 was a game of decade, sold tons of xboxes in the month of its release ( around 1 milion, though ordinary sales month is around 120-160K) . But now when i tried to play Halo 3 MP I could have barely counted 2000 people. But Halo4 has infinitely more people, only as i use to see on Big Team Slayer is around 3-4 K of people.

Halo4 has great but hard campaign to me (propably its the controller since im PC gamer), people say its almost best campaign in the series.
Multiplayer… Well i haven´t played Reach yet, so i cant say a word about this.
But my problem of multiplayer is that its fast. I need to put a lot of energy and concentration to get some decent score, and im tired after few games. I am kinda sad about fact that many people compare this game to COD. Oh god are you all that stupid? Maybe MP got a taste of COD-dish style, but how can you … No , no.

If any Halo game is not immediately including every single feature the one before it had, and exactly what people had in their minds, AND not #1 on XBL Activity charts immediately…

…then it’s considered a failure.

This is what many people on Waypoint think, and this is why you can’t please everyone because if there is just one little tiny thing wrong, they flood the forums and go crazy.