PART ONE
Skill Gap:
Those who post about Skill Gap and, write about how it has lessened in Halo 4, are wrong, IMO.There are two types of fact to consider.
The first is the technical facts that the group above write about. On face value, much of what they write about is correct. I have no dispute with the technical facts presented by them. One can, however, either agree with the changes called for or disagree. Essentially, skill gap is where a particular weapon should be difficult to use and master and only the very best (skilled) players (very extreme small group) should do so and the rest of the Halo players (the vast majority) be owned (destroyed/killed) by the said players
The second set of facts is the evidence of the skill levels of players in Halo 4. It is this set of facts that show, that despite what ever the technical facts about particular weapons or bullet/shot mechanics might be, that the skill gap is wider in Halo 4 than any other Halo title as far as MM is concerned.
The facts is the evidence available on Waypoint and, at the end of every single match, which can be viewed in the Carnage Report as well as each players Service Record. I have played over 6000 Halo 4 MM games and, after every single match I look at the post game stats and the Carnage Report.
Game after game, if one view the stats/carnage report, two facts emerge.
First, the majority of players go negative in each game; if one looks at each players in-game tabbed Service Record, one would find that the vast majority of players have more deaths than kills over their Halo 4 career (ie negative KDs). On the other hand, those who have positive KDs, the simple fact is that takes a degree of skill. Therefore, we do see a skill gap between those with negative and positive KDs.
Secondly, you will find that with the majority of people with negative KDs and, even some with positive KDs, that when you look at the carnage report of each individual, that is, the Medals earned, it is obvious that the majority do not use power weapons effectively. If most players are lucky enough, they might get one kill with a Railgun, or one or two kills with the Fuel Rod Canon and so on and so forth. On the other hand, the smallish group of Halo veteran players with skill, who largely speak about skill gap, might instead have three or four kills with the Railgun or 10 or more kills with the Fuel Rod Canon; that takes skill and thus there is a skill gap.
Based on the above facts, Halo 4 has a higher skill gap than past Halo MM titles. This is based upon the fact that it is Halo veterans who have a high degree of skill coming into Halo 4 (and new players who bring good shooter MM skills from other games to Halo) that do very well and dominate in games. It is because of their skill/abilities that they can take the toys provided to us in Halo 4 and dominate more than they did in prior Halo MM titles. Because they dominate more in Halo 4, they state that the game is easier. For this very small group of players, Halo 4 is very easy for them and that is why they want the weapons to be made more difficult to use, to create a skill gap that in fact already exists, based on the majority of people having negative KDs and inability to use the so-called easy weapons more effectively.
The average gamer has changed since the days of Halo 3. Back then, there as very little competition in terms of other Ranked games/good shooters. In a way then, Halo 3 MM was a novelty, something new and as there was very little else to play, the game had huge numbers and numbers that lasted for some time. In 2013, there are hundreds and hundreds of games to play. People buy a new game, play it for a very short while and move onto the next game. These numbers will move onto a new game even more quickly if the current game in the tray (ie Halo 4) is too hard. Halo 4 is very hard for most players to do well at! Hence why the playing population is small!
Despite all the weapons in Halo 4, and AAs, ODs and map pickups, it is only the Halo veteran who has a degree of skill and experience (or some new player with a skill set from other shooters), which does well at Halo 4; they simply dominate each (most) games and thus say it is easy. But, the facts show otherwise, the game is not easy for the majority as the skill of these veterans ensure that lesser players have little to no chance; the skill gap!
The weapon tweaks will actually increase the already large skill go even further and, IMO, cause the population to drastically decrease. For the vast majority, Halo 4 is already hard and the tweaks to weapons will make it almost impossible to bear.
Ranks
With little to no competition to Halo 3, ranks too were a new thing and a novelty for most, serious stuff for others. However, removing ones rose tinted glasses, the fact is that Halo 3 ranking was a failed experiment. Fact is something new was attempted with Arena ranks in Halo Reach which also failed and was very low in population numbers. Fact is CSR was never going to work for Halo 4 either. There should be no ranking system as it is not what the majority wants anymore, as the facts show; Team Throwdown and Team Objective population! Social play lists and game modes is all that the vast majority care about and, the facts show that the new style of Halo is what was preferred since day one until this very post; not ranks (nor weapon mechanics and skill gap).
The same people, that very small group of Halo veterans that seek a skill gap which will but drive the final nail in Halo 4’s coffin (due to their demanded weapon tweaks being made), is the same small group that cares about ranks.