> > my Coca-Cola can also resembles my Sprite can.
> >
> > WHAT COULD IT MEAN!?
>
> So, all game disc share heavy resemblence, but im talking about the “taste”, and these parts “taste” similar.
>
> Look it up on Youtube
That was later into the campaign, from what I can tell, it wasn’t the second level.
That was just one part of the campaign, theres dark deserts, brightened deserts, the borken aft section of the UNSC Forward Unto Dawn, and volcanic areas, among others.
Theres third person driving, so the assissenation view has no relevance.
> 3. That was just one part of the campaign, theres dark deserts, brightened deserts, the borken aft section of the UNSC Forward Unto Dawn, and volcanic areas, among others.
> 5. Theres third person driving, so the assissenation view has no relevance.
You people do realize that everything in our world is based off of something which is already established right? Things don’t just appear, everything is inspired by that which is already there.
> 1. The character you play as woke up from cryosleep and escapes his ship crashing on an unknown planet.
>
> 2. Once on the ground he proceeds to the crashsite of the ship.
>
> 3. He treks through dense, lush, linear jungles.
>
> 4. He briefly engages his original enemies (enemy soliders/Covenant) before they are suprisingly killed by a new enemy (Dinosaurs/Prometheans)
>
> 5 . It is an FPS, but if you assasinate someone with a knife, you break into a Third-Person animation.
>
> 6. There is a gun that fires blue laser like projectiles, that also overheats when used without rest.
>
> 7. There are glowing orange sticky grenades in Turok.
I don’t know where you got the orange sticky grenades from, but most of what you just wrote could also describe Halo CE, along with a -Yoink–load of other games
> 2. That was later into the campaign, from what I can tell, it wasn’t the second level.
> 3. That was just one part of the campaign, theres dark deserts, brightened deserts, the borken aft section of the UNSC Forward Unto Dawn, and volcanic areas, among others.
> 5. Theres third person driving, so the assissenation view has no relevance.
> 6. Those have been in all Halo games.
Level dont matter.
The Volcanic levels with the dark volcanic rock look strikingly similar.
So, earlier Turoks had third person dinosaur riding.
> > 2. That was later into the campaign, from what I can tell, it wasn’t the second level.
> > 3. That was just one part of the campaign, theres dark deserts, brightened deserts, the borken aft section of the UNSC Forward Unto Dawn, and volcanic areas, among others.
> > 5. Theres third person driving, so the assissenation view has no relevance.
> > 6. Those have been in all Halo games.
>
> 2. Level dont matter.
> 3. The Volcanic levels with the dark volcanic rock look strikingly similar.
> 5. So, earlier Turoks had third person dinosaur riding.
> 6. Halo Wars?
If you looked closely, you could see the elites still had that weapon.
> > So two FPS games share certain similarities, I fail to see how any of that diminishes Halo 4 in any way.
>
> I never said anywhere that it diminishes Halo 4. Im just pointing out similiarities.
>
> You know what they say about people who assume things…
No, I don’t know what they say about people who assume things. Could you clear that up for me?
In plus, the way you were talking seemed like you were inferring that Halo 4 was copying Turok, and therefore wasn’t being original.
> 1. The character you play as woke up from cryosleep and escapes his ship crashing on an unknown planet.
>
> 2. Once on the ground he proceeds to the crashsite of the ship.
>
> 3. He treks through dense, lush, linear jungles.
>
> 4. He briefly engages his original enemies (enemy soliders/Covenant) before they are suprisingly killed by a new enemy (Dinosaurs/Prometheans)
>
> 5 . It is an FPS, but if you assasinate someone with a knife, you break into a Third-Person animation.
>
> 6. There is a gun that fires blue laser like projectiles, that also overheats when used without rest.
>
> 7. There are glowing orange sticky grenades in Turok.
That is such a generalized and cliched sentence that it’s not directly applicable to Turok.
Why wouldn’t he? Again, not directly applicable.
That’s just a setting… Turok can’t OWN FPS’s with levels in jungles.
That’s a clever way of revealing Prometheans. It’s symbolic of the transition from one trilogy to another and one of the few things I like that 343 have done so far.