Since the Master Chief could do this in Halo 3 why not Halo 4?
Do you think 343 will put duel wielding in Halo 4?
I cant think of any reason why it wouldn’t be, i don’t know why it wasn’t in reach honestly
Dual*
And i’d quite like to see this too. As well as a more diverse range of dual wieldable weapons that compliment each other. The majority of dual wieldable weapons in Halo 3 were just different variations of SMG’s (Dual wieldable spikers, Plasma rifles, SMG’s). They were essentially, the same guns.
> Since the Master Chief could do this in Halo 3 why not Halo 4?
> Do you think 343 will put duel wielding in Halo 4?
Would love to have Halo 4 with Dual weapons. The scarab battle in Halo 2 with dual weapons made my day! Heck, I might just replay that moment on Halo 2 for the sake of it.
343 commented at Halo PAX that they wanted us to feel more like a Spartan 2 than ever, if that’s so then I sincerely hope that means they’ll let us dual wield all sorts of weaponry. Multiplayer though I’d prefer it if they kept it like in Halo 3 because the needler is -Yoinking!-’ OP.
The only reason I don’t like dual weilding is because they make the Plasma Rifle ridiculously weak to compensate for it. If they just kept it as powerful, or almost as powerful as its been in the games where it can’t be dual-wielded, then I’m all for it.
> The only reason I don’t like dual weilding is because they make the Plasma Rifle ridiculously weak to compensate for it. If they just kept it as powerful, or almost as powerful as its been in the games where it can’t be dual-wielded, then I’m all for it.
The plasma rifle was ridiculously weak in halo reach too unfortunately. It ate its way through shields like a beast but was terrible on unshielded opponents.
Dual-wielding in Halo 4 will be tricky. It shouldn’t work like it did in Halo 2 or Halo 3, because it was too useful in Halo 2 and useless in Halo 3.
The main issue is that dual-wielding was designed to be a power boost; you fire two weapons at the same target, so obviously they should do more damage, right? Then the compensation became “okay, but it’s harder to aim.” All this accomplished was pushing all dual-wielding into the same zone as shotguns. By the time Halo 3 rolled around and the shotgun no longer sucked, this was a problem; there were few practical reasons to use dual-wielding over a shotgun.
If this were a PS3 Move or Wii game, dual-wielding would be simple enough, I suppose. You’d make it so that the “nunchuck” was used to aim the second weapon while the mainhand controller still aimed the first. But so long as Halo is tied to the controller, that’s not really an option (even if there was Kinect integration). Maybe the reticles would be separate but adjacent on your screen? That way you could hypothetically aim both at a guy, but it’s harder to. But is that useful at all otherwise? I suppose it isn’t. Maybe the reticles could drift on their own, on your screen? That way you could fire at two people? That seems a bit sucky from a gameplay standing.
It’s tricky.
> I cant think of any reason why it wouldn’t be, i don’t know why it wasn’t in reach honestly
Because there weren’t enough weapons though, if they do it right I would be fine with it. I used to fight it, now I have given up.
Dual wielding is something many people associate with Halo, true, but the main problem is balancing all the possible gun-combinations. Pistol + plasma pistol = OP? Needler + SMG = bad?
What about the times you got only a single weapon, it still got to be good enough to dish out some damage…
A major problem with all Halos has been the lack of weapon balance, get a BR/DMR + any power weapon you can find and you’re good. They will work fine for cqc, mid, even long range, why ever bother with something else?
I hope Halo 4 has balanced weapons, where an AR will beat a DMR in close-mid, at least be the weapon of choice. Where a DMR/BR will be good at long range, but fire slow so that you got to aim, not spam, and still got to fear the sniper etc.
Adding duals to the lot makes it even harder, but then again it all comes down to if they’re up for the challenge ^^
Homefront for example had just 12-ish guns, but they were perfectly balanced (or close to) and made gameplay take more skill then any competitor. I hope to see taht in Halo, more then 1 good gun…
Makes no difference to me. I liked it in 2 and 3, but didn’t really miss it on ODST and Reach. Whatever choice they make, I won’t mind.