Halo 4 doesn't excite me at all.

Granted, I am obviously making judgments before seeing most/all of these, but so far:

Things that sound good to me:

  1. Armor lock gone. Well, we can all be thankful for that.

  2. Player spawns are instant but not instant in objective games. Makes sense.

  3. Elites not playable in multiplayer. Thank goodness.

  4. Faster movement, gameplay, strafe effective again & larger jump height. Yessss…

Things that sound like crap to me:

  1. Rail gun: This works for games like Red Faction, but just sounds like crap for Halo.

  2. Removal of Firefight. What for? It was fun. Why not just improve upon it instead of removing it?

  3. No 1-50. The general consensus with the people I know loved this is in the previous Halo’s. It gave the hardcore gamer something to play for, rather than a meaningless rank that is achieved after playing for so long. Again, quit catering to the noob.

  4. Assassinations. Stupid. I’d like some justification for this, particularly from a 343 employee. It slows down gameplay and makes you vulnerable to nearby enemies.

  5. Dynamic random map spawns. Wait, what? This doesn’t make any sense in the way it is explained. It’s not completely random, but is predictable? How do you figure? To what extent is it predictable and to what extent is it random? Which weapon spawns are fixed and which are dynamic? This is along the lines, of, “if it ain’t broke…”

  6. Loadouts/Spartan point progression system. Again, no. Quit trying to turn it into another game. Leave the entire weapon customization bit out of Halo. Stupid, stupid, stupid.

  7. Armor abilities. Again, no. If you’re going to include this, can’t you put this in a single playlist by itself? It’s stupid. If you’re going to include powerups at all (such as camo), put them on the map to reinforce map control and to enhance strategy.

The rest I am more or less neutral on, or waiting for more information.

I realize that this will come off like a rant, but I’m hoping people can argue some of these points that I’ve made and give reasons for why I am wrong.

> 1. Rail gun: This works for games like Red Faction, but just sounds like crap for Halo.

We don’t know how the rail gun works in Halo 4. Why do you assume its like the one with Red Faction? Baseless assumption is baseless.

> 2. Removal of Firefight. What for? It was fun. Why not just improve upon it instead of removing it?

FF became boring in Reach. It became more about how much things you can blow up with a FRG/Rocket Launcher and less about surviving (like ODSTs).

Spartan Ops is going to have more diversity in it’s objectives beyond a horde mode and is going to much more story driven. Those two facts alone make it better than FF; actually it’s an evolution of the idea.

> 3. No 1-50. The general consensus with the people I know loved this is in the previous Halo’s. It gave the hardcore gamer something to play for, rather than a meaningless rank that is achieved after playing for so long. Again, quit catering to the noob.

You failed to mention that The Arena system isn’t coming back either and while i am all for rank over what ever the hell Reach was doing with progressions system, we re told (via Neo Gaf) that we are getting an entirely new system that’s neither 1-50 or The Arena.

> 4. Assassinations. Stupid. I’d like some justification for this, particularly from a 343 employee. It slows down gameplay and makes you vulnerable to nearby enemies.

I honestly don’t care for this feature too much. It’s cool at first but it just makes people complain about yoinks too much. Cool for screen shots though.

> 5. Dynamic random map spawns. Wait, what? This doesn’t make any sense in the way it is explained. It’s not completely random, but is predictable? How do you figure? To what extent is it predictable and to what extent is it random? Which weapon spawns are fixed and which are dynamic? This is along the lines, of, “if it ain’t broke…”

You are talking about the ordnance drops? What we have been told is that the power weapons will spawn on the map at the start of the match like we’ve known in past Halos. Once those weapons are used and picked up, the game will cycle randomly THROUGH predetermined spots on the map.

Think King of the Hill for power weapons and you have a good idea.

> 6. Loadouts/Spartan point progression system. Again, no. Quit trying to turn it into another game. Leave the entire weapon customization bit out of Halo. Stupid, stupid, stupid.

Weapon customization is just limited to selecting weapons; not choosing it’s scopes, under barrels, noob toobs etc. A progression system alone is horrible but alongside a ranking system it’s tolerable.

Weapon skins are in but while that maybe be a useless feature, it is one that doesn’t bring imbalance to the guns as it affects only the look. Not the function.

> 7. Armor abilities. Again, no. If you’re going to include this, can’t you put this in a single playlist by itself? It’s stupid. If you’re going to include powerups at all (such as camo), put them on the map to reinforce map control and to enhance strategy.

I agree that things like Camo and Jetpack NEED to be pickups regardless of how 343 balances them. However, having no Sprint or AAs will be general step back at this point and this will give the game less favorable reviews for taking things out rather than moving forward.

AAs are something i can do without but if that’s how the game has to be played, well…the best we can hope for is a good classic playlist and that vanilla Halo 4 is somewhat balanced.

The rest I am more or less neutral on, or waiting for more information.

I realize that this will come off like a rant, but I’m hoping people can argue some of these points that I’ve made and give reasons for why I am wrong.
[/quote]

agree with most everything. disagree with #3 about elites, but thats about it

Halo4 doesn’t interested me at all. But then again, neither did Reach.

When I first heard about Reach I thought, “Oh great, they’re gonna milk out another 3.5”. But after more videos of AAs, new weapons, vehicles, Forge, etc. I became excited and it’s now one of my favourite Halo games.

Halo4 hasn’t really shown me anything new, I’ll wait for those videos to come out. Even so, a lot of what’s been revealed is leaning towards my fear of “3.5” again.

Why do people always have to complain waaaahhhhhhhhhhhhh!!!

Not directed only at the OP but who cares so much that you are writing about it like it is the end of times.

I will admit I am not a huge multi-player but honestly I just get on for fun sometimes.

Aren’t there enough games and options for you to find something to play and just play and be happy.

Anyone who has been on B.neht since time began has to be so sick of post after post of the same exact complaints just written a different way and then followed by a post like mine asking what is so darn critical that it is being cried about so many times over and over.

It doesn’t matter if they gave us hotdog guns and ketch-up armor you are still going to fire that shhhit up and play it 24/7 till your thumb falls off just like myself.

Like your not especially if someone is shooting hotdogs at you :slight_smile: you may just bend over for them hahahaha just playin but common calm down.

Admit you will be happy and drive home faster than a speeding hotdog to slap your Halo 4 disc in and play all night till you are one of those dorks standing still because you fell asleep. Don’t you just love those guys/girls. You can’t tell if they are cheating or asleep. I say if you don’t move for more than 5 minutes you get booted for 1 hour.

I think 5 minutes is long enough for you to drain the vein on Dew.

> Halo4 doesn’t interested me at all. But then again, neither did Reach.
>
> When I first heard about Reach I thought, “Oh great, they’re gonna milk out another 3.5”. But after more videos of AAs, new weapons, vehicles, Forge, etc. I became excited and it’s not one of my favourite Halo games.
>
> Halo4 hasn’t really shown me anything new, I’ll wait for those videos to come out. Even so, a lot of what’s been revealed is leaning towards my fear of “3.5” again.

Agreed. But if there is one thing that I might say about myself, is I’m not following the multi-player side of Halo 4 unlike most people here on Waypoint. UNTIL 343 gives me some single-player gameplay, I’m keeping my expectations low. But that’s just me. Campaign is my biggest concern.

I AGREE 150% ^^^^^^

Firstly, Welcome to Waypoint. Go ahead and post in the Roll Call section when you get the chance please.

> Granted, I am obviously making judgments before seeing most/all of these, but so far:
>
> Things that sound good to me:
>
> 1. Armor lock gone. Well, we can all be thankful for that.
>
> 2. Player spawns are instant but not instant in objective games. Makes sense.
>
> 3. Elites not playable in multiplayer. Thank goodness.
>
> 4. Faster movement, gameplay, strafe effective again & larger jump height. Yessss…

I’m also happy about these things. Means competitive Halo is coming back, but you also forgot the epic BR is back with a vengeance.

> Things that sound like crap to me:
>
> 1. Rail gun: This works for games like Red Faction, but just sounds like crap for Halo.

I’ve never played Red Faction, so I have no idea how that works, but I’m sure 343 is tweaking it for Halo 4. We’ll see though.

> 2. Removal of Firefight. What for? It was fun. Why not just improve upon it instead of removing it?

Honestly, it is fun, but its an abuse section of the game. We all know the ban hammer isn’t perfect, but given the circumstances of relating firefight to campaign (and actually, Reach attempted to make this work in our favor as well, but its a grind battle system, not really meant to be telling a story anywhere) was a smart move. Why? We got to see where we would be fighting for prolonged combat scenario’s. If we didn’t know what we would be stepping into, we would have been CLUELESS about things, strategies, etc. (for those into firefight a lot). Either way, Spartan Op’s is sounding more and more fun as it’ll accomplish more to me and others.

> 3. No 1-50. The general consensus with the people I know loved this is in the previous Halo’s. It gave the hardcore gamer something to play for, rather than a meaningless rank that is achieved after playing for so long. Again, quit catering to the noob.

Actually, I don’t know if you missed it, but Frankie, a.k.a. Stinkles on neogaf, commented about this on neogaf. Here is a summary of his statements concerning 1-50.

> 4. Assassinations. Stupid. I’d like some justification for this, particularly from a 343 employee. It slows down gameplay and makes you vulnerable to nearby enemies.

You and I concur on this. But then again, if you are assassinating someone, your basically giving up everything for the chance to look good. I don’t agree to this in a competitive gametype at all.

> 5. Dynamic random map spawns. Wait, what? This doesn’t make any sense in the way it is explained. It’s not completely random, but is predictable? How do you figure? To what extent is it predictable and to what extent is it random? Which weapon spawns are fixed and which are dynamic? This is along the lines, of, “if it ain’t broke…”

This I can see why. They didn’t want competitive gamers always getting the drop on casual gamers. Some of the early complaints about CE’s sidewinder was the dynamic spawns automatically putting you cross map in the open most of the time if you died in X area. This normally resulted in a sniper bullet to your head as you have a pistol for 1,000+ yards target with a long range rifle. This also was a complaint on many of the pre-patch H2 maps, and H3 I think I only saw major complaints for it on Narrows as grenade + spawn trapping for all the spawns was common.

> 6. Loadouts/Spartan point progression system. Again, no. Quit trying to turn it into another game. Leave the entire weapon customization bit out of Halo. Stupid, stupid, stupid.

New thing. It’s a risky gamble for sure, but hey, its 343’s gamble.

> 7. Armor abilities. Again, no. If you’re going to include this, can’t you put this in a single playlist by itself? It’s stupid. If you’re going to include powerups at all (such as camo), put them on the map to reinforce map control and to enhance strategy.

Classic playlist is confirmed.

> The rest I am more or less neutral on, or waiting for more information.
>
> I realize that this will come off like a rant, but I’m hoping people can argue some of these points that I’ve made and give reasons for why I am wrong.

It’s not about being wrong. I’m actually thankful you were polite and respectful about it, its nice to meet someone who cares but doesn’t want to sling insults left and right/every sentence.

The AA’s in reach were just to powerful, which is why I feel 343 is nerfing them. They are nerfing the nades. And bringing back the battle rifle with hitscan. So far they are doing everything Veterans/Competitors want. They know and care about halo. Reach was all about $$$$$$ for bungie IMO.

I’m very excited for Halo 4.

While I agree that I am not excited for Halo 4, I don’t agree with actually quite a few reasonings:

Things you mentioned I am either also, or contradictorially glad to see:

1: Armour Lock disappearing - I can’t think of one good thing AL ever brought to the table, it was just a slew of BAD.

2: Faster/More movement oriented gameplay - Halo was always a game where how you move was extremely important, in Halo Reach, how you move means almost nothing.

3: Railgun - Firstly, you don’t even know how it will work. And secondly, Railguns were awesome in Quake, and if handled correctly I think they can be awesome in Halo 4. Halo already had several much larger scale railguns anyway, from the Gauss Cannon on a Hog, to the MAC cannons on several Ships and Orbital Platforms. It makes sense in the fiction.

4: Assassinations - The whole point of them is to allow you to humiliate your opponent. Granted for hardcore players there should be an option in the control menu to turn it off for you. But to be brutally honest, if you don’t want to Assassinate someone, DONT DO IT.

5: Dynamic Weapon Spawns - You don’t understand them. The way it works is that when a weapon is picked up, it’s next location is selected, and it’s new respawn timer is set. This appears on your HUD, so you can literally see where the Rockets will be next, and when they will be there. This promotes map movement, and allows inattentive players the ability to better know where and when an important weapon will be up.

6: Custom Loadouts/Progressive System - One major thing alot of people don’t understand is that not EVERYONE IN THE WORLD prefers the BR over the Carbine, or the DMR. The fact is they are EXTREMELY similar enough weapons, and I shouldn’t have to endanger myself just to pick up a weapon I LIKE more, even though it isn’t in any way shape or form an advantage, the only weapons I should ever have to pick up are power weapons (Shotguns, Snipers, and Rockets), or specialization weapons (such as Plasma Pistols and Needlers). And the Progression system may be a gimmick, but it’s a FUN gimmick that won’t affect gameplay enough to call game breaking, We all know you’re gonna start with a choice of AR or BR anyway, and the only weapon 99.9% of players that WOULDNT use the AR or BR (Already a vast majority) would potentially use that will likely need an unlock is the DMR, and anyone waiting to unlock it would probably happily stroll about with their BR anyway.

But in Halo 3 I always wanted to be able to choose a Carbine over a BR. And in Halo Reach I’d rather have a NR than a DMR, or a Repeater than an AR. Would it give me some unfair advantage? NO.

Now things I DISLIKE:

1: Instant Player Spawns in non-objective - This is ridiculous. With the existence of Sprint and a Jetpack it’s a wonder players we just killed don’t just finish us off while our shields are still down in REACH. In Halo 4 maps will likely be smaller, and more arena like AND we move ALOT faster? Instant Spawns effectively translate to “I died, pressed X, walked a few steps, got revenge.”

2: No Elites in Multiplayer - Seriously, and I’m not kidding, MOANERS AND WHINERS ARE THE REASON THEY HAVE BAD REP. In Halo 2, Elites were CONSTANTLY made fun of for being EASIER to kill than Spartans, and when I say easier, I mean literally twice the size on the head hitbox. Then in Halo 3, the BR is inconsistent no matter WHAT you play against, but anyone beaten by an Elite player just had to make butthurt complaints about an advantage that DIDNT EXIST and a Glitch that only affected 1 in 1000+ kills, and wasn’t in ANY OTHER HALO GAME, so doesn’t in any way relate to if they were in Halo 4. I’m sorry I beat you, and was an Elite but GET OVER IT, I would have beaten you just as hard as a Spartan, Halo Reach, and the disadvantage I suffered in Halo 2 are proof of that.

3: No Skill Based Ranks - I am not hating it because I want to see 1-50, I don’t like it because there is no confirmed skill based ranking system. I don’t care if it’s 1-50 or not, I want a system that will match me up with players about my skill level, even if it’s still “Iron-Onyx” But without resetting seasons. I do still want to see progressive ranks earned through Spartan Points/Credits. That would be like EXP in Halo 3, but there should ALWAYS be a Symbol to represent your skill, like the Numbers in Halo 2/3.

4: Armour Abilities/Modifications/Armour “Fine Tuning” Spartan - With you on that, they suck. BUT THAT;S NOT ALL Modifications and Fine Tuning Armour Traits are also on my hit-list and are the ONLY negative effects from the Custom Loadouts that are to appear in Halo 4. PLEASE REACH SUCKED BECAUSE OF THESE.

This guy…

You’re clearly excited enough to write a damn essay about it.

All the people I see complaining are usually these recruits that have posted maybe 1 or 2 times, they have never spent time really looking for benefits, well, his loss. I can tell from what I have seen and heard, that Halo 4 is going to be a great game and I am anxious to play it myself.

There’s things im excited about …

And there’s things im unsure of atm .

No matter what its going to be better then Reach .

> There’s things im excited about …
>
> And there’s things im unsure of atm .
>
>
>
> No matter what its going to be better then Reach .

I fully agree, even though I’m unsure about some things, like AAs and p2p matchmaking and lag, I have no doubt it will be eons better then Reach, hopefully as good as the previous real Halo games. At least, I hope it’s good enough to play with friends for at least 1 year or 2 and still have fun, Reach died within months.

> 2. Removal of Firefight. What for? It was fun. Why not just improve upon it instead of removing it?

The only way to restore Firefight is to revert to ODST.

  1. Assassinations. Stupid. I’d like some justification for this, particularly from a 343 employee. It slows down gameplay and makes you vulnerable to nearby enemies.
    [/quote]
    It’s optional, though there should be an option so that players don’t pull off assassinations accidentally.

Imo, they should focus on refining AI cqc capabilities. The AI suck up close, which is why they need stupid crutches like high damage and extremely fast tracking and senses, which is the complete opposite of CE’s cqc: reasonable melee damage and slow tracking and not always aware of the player’s whereabouts.

> Granted, I am obviously making judgments before seeing most/all of these, but so far:
>
> Things that sound good to me:
>
> 1. Armor lock gone. Well, we can all be thankful for that.
>
> 2. Player spawns are instant but not instant in objective games. Makes sense.
>
> <mark>3. Elites not playable in multiplayer. Thank goodness.</mark>
>
> 4. Faster movement, gameplay, strafe effective again & larger jump height. Yessss…

Are you crazy?? Elites are the best.

> > Granted, I am obviously making judgments before seeing most/all of these, but so far:
> >
> > Things that sound good to me:
> >
> > 1. Armor lock gone. Well, we can all be thankful for that.
> >
> > 2. Player spawns are instant but not instant in objective games. Makes sense.
> >
> > <mark>3. Elites not playable in multiplayer. Thank goodness.</mark>
> >
> > 4. Faster movement, gameplay, strafe effective again & larger jump height. Yessss…
>
> Are you crazy?? Elites are the best.

Elites had some major hitbox issue that a certain part of their head would be immune to headshots.

Also not everyone liked Elite Slayer in Reach either. Or Dino Blasters.

Some people just don’t like the split lipped Dinos.

Despite this, i had no problem playing as Elites but their absence in Halo 4 doesn’t bother me as much since most of the time playing Halo is spent as a UNSC Spartan.

Of course, this is bad news for Elite based clans and i am sad here some fans won’t buy Halo 4 because of that.

You guys do know that you can just tap RB, and not hold it, to do a regular old-style Assassination right?