Firstly, Welcome to Waypoint. Go ahead and post in the Roll Call section when you get the chance please.
> Granted, I am obviously making judgments before seeing most/all of these, but so far:
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> Things that sound good to me:
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> 1. Armor lock gone. Well, we can all be thankful for that.
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> 2. Player spawns are instant but not instant in objective games. Makes sense.
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> 3. Elites not playable in multiplayer. Thank goodness.
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> 4. Faster movement, gameplay, strafe effective again & larger jump height. Yessss…
I’m also happy about these things. Means competitive Halo is coming back, but you also forgot the epic BR is back with a vengeance.
> Things that sound like crap to me:
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> 1. Rail gun: This works for games like Red Faction, but just sounds like crap for Halo.
I’ve never played Red Faction, so I have no idea how that works, but I’m sure 343 is tweaking it for Halo 4. We’ll see though.
> 2. Removal of Firefight. What for? It was fun. Why not just improve upon it instead of removing it?
Honestly, it is fun, but its an abuse section of the game. We all know the ban hammer isn’t perfect, but given the circumstances of relating firefight to campaign (and actually, Reach attempted to make this work in our favor as well, but its a grind battle system, not really meant to be telling a story anywhere) was a smart move. Why? We got to see where we would be fighting for prolonged combat scenario’s. If we didn’t know what we would be stepping into, we would have been CLUELESS about things, strategies, etc. (for those into firefight a lot). Either way, Spartan Op’s is sounding more and more fun as it’ll accomplish more to me and others.
> 3. No 1-50. The general consensus with the people I know loved this is in the previous Halo’s. It gave the hardcore gamer something to play for, rather than a meaningless rank that is achieved after playing for so long. Again, quit catering to the noob.
Actually, I don’t know if you missed it, but Frankie, a.k.a. Stinkles on neogaf, commented about this on neogaf. Here is a summary of his statements concerning 1-50.
> 4. Assassinations. Stupid. I’d like some justification for this, particularly from a 343 employee. It slows down gameplay and makes you vulnerable to nearby enemies.
You and I concur on this. But then again, if you are assassinating someone, your basically giving up everything for the chance to look good. I don’t agree to this in a competitive gametype at all.
> 5. Dynamic random map spawns. Wait, what? This doesn’t make any sense in the way it is explained. It’s not completely random, but is predictable? How do you figure? To what extent is it predictable and to what extent is it random? Which weapon spawns are fixed and which are dynamic? This is along the lines, of, “if it ain’t broke…”
This I can see why. They didn’t want competitive gamers always getting the drop on casual gamers. Some of the early complaints about CE’s sidewinder was the dynamic spawns automatically putting you cross map in the open most of the time if you died in X area. This normally resulted in a sniper bullet to your head as you have a pistol for 1,000+ yards target with a long range rifle. This also was a complaint on many of the pre-patch H2 maps, and H3 I think I only saw major complaints for it on Narrows as grenade + spawn trapping for all the spawns was common.
> 6. Loadouts/Spartan point progression system. Again, no. Quit trying to turn it into another game. Leave the entire weapon customization bit out of Halo. Stupid, stupid, stupid.
New thing. It’s a risky gamble for sure, but hey, its 343’s gamble.
> 7. Armor abilities. Again, no. If you’re going to include this, can’t you put this in a single playlist by itself? It’s stupid. If you’re going to include powerups at all (such as camo), put them on the map to reinforce map control and to enhance strategy.
Classic playlist is confirmed.
> The rest I am more or less neutral on, or waiting for more information.
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> I realize that this will come off like a rant, but I’m hoping people can argue some of these points that I’ve made and give reasons for why I am wrong.
It’s not about being wrong. I’m actually thankful you were polite and respectful about it, its nice to meet someone who cares but doesn’t want to sling insults left and right/every sentence.