> Genre Deconstruction: The genre is basically boiled down to a set of tropes, conventions and a typical premise. All of these features are then played straight; without shying away from any unpleasant consequences and/or causes of these features. Basically, the heart of the genre is laid bare, warts and all. It is not solely done to denote how unpleasant a genre or trope is, but to break away from the clichés and stock themes said genre or trope has acquired.
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> -TV Tropes
After thinking about it, I have to wonder if Halo 4, intentionally or not, is sort of a deconstruction of Bungie’s version of Master Chief. If so, I have to admit it is remarkably well down. I don’t say this as an insult, as much as I loved Bungie’s Halo games, they suffered from a lot of the cliches that plague the first person shooter genre and the biggest offender was Chief. Halo 4 seemed to take those cliches and play them straight at first before injecting a bit of realism to them, well, as much realism as can be expected from a science-fiction franchise.
Think about it. The game starts out with Chief waking up and fighting the Covenant again, this time without the motive to start activating the Halos so they can go to heaven. Vaguely motivated aliens are where Halo started out as and for the start, Halo 4 plays it straight. We don’t know why the Covies are there, but we are given a gun a nudged along on a killing spree.
Things begin to change when we meet the Ur-Didact. In prior Halos, Chief is kinda a big deal right? He’s THE Demon to the Covenant! He’s THE Reclaimer to to Guilty Spark. He’s THE hero to all of humanity. Yet what happens when he meets the Didact? He pretty much gets tossed away without a second though by the main bad guy. Sure he mocks Chief later on, but it never really seems to dawn on me that the Didact really cares about Chief as a threat even to the end.
I think the biggest shift begins when he meets the UNSC for the first time in 5 years. Sure Lasky is happy to see him and Palmer gives him a playful nod, but when we meet Del Rio, it is definitely not something we would expect from a UNSC officer. Keyes gave Chief the utmost respect in CE and Hood mighlighted Chief’s importance in Halo 3 by essentially taking Chief’s belief that Cortana was worth rescuing as the reason to join the Arbiter’s fleet in attacking the Covenant Loyalists on the Ark. But Del Rio does none of that. he doesn’t care for Chief’s legend, he doesn’t get wowed with a sense of awe, he treats him like any other solider and tries to put Chief in his place. Can you imagine such a character in Bungie’s Halo games? I can’t.
Another thing to consider is just how fragile Chief is. Besides getting tossed around by the bad guy and not given the hero treatment he’s come to expect, Chief isn’t the invincible superman WE expect anymore. Before, Chief could just pop off a one-liner and get through most problems. Now, he has to speak up, he has to open up as a character and to be honest, he’s not too good at it. Like Cortana said, who is the machine, him or her? His attempts to comfort Cortana when he doesn’t even understand the impact of rampancy is painful, but not in a bad way, but a sad way. The dude is out of his element, something that hasn’t happened since Halo 3, and even then it was nothing major. Halo 4 also marks the first time Chief really loses and it has far reaching consequences. Ivanoff, New Phoenix, Chief really let people down when he was needed the most.
And the ending, oh man the ending. Like I said, Chief is used to winning, so imagine how absolutely crushing losing Cortana must’ve felt? If you listen to his voice, he just can’t register that fact and is in denial until Cortana fades away to her death.
So now we no longer have the Chief that made famous phrases such as “I need a weapon” to one who is, at his core, broken. And in the end, he is literally deconstructed piece by piece until his armor is peeled away and we finally break the Bungie taboo of not seeing Chief’s face.
Pretty amazing when you think about it.

