So I’m going to compare the Halo 4 DMR to the Reach DMR today.
To start: Why isn’t the Halo 4 DMR more like the Reach DMR? Despite how much I dislike Reach, I’ve been playing it more lately and I’m rather enjoying it. I’ve been playing FFA (cannot stand Halo 4’s terrible FFA, and there’s nobody on Halo 3 FFA) and the first thing I noticed was the difficulty in using the DMR.
Now, that’s not to say it’s actually difficult. It’s just a lot harder to use than the Halo 4 DMR.
I ended up testing the MLG zero bloom DMR and noticed a few things very quickly.
Good things about Reach DMR:
- Lower of Aim-Assist.
In Halo 4, it is so, so easy to stay on target. The aim assist does 90% of the work and aiming is practically non existent.
In Reach, despite having an arguable slower movement speed and lower jump height, it’s actually possible to miss people with the DMR.
- Different Magnetism
This was a huge part of it. If I was aiming at somebodies chest, I hit them in the chest. If I was aiming at the shoulder, I hit them in the shoulder. If I was aiming at the head, I hit them in the head. There was none of this shooting someone in the chest business and having the bullet magically move to their face (which happens so often in Halo 4 it’s not funny.)
I mean, I felt like I actually had to aim to hit the person in this game. I couldn’t just shoot at the edge of the reticule and register a headshot, I actually had to put the center of the reticule on their body!
Strafing and jumping to avoid DMR shots is much, much easier to do in this game and causes a lot less aggravation when playing. It also means the person with the better aim will win.
I routinely kill people when I’m one-shot in Halo: Reach. The same cannot be said for Halo 4.
- Lower Red Reticule range.
I actually had to move towards my enemies to get a kill. I couldn’t hip fire all the way across the map, I had to get in range, which is a lot shorter than Halo 4’s, to get a kill.
Problems with Reach DMR:
- Bloom
- Slow kill time.
The kill time on this gun is hilariously slow, especially when you bring bloom into the picture. This makes killing somebody who’s charging at you with a sword a royal pain in the -Yoink-.
Verdict:
Honestly, I prefer the reach DMR. It’s more skill based, and its lack of massive range makes it a lot better for gameplay. Despite its lack of range, it is still very effective at long range (bloom aside) and would be a very skill based weapon to use in Halo 4 BTB.
I don’t know why the reach DMR wasn’t used in Halo 4. It’s a lot more balanced and would definitely be a better gun given Halo 4’s bloom (or lack there-of) and kill time.
What do you guys think? Which do you prefer overall?
EDIT: Sorry for the poorly written thread. I wrote this earlier in the morning when I wasn’t fully awake.
Will be editing eventually.
