HALO 4 DLC PLAYLISTS

i just bought the war games pass and there are no exclusive playlists for people who own any sort of dlc, which is disappointing because i cant get any achievements. so pretty much i bought the war games pass for absolutely no reason and it was a waste of money thanks 343.

p.s. it would be a good idea if you added a dlc only playlist because more people would play the game and buy the map packs… just saying.

Amen my friend. Amen.

> i just bought the war games pass and there are no exclusive playlists for people who own any sort of dlc, which is disappointing because i cant get any achievements. so pretty much i bought the war games pass for absolutely no reason and it was a waste of money thanks 343.
>
> p.s. it would be a good idea if you added a dlc only playlist because more people would play the game and buy the map packs… just saying.

The past two weeks saw a featured DLC playlist and it looked like this at peak times.

I understand the need to have a DLC playlist so you can play the maps you purchased, but every single time a DLC playlist is added, it always slots into the bottom 3 playlist slots.

@Moa

Not many people have bought the DLC, right?

Okay. Let’s look further.

A temporary… again, TEMPORARY DLC playlist is available.

Don’t get me wrong, this is better than nothing and 200+ supporters is easily enough to justify it. It’s premium content that has achievements attached to it. Drop proving ground if one must be dropped.

Now, something tells me you have the DLC. Let’s pretend you don’t have it. Would a random, temporary playlist justify a purchase for you realistically. Ask yourself that.

Now, would a permanent playlist (rotated every other week between 4v4 and BTB) inspire you to purchase it?

Always having a DLC playlist available will increase sales, period. Has the damage already been done as far as hoping for huge sales figures? Yes. Is it too late to require DLC in playlist like TS and BTB? Yes.

But it does not cost extra to have a DLC playlist… and frankly if the skill matching or anything else bothers you… don’t play that list.

But it does…

  1. Make people who purchased it happy
  2. Make achievements possible without boosting
  3. Promote additional sales of the product (permanent value)
  4. Creates no more additional costs to 343 or MS. It’s a digital product that can only create additional earnings. If it has lost money or made net profit to date is irrelevant now)

Why on earth not promote a product that has already booked (basically) all of its costs?

> > i just bought the war games pass and there are no exclusive playlists for people who own any sort of dlc, which is disappointing because i cant get any achievements. so pretty much i bought the war games pass for absolutely no reason and it was a waste of money thanks 343.
> >
> > p.s. it would be a good idea if you added a dlc only playlist because more people would play the game and buy the map packs… just saying.
>
> The past two weeks saw a featured DLC playlist and it looked like this at peak times.
>
> I understand the need to have a DLC playlist so you can play the maps you purchased, but every single time a DLC playlist is added, it always slots into the bottom 3 playlist slots.

Why is Proving Ground still there?

> @Moa
>
> Not many people have bought the DLC, right?
>
> Okay. Let’s look further.
>
> A temporary… again, TEMPORARY DLC playlist is available.
>
> Don’t get me wrong, this is better than nothing and 200+ supporters is easily enough to justify it. It’s premium content that has achievements attached to it. Drop proving ground if one must be dropped.
>
> …
>
> Now, something tells me you have the DLC. Let’s pretend you don’t have it. Would a random, temporary playlist justify a purchase for you realistically. Ask yourself that.
>
> Now, would a permanent playlist (rotated every other week between 4v4 and BTB) inspire you to purchase it?
>
> Always having a DLC playlist available will increase sales, period. Has the damage already been done as far as hoping for huge sales figures? Yes. Is it too late to require DLC in playlist like TS and BTB? Yes.
>
> But it does not cost extra to have a DLC playlist… and frankly if the skill matching or anything else bothers you… don’t play that list.
>
> But it does…
>
> 1) Make people who purchased it happy
> 2) Make achievements possible without boosting
> 3) Promote additional sales of the product (permanent value)
> 4) Creates no more additional costs to 343 or MS. It’s a digital product that can only create additional earnings. If it has lost money or made net profit to date is irrelevant now)
>
> Why on earth not promote a product that has already booked (basically) all of its costs?

I’ll try to answer your questions/points in bulletpoints.

[/li]- Yes, not many people bought the DLC or those who did simply don’t play Halo 4 any more.

  • I’m sorry, but 200+ supporters is not nearly enough to warrant making a playlist permanent. I’d like to remind you of Heavies and Ninja Assassins which were both temporary playlists in the past few months. Both of them held easily over 1,000+ players for the entire two weeks they were up. 343 ended up making Heavies its own permanent playlist and Ninja Assassins was added to Team Action Sack.

Now if the DLC playlists suddenly reach those levels, I’d agree that it does need to become permanent, but right now - 200-300 at peak times in not even close.

  • No, a temporary playlist wouldn’t justify me to buy DLC, then again - a permanent one wouldn’t either. After 343’s continuous efforts with DLC weighting in Halo: Reach, I was full expecting them to handle DLC a lot better (making you only match other DLC players, DLC search option, etc) but that never happened.

I don’t want to be limited to just a single playlist to play DLC maps I own, I should be able to enter any playlist and play the maps I have purchased, but that doesn’t happen and likely never will for Halo 4. Introducing a DLC playlist is a close solution, but it isn’t perfect.

  • Funny you should bring up making Team Slayer and Big Team Battle DLC required - because Team Slayer for a short time required the Majestic DLC, just after the Halo 4 Game of the Year edition released and it went from the second most popular playlist, all the way down and became one of the least popular. As soon as they DLC requirement was pulled, it jumped right back up to the top again and has stayed there ever since.

DLC required playlists only worked in the past, specifically on Halo 2 and Halo 3 for two reasons.

  1. Halo 2’s DLC eventually became free after a short time, meaning everyone had access to this DLC and obviously the only limitation was download caps.

  2. The Halo 3 DLC was widely successful, alongside the Halo 3: Mythic disc - a lot of people owned the DLC so making the DLC required didn’t have many negative effects, if any.

We both agree that it is too late to make playlists DLC required, but it was too late by October 2013, and even earlier than that if you ask me.

> Why is Proving Ground still there?

I don’t work for the Matchmaking Team so I don’t know why Proving Ground is still there. After it was added to replace Team Throwdown, the biggest complaint was the inclusion of radar. As of Monday, the radar was removed from the playlist and I assume the Matchmaking team will continue to monitor the playlist to see if the population numbers change based on the change.

If it still has a low population over the next few weeks, I assume the playlist will be retired.

@Moa

I agree with everything you said. I guess we come to different conclusions with the same information.

I’m a little irritated that they got rid of the DLC playlist right when my friends and I were about to run some tests for the glitched Castle map achievements, but I can’t really blame them for the timing. 343i seems to enjoy making it difficult to find a way to unlock these achievements.

Frankly, I don’t really see a reason why they didn’t make it permanent. Then again, I don’t see why they didn’t have and keep it from the beginning. Epic always had a DLC playlist available for GOW3, as a way to boost sales and reward customers. It’s good to know you’ll use what you paid for.

I don’t think there’s a single map pack that you would actually benefit from purchasing unless you specifically wanted to boost the achievements. I had to check IGN to see what the original maps are, and they are almost literally the only maps that ever show up. Looking at my stats, I played 136 games out of 647 on Ragnarok alone, followed by 120 on Exile, 61 on Complex, and 49 on Vortex. Over half of my games were on just four of the original ten maps, and then another 47 on Ravine, which is a Forge map that you get for free.

Meanwhile, for the map packs, the breakdown is:
Champion Map Pack - 3 games
Crimson Map Pack - 13 games
Majestic Map Pack - 15 games
Castle Map Pack - 36 games

I haven’t played Halo 4 in a long, long time. Even longer if you don’t count the tests I’ve been running to find out what I can about the glitched Castle achievements. So I never went into the DLC playlist, which means that none of those games are from that little bone 343i decided to throw the players. To be honest, with literally one exception, I was boosting when I played those games.

So really, 343i might as well have just given us those maps for free and made us pay for the Forge map pack. In just regular play, I’ve played one single game on a paid DLC map (Shatter) and 47 on the free Forge Island map. Is it any surprise the numbers were so low in that playlist if no one ever had a reason to buy those maps in the first place?