Halo 4 - Did 343 let us down?

> > As part of the “Defense Force” (i.e., the logical populace of the Halo Community), I have a few rebuttals for your OP, OP.
> >
> > When you opened with the “necessity to read the books to understand” statement, I laughed a bit. I haven’t touched a single book since Ghosts of Onyx, and I followed the storyline perfectly.
> >
> > The ending to the campaign wasn’t supposed to feel “epic”. Cortana is dead, Chief is alone. A city was wiped out, and multiple casualties were suffered. The Storm is still present, and the Didact is MIA. No epic win there, kiddo.
> >
> >
> > The soundtrack is meant to be a background song. Plenty of places had moments of orchestrated events, while others leaned into the main dialogue.
> >
> > As for the other crap, I don’t feel like addressing it. Call of Duty and Halo 4 are entirely separate games. Similarities don’t make a game the same as another.
> >
> > MEANING WORLD OF WARCRAFT AND LEAGUE OF LEGENDS AREN’T THE SAME DAMN THING, EITHER.
> >
> > If you have an issue with the entire game, make a better one yourself and see how the world likes it.
>
> Yeah you sure do have quite the grasp on logic. Nobody is saying COD and Halo 4 are exactly the same, but if you can sit here and say with a straight face that 343 didn’t blatantly mimic several game mechanics from COD than you are either extremely naive or cannot see past your own bias. It is very obvious they were trying to draw in the COD crowd.
>
> And I’m so tired of this “if you don’t like the game make one yourself” line of reasoning. Do you have any idea how ridiculous this sounds? Nobody should complain about anything…ever. We should just learn to do it all ourselves.
>
> If some kid puts pickles on your double cheeseburger from McDonald’s, which you clearly ordered with no pickles, then don’t say anything about it, just make your own double cheeseburger. The body shop left swirls in your new paint job? Stop being a whiny noob and learn how to paint your own damn car. Give me a break.
>
> 343 provided it’s CUSTOMERS with a product that we paid them money for. I certainty didn’t get a copy of this game for free. So, just as satisfied customers have a right to praise the game, unsatisfied customers have a right to complain about it. And your fail logic does nothing to change that.

Very true.

> It’s the only Halo game I’ve traded in.
> And the only limited edition of a game I’ve traded in.
> And the only game I’ve traded in within two months of getting it.
> So, yes. I can’t begin to explain.

Ditto!

Must admit I’m thinking of trading in my copy of H4 as well whilst its still worth something… I haven’t played it about a month so why should I bother keep it?

Halo 4 did disappoint me on some fronts, specifically having the Covenant again and the Lawful Stupid captain of the Infinity. But with the end and the game play I can safely say I liked it better than Halo 2 or 3, about the same as Halo CE, ODST, and a little less than Reach. I was planning on coming on to complain about Halo 4 and 343 (didn’t like Anniversary because of the lack of even meta game features being added, just felt lazy) but after the ending and shoving a grenade into that -Yoink-'s chest, I just felt happy.
Also, Halo Combat Evolved introduced (or made popular at least) the combat system which most modern shooters have such as regenerating health/shields, two guns and grenades. Is it really so wrong for 343 to try and take what they see working and put it into a Halo game?

Disagree with you. The only faults I have with the game is weapon balance and vehicle weakness, ie. plasma pistol emp is overpowered(people disagree, but a vehicle is a vehicle for a reason, its supposed to easily kill infantry), the fact that its so easy to destroy warthogs and they arent used anymore, boltshot needs its range shortened, and the dmr needs a nerf. Those are the only balance issues I can think off the top of my head. Loadouts arent from call of duty, it isnt an original idea at all. Its a nice idea but needs more refining, yes. Kill streaks are nothing like call of duty in this game. So what, you get rewarded for doing good? I get that you think you they got the concept, but an ac 130 and sticky detonator are two very different things. However, you should hit yourself for thinking that spartan ops is a copy if spec ops from call of duty, and thats where you lost credibility. Spartan ops connects halo 4s storyline to halo 5, that is the sole purpose of it. Firefight is more like some things in spec ops. Lastly, the campaign was AMAZING story. They made John a human that cant win every fight without losing something. The end was sad, but necessary. It was meant* to be sad and depressing, once again they are making him human. You’re not an invincible warrior anymore, boohoo.

P.S-If you hate armor abilities and the DMR, you blame that on bungie. I personally am not ecstatic about them, but like I said, I blame Bungie, and I personally am thankful they didnt continue halo themselvs.

better then halo 3

Yeah 343i kinda let me down

> Can’t speak for anyone else, and won’t speak for anyone else, but…
> I’m thoroughly impressed by Halo 4. Does it have faults? Yes. But so do thousands of other games. Nothing is perfect. Perfection is a human ideal, flawed in it’s very nature. It doesn’t exist in nature, nor man-made. Everything has faults. Nothing is perfect.
> From the graphics, to the story, to the characters, to the audio, music, dialogue, voice acting, and Infinity experience, Halo 4 impressed me on all counts.
> If I had to score it, I would give it a 4.5/5.

I think I might of possibly shed a tear from reading that, but I won’t admit, good post man, and damn I’m reading this in 2013 yeaaa

> P.S-If you hate armor abilities and the DMR, you blame that on bungie. I personally am not ecstatic about them, but like I said, I blame Bungie, and I personally am thankful they didnt continue halo themselvs.

While true, there was nothing saying 343i had to follow what Bungie did. 343i made their choices and Bungie can’t be held as a scapegoat for it.

personally i loved the campaign, and i think alot of things they did were right such as loadouts, i used to hate having to vote for a map but also the weapons that i would be able to spawn with. halo reach was a major let down IMO. I also think halo would be more comparable to cod if they made clones of every single game. I mean , i bought BO2 and couldn’t even get through the campaign and I actually sold it yesterday. aswell i think alot of “cod like changes” were really harmless to the way the game actually plays, and people just like to exploit that it resembles another game. I am glad with the changes and am loving the game. But hey that’s just my opinion.

> plasma pistol emp is overpowered(people disagree, but a vehicle is a vehicle for a reason, its supposed to easily kill infantry), the fact that its so easy to destroy warthogs and they arent used anymore, boltshot needs its range shortened, and the dmr needs a nerf.

I agree with you completely on that front.

> Loadouts arent from call of duty, it isnt an original idea at all.

I know full well that COD didn’t invent load-outs, however COD made personal load-outs popular in FPS games. That is what I stressed in my post. I said that 343 took the personal load-out idea from COD because it was popular and they wanted to attract as much people as possible, in turn making more money. I made no mention whatsoever of COD inventing personal load-outs.

> Kill streaks are nothing like call of duty in this game. So what, you get rewarded for doing good? I get that you think you they got the concept, but an ac 130 and sticky detonator are two very different things.

Ordnance and Killstreaks are very much comparable. The only thing that separates them is that when you die in Halo, your Ordnance bar does not drop back down. Secondly, one of the whole problems with this game is that you don’t get rewarded for doing good. It is all about participating and winning. The ordnance meter fills up because of the game trying to feed you points for any insignificant thing you do. A prime example is the “Flying High” medal. Yes thank you for pointing out to me that a propelled grenade pistol and a Gunship armed with twin 30 mm Bushmaster II cannons are unalike. You can hardly call in a Longsword strike as ordnance can you? Please, the principle of ordnance is still a direct take on the COD killstreaks regardless of what you can ‘call in’.

> However, you should hit yourself for thinking that spartan ops is a copy if spec ops from call of duty, and thats where you lost credibility. Spartan ops connects halo 4s storyline to halo 5, that is the sole purpose of it.

Okay, so by your logic, just because 343 added a story to spartan ops makes it completely different to the COD spec ops? Spartan Ops, like Spec Ops, follows a linear mission play-style. It features no in game cut-scenes. Only one short intro cutscene and one ending. The only time when you can actually follow the story is when you are watching the episodes in the lobby, however that’s not game-play. You wouldn’t have to pass a single Spartan Ops mission and still you could watch all of the episodes in the lobby. It’s almost like the game-play and story are not even in sync. So, one could say that the game-play itself has no real plot. Much like Spec-Ops. Plus, I don’t think I need to point this out but, look at the name for f*** sake. I mean, are they really that unoriginal that they have to go and call it spartan ops? If your going to copy something, do it right. This was clearly a ploy to attract more of the COD fan-base.

> Lastly, the campaign was AMAZING story. They made John a human that cant win every fight without losing something. The end was sad, but necessary. It was meant* to be sad and depressing, once again they are making him human. You’re not an invincible warrior anymore, boohoo.

The story is really subject to ones opinion. The game-play for the campaign however was dreadful. It was so so boring. The Prometheans were a boring and uninteresting enemy to fight. The campaign was just performing tedious tasks running from button to button. The only memorable mission in that entire campaign was the broadsword mission, even that was boring. All you were doing was dodging moving walls. And, one more thing. Johns armor didn’t change from the one you used in Halo 3. You are still a Spartan II wearing MJOLNIR armor, there is no reason why you shouldn’t be as strong as you were in Halo 3.

> P.S-If you hate armor abilities and the DMR, you blame that on bungie. I personally am not ecstatic about them, but like I said, I blame Bungie, and I personally am thankful they didnt continue halo themselvs.

I said absolutely nothing about hating the DMR. I loved it in Reach. The only problem with it in Halo 4 is that it is way too OP. Again I have no problem with armor abilities in Halo, as long as there game-set. That’s why it worked in Reach. Plus, everybody picked sprint anyway. That is another thing I don’t like, they should at least give players the option to turn sprint on or off in custom games. It is the Idea of personal Load-outs which I don’t like, where you are free to choose your own armor abilities. I loved Halo Reach. I still do. I blame Bungie for nothing but making a fantastic series of games that we all know, love and miss.

A handful of questions appeared in my head after starting to play halo 4.
Why did the elites stop the truce?
Where is the Arbiter?
Where is Terrance Hood?
Where is the half jawed elite commander?
Where are the brutes?
Where are the drones?
Why are the maps so small and linear?
Why are there quick time events?
Large amounts of forerunner weapons introduced, but what happened to the sentinel beam?
Why can’t master chief dual wield anymore?
Why does master chief talk too much?
How did master chief’s armor magically shape-shift from the one from Halo 3 to the new one?
Where’s the hornet?
What ever happened to SMG’s?
What happened to the flamethrower?
Why does every weapon/vehicle that returns from the previous games sound completely different?
Why do all the armor permutations look so silly?
Why is halo slowly becoming a generic first person shooter?, Such as:

  • Sprint is default
  • Personal loadouts
  • Generic XP leveling up system
  • Perks
  • Ordinance being similar to kill streaks?
  • An announcer that shouts all in-game messages(A new teammate has joined, you are about to lose/win etc.)

alot of your questions seem very pointless, I mean this is the first in a new trilogy. i mean where was the smg in reach? or why do guns sound diffrent" i mean dose that really matter? and it says in the first mission that the convanent attacking are a group who didn’t agree with the arbiter and are following their old ways( probobly going to see a civil war in the future installments). Aswell sentinel beams where guardians of the halo rings, in halo 4 the fight is on a planet.

> I would like to take this time to put some of my views out there regarding the newest addition to the Halo franchise. Words cannot simply describe the excitement I felt coming up to the release of Halo 4, as I’m sure a-lot of people would agree with me. The feeling of walking into the midnight release and picking up the copy after such a long time of waiting was bliss. I immediately rushed home and and just couldn’t wait to get back into the feet of The Master Chief. I played the first mission of the campaign and I must admit, I was blown away. However, I think that this was just my over-excitement putting my into some sort of numb state where I couldn’t actually judge if the game was good or not. This is where it all goes downhill.
>
> I’m going to start by saying how I, and some of my friends felt. Then, I will begin the ‘oh-so’ long list of problems I find with the game.
>
> I have been a dedicated Halo player. I have every game right from CE. It was ‘the’ game of my childhood. It made me feel like nothing else had ever before, it took you on a journey that ‘you’ were a part of. To say I didn’t get that feeling with the Halo 4 campaign, would be an understatement. The sheer feeling of utter disappointment not only with how the campaign played, but also the actual story. What I first noticed was that If you had not read the Halo books, you were completely lost. This is very poor on 343’s front. They cannot expect people to read a book on the universe of the game, when all that person wants to do is actually play it. I know I’m not the only one who was disappointed with the ending. No spoilers, don’t worry but to be honest it’s almost better having it spoiled rather than being crushed and left with an awful cliff-hanger. I have walked away from every Halo game feeling some-what ‘epic’, if that is the best word to describe it. I did not get that at all with this game. Instead of a great and powerful feeling you get from the end of Bungie’s games, all you feel from the end of Halo 4 is depression and sadness.
>
> Here are a list of problems I, and my friends found with the campaign:
>
> The Soundtrack - Now, I have to admit, I think that 343 have an absolutely amazing game soundtrack. However, you simply cannot compare it to the likes of the Halo 2 and Halo 3 soundtrack (The latter being my personal favorite.) One of the main problems with the soundtrack with this game is that it sounded too electric. The use of synthesizers etc. Now, maybe I’m being a little too harsh, because even through all of the flaws, I did enjoy the soundtrack. This is my biggest problem, did you ever notice that when playing the campaign you would would have to turn you TV up really loud? That’s because the soundtrack was just too quiet. It acted as back-round music when It should have been as loud as the gunfire. It completely destroys the atmosphere when the music is too soft. It needs to be loud and almost ‘in-your face’ about it, it has to take you on a journey like a wave just like how it was with previous Halo Titles.
>
> Repetitive Game-play - The Halo 4 campaign was not an experience you would remember. The campaign was essentially running from USB port to USB port there was no challenge for the gamer as you could easily just speed run every single level. (Excluding the Broadsword mission.) Long parts of missions were also just running back and forth and shooting people on the way. To put it bluntly, the campaign was just boring.
>
> In conclusion, the Halo 4 campaign experience was a major let down, the only the the campaign really had going for it was some of the cut-scenes and the graffix but to be honest, people play the campaign for the story not how it looks, I mean come on we’re not Call Of Duty here are we?
>
> Oh wait, that’s exactly what has happened. When developing the game 343 had a look at what was popular, what made the most money and what attracted most fans. Take a guess what game they looked at. 343 ruined the classic Halo online multiplayer experience. There are an alarming number of ways in which 343 attempted to build a successful game by mimicking COD.
> 1) Loadouts
> 2) Grenade indicators
> 3) Killcam
> 4) Ordinance drops, comparable to kill-streaks
> 5) Point system, instead of kill number
> 6) Spartan Ops, comparable to Spec Ops
> These are, but to name a few of the ways in which 343 ruined Halo 4 multiplayer and If you don’t believe that they copied COD then you are just delusional. The game doesn’t even feel like Halo anymore. Halo used to be the one FPS that was different from the others. It stood out among the likes of “Battlefield”,“COD” and “Medal Of Honor”. It has now fallen into the same category as these games and is merely using the same ‘copy and paste’ formula that these games use. The multiplayer is way too fast-paced. In previous Halo titles you use to be able to have a plan and use strategy to out-wit your opponents. Now however, it is just a ‘run and gun’ game, no plan, no thought.Among all of these problems there are even more. The armor is dreadful and with all of the detail they tried putting in they made all of the armor look ridiculous and cartoon-like. I know I’m not alone when I say that I’m annoyed that there is no human aerial vehicles. The only reason they don’t have them in the game is just so that they actually have something to put into Halo 5. Basically, its like given candy to a child taking it away from them so they want it even more and then give it back to them. It is almost like 343 don’t even care about their fans. On the opening week there were constant server crashes. The file-browser still continues not to work to this day and they have basically spat on both the racing and competitive community by not having any race gametype and no ranked playlists what-so-ever. It doesn’t matter if they say that they are going to fix this because this is stuff that should have been there from day 1. Flood mode, although a wonderful idea is a complete let-down. The lunge is absolutely ridiculous and the thruster pack for Flood online is way too OP. Also, things which we could do regarding gametype editing in previous Halo titles have now been removed. Why? Because 343 just need something to give us in Halo 5 because they can’t think of anything new.
>
> Although I enjoy the story of Spartan Ops, there is no doubt that it is not only a complete copy from the “Call Of Duty” ‘Spec Ops’ but it is a bad replacement for firefight. Spartan Ops completely lacks replay ability and is to be quite honest, boring as it offers no real challenge for the player.
>
> The maps are awful also, its no wonder that when you go into ‘Big Team’ people always vote for Ragnarock. Its because 343 didn’t even design the map!
>
> In conclusion, 343 have been handed a series which we all know and love and they have let us down. We put our trust in them and they let us down. They’ve taken what was once the best series of games for a console and flushed it down the toilet. Now, you’re going to have people saying that “You have to move on” and “Get with the times”. This is immature and childish. You don’t just take a franchise that people have played and loved for over 10 years and just change it because you wont your own name on it. That is exactly what 343 have done and I can say I feel nothing but disappointment and a sense of shame that we have gone so low.

Very well said

> > I would like to take this time to put some of my views out there regarding the newest addition to the Halo franchise. Words cannot simply describe the excitement I felt coming up to the release of Halo 4, as I’m sure a-lot of people would agree with me. The feeling of walking into the midnight release and picking up the copy after such a long time of waiting was bliss. I immediately rushed home and and just couldn’t wait to get back into the feet of The Master Chief. I played the first mission of the campaign and I must admit, I was blown away. However, I think that this was just my over-excitement putting my into some sort of numb state where I couldn’t actually judge if the game was good or not. This is where it all goes downhill.
> >
> > I’m going to start by saying how I, and some of my friends felt. Then, I will begin the ‘oh-so’ long list of problems I find with the game.
> >
> > I have been a dedicated Halo player. I have every game right from CE. It was ‘the’ game of my childhood. It made me feel like nothing else had ever before, it took you on a journey that ‘you’ were a part of. To say I didn’t get that feeling with the Halo 4 campaign, would be an understatement. The sheer feeling of utter disappointment not only with how the campaign played, but also the actual story. What I first noticed was that If you had not read the Halo books, you were completely lost. This is very poor on 343’s front. They cannot expect people to read a book on the universe of the game, when all that person wants to do is actually play it. I know I’m not the only one who was disappointed with the ending. No spoilers, don’t worry but to be honest it’s almost better having it spoiled rather than being crushed and left with an awful cliff-hanger. I have walked away from every Halo game feeling some-what ‘epic’, if that is the best word to describe it. I did not get that at all with this game. Instead of a great and powerful feeling you get from the end of Bungie’s games, all you feel from the end of Halo 4 is depression and sadness.
> >
> > Here are a list of problems I, and my friends found with the campaign:
> >
> > The Soundtrack - Now, I have to admit, I think that 343 have an absolutely amazing game soundtrack. However, you simply cannot compare it to the likes of the Halo 2 and Halo 3 soundtrack (The latter being my personal favorite.) One of the main problems with the soundtrack with this game is that it sounded too electric. The use of synthesizers etc. Now, maybe I’m being a little too harsh, because even through all of the flaws, I did enjoy the soundtrack. This is my biggest problem, did you ever notice that when playing the campaign you would would have to turn you TV up really loud? That’s because the soundtrack was just too quiet. It acted as back-round music when It should have been as loud as the gunfire. It completely destroys the atmosphere when the music is too soft. It needs to be loud and almost ‘in-your face’ about it, it has to take you on a journey like a wave just like how it was with previous Halo Titles.
> >
> > Repetitive Game-play - The Halo 4 campaign was not an experience you would remember. The campaign was essentially running from USB port to USB port there was no challenge for the gamer as you could easily just speed run every single level. (Excluding the Broadsword mission.) Long parts of missions were also just running back and forth and shooting people on the way. To put it bluntly, the campaign was just boring.
> >
> > In conclusion, the Halo 4 campaign experience was a major let down, the only the the campaign really had going for it was some of the cut-scenes and the graffix but to be honest, people play the campaign for the story not how it looks, I mean come on we’re not Call Of Duty here are we?
> >
> > Oh wait, that’s exactly what has happened. When developing the game 343 had a look at what was popular, what made the most money and what attracted most fans. Take a guess what game they looked at. 343 ruined the classic Halo online multiplayer experience. There are an alarming number of ways in which 343 attempted to build a successful game by mimicking COD.
> > 1) Loadouts
> > 2) Grenade indicators
> > 3) Killcam
> > 4) Ordinance drops, comparable to kill-streaks
> > 5) Point system, instead of kill number
> > 6) Spartan Ops, comparable to Spec Ops
> > These are, but to name a few of the ways in which 343 ruined Halo 4 multiplayer and If you don’t believe that they copied COD then you are just delusional. The game doesn’t even feel like Halo anymore. Halo used to be the one FPS that was different from the others. It stood out among the likes of “Battlefield”,“COD” and “Medal Of Honor”. It has now fallen into the same category as these games and is merely using the same ‘copy and paste’ formula that these games use. The multiplayer is way too fast-paced. In previous Halo titles you use to be able to have a plan and use strategy to out-wit your opponents. Now however, it is just a ‘run and gun’ game, no plan, no thought.Among all of these problems there are even more. The armor is dreadful and with all of the detail they tried putting in they made all of the armor look ridiculous and cartoon-like. I know I’m not alone when I say that I’m annoyed that there is no human aerial vehicles. The only reason they don’t have them in the game is just so that they actually have something to put into Halo 5. Basically, its like given candy to a child taking it away from them so they want it even more and then give it back to them. It is almost like 343 don’t even care about their fans. On the opening week there were constant server crashes. The file-browser still continues not to work to this day and they have basically spat on both the racing and competitive community by not having any race gametype and no ranked playlists what-so-ever. It doesn’t matter if they say that they are going to fix this because this is stuff that should have been there from day 1. Flood mode, although a wonderful idea is a complete let-down. The lunge is absolutely ridiculous and the thruster pack for Flood online is way too OP. Also, things which we could do regarding gametype editing in previous Halo titles have now been removed. Why? Because 343 just need something to give us in Halo 5 because they can’t think of anything new.
> >
> > Although I enjoy the story of Spartan Ops, there is no doubt that it is not only a complete copy from the “Call Of Duty” ‘Spec Ops’ but it is a bad replacement for firefight. Spartan Ops completely lacks replay ability and is to be quite honest, boring as it offers no real challenge for the player.
> >
> > The maps are awful also, its no wonder that when you go into ‘Big Team’ people always vote for Ragnarock. Its because 343 didn’t even design the map!
> >
> > In conclusion, 343 have been handed a series which we all know and love and they have let us down. We put our trust in them and they let us down. They’ve taken what was once the best series of games for a console and flushed it down the toilet. Now, you’re going to have people saying that “You have to move on” and “Get with the times”. This is immature and childish. You don’t just take a franchise that people have played and loved for over 10 years and just change it because you wont your own name on it. That is exactly what 343 have done and I can say I feel nothing but disappointment and a sense of shame that we have gone so low.
>
> Very well said

Thank you.

It didn’t let me down. I followed the videos, watched the gameplay, and knew exactly what I was getting. Could Halo 4 use improvement? Certainly. Is it a let-down (for me)? Not at all.

> It didn’t let me down. I followed the videos, watched the gameplay, and knew exactly what I was getting. Could Halo 4 use improvement? Certainly. Is it a let-down (for me)? Not at all.

True. I was saying to myself that the game looked sorta like COD. I did also watch all of the game-play and news concerning the game. I was so hyped for it. So really, I set myself up for disappointment.

Shush-

Evolution or Extinction in process?

  1. Halo CE set the bar for console FPS (both mp & campaign)
  2. Halo 2 brought Xbox live multiplayer
  3. Halo Wars gave us a new world
  4. Halo 3 gave us Forge
  5. ODST gave us Firefight
  6. Reach gave us Invasion & Armor Abilities
  7. Halo: Anniversary gave us hope.
  8. Halo 4 gave us CoD

Found this on another post.

All in all, we are never going to get the perfect halo. You got to realize they dont build the game to cater the needs of true halo fans only like myself but to where anyone could hop on and enjoy it. Im not dissapointed by the game but im not amazed either. I Love the game yeah but i miss the old feeling i got playing halo. I appreciate 343 though because without them we would be left in the dark.

I’m going to add my two cents, mainly about Spec Ops.

I have done all the way up to the 4th episode on legendary, solo.

They should have kept Firefight and have their little video segments as its own series. The missions adds nothing to the story. You simply kill swarms of enemies and push a few buttons, then a ending(Not to much different from the campaign, but at least they there was some story progression during it).It is more or less a Firefight with a scripted ending. The placement of weapons caches and the timing of resupplies were not done well. There were times where the uses of heavy weapons would of been helpful, yet there were none. Death, death has no penalty, other than the fact that you loose your heavy weapons for some stupid reason. Also, seeing the same few levels is getting tiring all ready.

Now, when playing it solo on legendary, I’m sure am not the only one that wants to go down go 343 and crack someones head in. It is stupid frustrating. The spawns are God awful. You end up spawning in the middle of elites with automatic weapons and fuel rods and you are automatically screwed, or on the opposite side of heavy weapons. I’m sure I am not the only one who has died 20+ on few of the chapters.Plus, I’m sure they have set up where the enemy AI knows exactly where you are at, even after you respawned. They really don’t scale it it to be enjoyable for single play and 4 players would seem too easy on some parts. Also, the needler should take more needles to kill you (legendary or not).

Honestly, I wish they would have let the Halo name rest. Then again, what big titles does Microsoft have for the Xbox, not many.