Halo 4 - Did 343 let us down?

Yes.

I agree with the OP.

Also, I feel that the campaign was the easier ever. I played it on Legendary and it felt like I was playing it on Normal. If you say Legendary is hard, then apparently you have a little bit of work to do.

I can’t speak for anyone but myself, but I too am disappointed with the game. The story for the campaign was good, but the levels themselves were not as fun as previous games, and despite it being better tied together than Reach, I enjoyed Reach’s levels individually more than Halo 4’s.

Multiplayer is no where near as fun as previous Halos, including Reach and ODST. It simply does not feel as unique and Haloesque as the other games. I dislike the way loadouts work, simply because they nerfed grenades to make a perk, disallowed grenade pickups (in every other Halo ever) to make a perk, did a poor job balancing the loadout weapons, and allowed a one shot kill weapon as a loadout weapon.

Also, the removal of Big Team BATTLE along with assault was a severe blow for me. My favorite playlist in every Halo was BTB, and the lack of it (now replaced with BTS) is far more repetitive than BTB ever was. Another issue with BTB is the wide open maps encourage far too much camping due to the fast kill times. I understand that you need open space, but the reason I feel it worked the best in Halo 3 was because the Battle Rifle had no where near the range of the current DMR.

> The only area I really only can see a pay off from their decisions is in the SpOps area, and that still needs improving, I’m having high hopes for the next part though.
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> I also really hope that they make a good TU to eliminate most problems regarding balance, map/weapon glitches and start adding stuff to custom game options and game types.

The area I see having paid off was actually not in-game, but by their marketing scheme. Very few can admit they weren’t impressed with how well 343 advertised themselves and that really boosted the sales volume. It’s without question a lot of people got hooked because how the big advertising went. As for in-game, I personally have too many things to list which I can say I like. do I have another list of things I’d like to see improved and another that was absolutely disappointing? Yeah.

As for the T.U., I do hope they help to resolve the remaining glitches, custom game options, and then increase the playlist overall count, but beyond that I’ve beaten a few DMR users with my BR, it really comes down to strafing and map placement properly and other weapon balance “issues” I’ve been able to work with. So I’ll say those are fine, if they want to tweak them, I won’t be complaining or praising it (short of making the BR fire less or another debuff).

> I don’t see much evolution in this game, it’s more or less just a change of environment and an attempt at adapting to it where already strong titles live, such as BF 3, MoH and CoD, although MoH might not be that strong. Halo 4 went sideways rather than forward and removed more than it added.

I wouldn’t be able to help you there. I’ve only played a handful of matches through my entire COD career. Heck, I couldn’t even enjoy the various “military” shooter campaign’s over any their games.

Look, 343 took a chance. Even before launch Frankie flat out stated its better to stay the course with what we’ve known and be called repetitive, then to get too similar to something and lose the entire identity of what Halo was.

The fact is, they made the game still feel like you are an enhanced solder, still using the BR when it comes to fire rate, still taking the story to the next chapter, and still being just as powerful as before which is ALL that matters.

Many users don’t feel that way and that is fine. To be perfect honest, I can’t imagine a portion of the player base not reacting like that. Like I stated in another thread, this game has changed practically down to the soul of it. The memories I see in the past are not happening here in part because of the addition of things that weren’t their previously.

I know this is why players get upset. The game and its memories they remember are gone. While this is a bad thing, there’s absolutely no way to keep what was current to today by even adding the simplest thing. The tiniest addition changes the landscape and while you know this, it still doesn’t alter the fact your here by not asking yourself what similarities exist even within this changed environment.

The evolutionary step was taken, it has worked to some degree, and now you have some of the player base not reacting well to it. This was a step forward and it is not a military shooter, that much can be absolutely certain, so the fact you think this game hasn’t evolved so much is wrong. This game is still Halo, tossed in with many features that previous Halo’s could have integrated at any time and still have been just as successful.

> Of course all games need to undergo changes, but the changes in this case were in some areas so big and many that it was too much while in other areas they are barely worth it.

Honestly, even from a developer standpoint, there is little to no possiblity of appeasing everyone with that in mind. As a matter, its probably the easiest way to separate people no matter what you do.

I can see why they would have left that to players to either: like and play or dislike and leave. There’s literally no way to absolutely predict every possible person’s reaction to something like X feature being integrated to specific settings beyond, “We think X community will react with happiness at this while this community won’t like it as much.”

> While an example of a change barely worth it is the introduction of the Prometheans. Three new types of enemies out of which two are more or less copies of previous enemies. Knights are Elites and Crawlers are Grunts, watchers are new and somewhat unique but they barely do anything outside of performing scripted events and shield their allies, very rarely at that too.

Many would argue those points, including myself, but that is off-topic so, another time.

> Yes, it is fine if something changes, but it doesn’t have to be a radical change that may not work. What works in one game may not work in another and I don’t see loadouts working that well. Plasma Pistols and Plasma Nades? I don’t see Random Ordnance drops promoting competition and map movement.

Not everything needs to work for a competitive player. there is other players too and they may want to have PP and PN as starting weapons in a match.

> The core play is there, but it’s drowning in additions that makes the game too easy and drops the “usability” to a new low. The goal of the company is to generate money, and to generate money they need to have a game that as many as possible enjoy, Halo 4 has proven to be a let down in the competitive community, elite community, race community, the file share thing made a dent in the creativity community, the specialization thing have put a lot of people off from playing, why lock game content from some and not others? The silence from 343 is also irritating when no one knows if the community is being heard or not.

You already know what I’m going to say, but fine: no game is guaranteed to have anything besides UNSC geared elements and even then that isn’t guaranteed. Same to all of the above things.

Guys, the thing to understand is their is not set guidelines to what absolutely MUST be included with ANY video game. It is up to the developers to determine what they would ideally like in one when they release one. All of those communities above are displeased, without doubt, but to say they are guaranteed something goes way too far.

Do I sympathize with those communities? Oh yeah. Do I trust 343 to make some notes concerning their complaints? Yes. Do I think they predicted these reactions? Without a doubt.

> I’d like to call that last thing “critical thinking”, the way you describe it, if something gets in the way of someone’s enjoyment then of course that person will not like it. Or do you think younger gamers are just spoiled brats? I prefer the younger spoiled brats over the older I-accept-whatever-lands-in-my-lap people.

If I tried to pin something to one youthful elements, another would disprove me. Such is the way with information security in a way as well. The moment someone says you can’t do something or can’t secure something in a certain way, sometime down the road, someone proves you actually can.

So no, I say youthful minded because I can see commonality with the traits being shown. If I do see one particular thing with youth, it is only the notion of entitlement.

Halo 4’s story and campaign imo was undoubtedly the most un-entertaining and un-satisfying halo game I have ever played. The first time ever that I didnt care or even like Master Chief and cortana. I dunno why but I actually don’t like them anymore. Such an achingly disappointing game.

Pseudo-halo

> The area I see having paid off was actually not in-game, but by their marketing scheme. Very few can admit they weren’t impressed with how well 343 advertised themselves and that really boosted the sales volume. It’s without question a lot of people got hooked because how the big advertising went.

Agree with you completely. The advertising was fantastic. They made 220 million in the first 24 hours. True, the advertising was good, the game had over 4 million people online in the first five days. That number dropped to roughly 150,000 in the first two weeks and continues to decline slowly. The population today was only 34,000 (33,930). If this is not sheer proof that people don’t enjoy the game then I don’t know what is. The game may have had good advertising but this does not speak for how good the game is itself. The numbers are there, do the math.

> As for the T.U., I do hope they help to resolve the remaining glitches, custom game options, and then increase the playlist overall count, but beyond that I’ve beaten a few DMR users with my BR, it really comes down to strafing and map placement properly and other weapon balance “issues” I’ve been able to work with. So I’ll say those are fine, if they want to tweak them, I won’t be complaining or praising it (short of making the BR fire less or another debuff).

Agreed.

> Look, 343 took a chance. Even before launch Frankie flat out stated its better to stay the course with what we’ve known and be called repetitive, then to get too similar to something and lose the entire identity of what Halo was.

Its funny though, that’s exactly what they did.

> The fact is, they made the game still feel like you are an enhanced solder, still using the BR when it comes to fire rate, still taking the story to the next chapter, and still being just as powerful as before which is ALL that matters.

Yes, you still feel like an enhanced soldier, yet weaker than the other ones from previous games, Yes you still use the Battle Rifle even though it sounds like a whoopee cusion, Yes they took the story to the next step even though it was the wrong direction and No, the franchise is weaker than it ever has been. The population has never been this low for a recent release and there has never been as much hate on the forums.

> Many users don’t feel that way and that is fine. To be perfect honest, I can’t imagine a portion of the player base not reacting like that. Like I stated in another thread, this game has changed practically down to the soul of it. The memories I see in the past are not happening here in part because of the addition of things that weren’t their previously.

Agreed. The game has been changed down to the soul, but that’s not what people wanted. People wanted improvement, not change.

> The evolutionary step was taken, it has worked to some degree, and now you have some of the player base not reacting well to it. This was a step forward and it is not a military shooter, that much can be absolutely certain, so the fact you think this game hasn’t evolved so much is wrong. This game is still Halo, tossed in with many features that previous Halo’s could have integrated at any time and still have been just as successful.

The step was taken and did not find proper footing. They had some good ideas but all they had to do was leave it at that, don’t change up everything just because you want to be different and say it’s your own game. It is not a military shooter yes, but they have taken the primary and most popular components from a military shooter and put it into the game, this is wrong. They shouldn’t have gotten rid of any of the core elements which made Halo. They should have kept the old and brought in some new, not changes but improvements or at the very least, make small changes. There was nothing to evolve! The core game elements were fine the way they were! Why change something that has worked for over 10 years? I’ll tell you why. For one reason only, they wanted money. As far as 343i are concerned the old community can go fu** themselves.

> Of course all games need to undergo changes, but the changes in this case were in some areas so big and many that it was too much while in other areas they are barely worth it.

This is true.

> Yes, it is fine if something changes, but it doesn’t have to be a radical change that may not work. What works in one game may not work in another and I don’t see loadouts working that well. Plasma Pistols and Plasma Nades? I don’t see Random Ordnance drops promoting competition and map movement.

> Not everything needs to work for a competitive player. there is other players too and they may want to have PP and PN as starting weapons in a match.

Which is exactly why they should have ranked/competitive playlists for the competitive player and social or normal playlists and custom games for more casual gamers, but 343i even found a way to fu** that up too.

> The core play is there, but it’s drowning in additions that makes the game too easy and drops the “usability” to a new low. The goal of the company is to generate money, and to generate money they need to have a game that as many as possible enjoy, Halo 4 has proven to be a let down in the competitive community, elite community, race community, the file share thing made a dent in the creativity community, the specialization thing have put a lot of people off from playing, why lock game content from some and not others? The silence from 343 is also irritating when no one knows if the community is being heard or not.

> You already know what I’m going to say, but fine: no game is guaranteed to have anything besides UNSC geared elements and even then that isn’t guaranteed. Same to all of the above things.[/qoute]
>
> How is race not UNSC geared elements? Are you saying that flood is? Bull-sh**. 343i could have easily had race in the game and for reasons unknown, its not there. Plus, there are elites in the campaign. It wouldn’t have been any trouble to allow for elites in custom games at the very least.
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> > Guys, the thing to understand is their is not set guidelines to what absolutely MUST be included with ANY video game. It is up to the developers to determine what they would ideally like in one when they release one. All of those communities above are displeased, without doubt, but to say they are guaranteed something goes way too far.
>
> I disagree. It is unfair to be given something only to have it taken away. It makes no sense. It doesn’t help the developers at all, it only fuels anger among the community. Why don’t they just add more themselves? The only reason they removed things was because they are not imaginative enough to come up with new ideas for future titles. So by removing stuff it gives them something to put back into a future game. We are still not being heard and continue to be neglected. 343 are not listening.

> The population today was only 34,000 (33,930). If this is not sheer proof that people don’t enjoy the game then I don’t know what is. The game may have had good advertising but this does not speak for how good the game is itself. The numbers are there, do the math.

I’ve done that math. The fact is even Halo 3 saw a great decrease in population during its lifespan. Something like total unique users, not the 24 hour population numbers which apparently counted doubles (if one person signed in, signed off Xbox, then came back, it counted that twice or however many times they repeated the process apparently. This got explained on b.net a while back and even one forum user brought the statistics over) and during its second year run, Halo 3 reported only a total unique player base of 23,000 to 27,000 during peak hours. The fact we are much higher then that currently with Halo 4 actually speaks volumes.

I know your asking for a source and I’m looking for it.

> Its funny though, that’s exactly what they did.

Personal opinion at best. I don’t think they got anywhere near what COD is. Just doing the basic level comparisons shows they are still almost polar opposites.

> Yes, you still feel like an enhanced soldier, yet weaker than the other ones from previous games. Yes you still use the Battle Rifle even though it sounds like a whoopee cushion. Yes they took the story to the next step even though it was the wrong direction

We are S-IV’s, not II’s and II’s were revered for their experience and strength over all other models.

BR - I actually think it sounds better then the soft hum it used to. This isn’t a small pee shooter, its a multi-fire death spewing rifle. It should sound like it does in Halo 4.

The story? Ok, thanks for your opinion.

> No, the franchise is weaker than it ever has been. The population has never been this low for a recent release and there has never been as much hate on the forums.

lol… ya know, I blame myself for being able to remember threads like this which is a preserved Halo 2 thread from back in 2004, granted it was a flame thread, but it proves my point: there was more complaining back in 2003-2004 then any Halo forum time to this day. I got lucky and found it.

I’m still searching for the Halo 3 one I saw, but its proving difficult to find that particular one. When I do, I’ll be sure to bookmark this time.

> Agreed. The game has been changed down to the soul, but that’s not what people wanted. People wanted improvement, not change.

Like I said, you can either like or stand the changes and play, or you can’t. If one person leaves, someone else who likes or can stand it will take their place. Make no mistake, Halo is growing when it comes to population.

> The step was taken and did not find proper footing. They had some good ideas but all they had to do was leave it at that, don’t change up everything just because you want to be different and say it’s your own game.

Not for anyone to decide except them. Like I say further down, you can’t judge a game by its “requirements” from a player base, its on 343 to determine what they want and what they don’t want.

> It is not a military shooter yes, but they have taken the primary and most popular components from a military shooter and put it into the game, this is wrong.

According to you.

> They shouldn’t have gotten rid of any of the core elements which made Halo. They should have kept the old and brought in some new, not changes but improvements or at the very least, make small changes.

Like I said, 343 really had two options with these changes: go big with the new changes and see how people react to them or stay the course and potentially flounder with previous complaints not being resolved in multiple games.

You wanted small innovational changes and that is fine. 343 didn’t go that route.

> There was nothing to evolve! The core game elements were fine the way they were! Why change something that has worked for over 10 years? I’ll tell you why. For one reason only, they wanted money. As far as 343i are concerned the old community can go fu** themselves.

Given the nature of an old thread, the old thread, I posted:

> The divide that is present today between the Halo player communities is manageable, it’s ok right now. However, if you fail at understanding each other, you’re doomed to make the mistakes which have already been made and I for one, want to avoid that. I’d rather see the Halo community acknowledge the potential it has had since it first became recognized as Game of the Year in 2001, and became the franchise we all know.

There is always something to evolve. Always. As for the core gameplay elements, they were fine and they did their jobs beautifully. That does not mean they are ideally suited for this game or these settings.

343 is the only one’s who get to determine what goes in and what doesn’t for a reason. All the success, and failure, lies with them and them alone. We’re just along for the ride (that is until we want to leave, if ever).

> Which is exactly why they should have ranked/competitive playlists for the competitive player and social or normal playlists and custom games for more casual gamers, but 343i even found a way to fu** that up too.

I hope the vent just now was worth it. I doubt it, but I do remain hopeful. Ranked playlists was a nice situation for me and others, but in the long haul? The setup currently is fine.

It’s just a matter of knowing what works and what doesn’t.

> How is race not UNSC geared elements? Are you saying that flood is? Bull-sh**. 343i could have easily had race in the game and for reasons unknown, its not there. Plus, there are elites in the campaign. It wouldn’t have been any trouble to allow for elites in custom games at the very least.

Again, there is multiple reasons why this isn’t so.They wanted to create a story-driven game. Elites on Infinity does not make sense. Race I agree could have been in, but honestly, if space was getting tight in terms of memory usage, then it clearly didn’t make the cut.

Which is one of my favorite custom game memories dating back to early Halo 3 I might add.

> I disagree. It is unfair to be given something only to have it taken away. It makes no sense. It doesn’t help the developers at all, it only fuels anger among the community. Why don’t they just add more themselves? The only reason they removed things was because they are not imaginative enough to come up with new ideas for future titles. So by removing stuff it gives them something to put back into a future game. We are still not being heard and continue to be neglected. 343 are not listening.

Thanks for your opinion. We weren’t given anything but what each developer wanted in the game.

I have been thinking.

343/Microsoft tried to appeal to the mainstream crowd, which means appealing to more people. yes, they have sold more copies than ever before…

but, when looking at the number of actual players, it seems like there are less players than ever before. I remember when Halo 3 had 700.000 people online on a daily basis. Halo even competed with CoD(on the xbox).

I guess 343/Microsoft totally missed at shooting the fish in the barrel, quoting the second post, and Halo is slowly dying.

I’m not saying that they need to focus on a specific part of the community, but please stop forcing us to play to your likings by limiting our customisation options. people can have their fun way to play, but someone’s fun isn’t always fun to somebody else. the past games appealed to more people than Halo 4 does now, which by my beliefs, is just not how it should be. games should improve when a new sequal is released, yet Halo 4 has done the opposite.

Halo is dying.

Hopefully the OP knows that plenty of other games has the same elements especially loadouts have been around awhile before CoD made it popular

> Hopefully the OP knows that plenty of other games has the same elements especially loadouts have been around awhile before CoD made it popular

I believe everyone knows that, but that’s not the point. loadouts don’t work in Halo.(in current way of implemency)

> Hopefully the OP knows that plenty of other games has the same elements especially loadouts have been around awhile before CoD made it popular

Yes I do know this don’t worry and you’re right COD did make the loadouts popular even though they weren’t the first. That is why there in Halo 4, because they are taken from a popular game.

> H4 should have been like shooting fish in a barrel and somehow 343i missed.

H4 is honestly the worst game I have ever played, coming from someone who loved reach. Halo 4 is a perfect example of why games need betas.

So if you didn’t have halo 4 and/or your weren’t on halo 4 by November 20 you can’t get the other six specializations? I think this is a bad choice by 343 there are a lot of halo players that didn’t have halo 4 at November 20th. I speak for everyone when I say “This is stupid” but if I’m wrong or we do get them later or whatever someone please confirm or decline this to me

email me at nikezumiez123@gmail.com

This post has been edited by a moderator. Please do not purposely bypass the word filter.

*Original post. Click at your own discretion.

> > The population today was only 34,000 (33,930). If this is not sheer proof that people don’t enjoy the game then I don’t know what is. The game may have had good advertising but this does not speak for how good the game is itself. The numbers are there, do the math.
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> > <mark>During its second year run</mark>, Halo 3 reported only a total unique player base of 23,000 to 27,000 during peak hours. The fact we are much higher then that currently with Halo 4 actually speaks volumes.
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> Yes, Halo 3 might have had only 23,000 to 27,000 on its second year! <mark>This game has been out for a little over 1 month!</mark> The fact we are much lower then that currently with Halo 4 actually speaks volumes.
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> > Agreed. The game has been changed down to the soul, but that’s not what people wanted. People wanted improvement, not change.
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> > Like I said, you can either like or stand the changes and play, or you can’t. If one person leaves, someone else who likes or can stand it will take their place. Make no mistake, Halo is growing when it comes to population.
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> I really don’t see how it’s growing in population. Again this point has been stressed, the population has had a massive decline so shortly after its release, this must be at least some indication that people don’t like the game.
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> > They shouldn’t have gotten rid of any of the core elements which made Halo. They should have kept the old and brought in some new, not changes but improvements or at the very least, make small changes.
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> > Like I said, 343 really had two options with these changes: go big with the new changes and see how people react to them or stay the course and potentially flounder with previous complaints not being resolved in multiple games.
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> > You wanted small innovational changes and that is fine. 343 didn’t go that route.
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> I know 343 didn’t go that route, you can clearly see the results. They should have stuck to what they know. Its why COD is so popular, they have kept all of the core elements and just added new weapons and perks essentially. It must have worked for them. It is the most popular and most played series of games.
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> > There is always something to evolve. Always. As for the core gameplay elements, they were fine and they did their jobs beautifully. That does not mean they are ideally suited for this game or these settings.
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> Why? Does this game not bare the same title? Does it not follow the same story? How could it not have the core game elements fitted? It is still a ‘Halo’ game. It follows the same story of the Master Chief and Cortana and still bears true to the universe. Of course the core game elements could have fitted, they were made for that game after all.
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> > 343 is the only one’s who get to determine what goes in and what doesn’t for a reason. All the success, and failure, lies with them and them alone. We’re just along for the ride (that is until we want to leave, if ever).
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> True, however as developers it is also their responsibility to ensure that people enjoy their game and that the community is happy. You don’t just abandon a community because you want to change things.
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> > How is race not UNSC geared elements? Are you saying that flood is? Bull-sh**. 343i could have easily had race in the game and for reasons unknown, its not there. Plus, there are elites in the campaign. It wouldn’t have been any trouble to allow for elites in custom games at the very least.
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> > Again, there is multiple reasons why this isn’t so.They wanted to create a story-driven game. Elites on Infinity does not make sense.
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> Infinity is simulated combat. Elites would have made complete sense and actually would have fitted into it rather nicely. Come on, think about it, which makes more sense, Spartans fighting Elites in simulated combat or Spartans fighting Spartans in simulated combat.
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> > I disagree. It is unfair to be given something only to have it taken away. It makes no sense. It doesn’t help the developers at all, it only fuels anger among the community. Why don’t they just add more themselves? The only reason they removed things was because they are not imaginative enough to come up with new ideas for future titles. So by removing stuff it gives them something to put back into a future game. We are still not being heard and continue to be neglected. 343 are not listening.
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> > We weren’t given anything but what each developer wanted in the game.
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> Again, this is wrong because when making a game, I imagine you would at least have to give 1 shi* about the fans. And not a single shi* was given in that regard.[/spoiler]

> H4 is honestly the worst game I have ever played, coming from someone who loved reach. Halo 4 is a perfect example of why games need betas.

Couldn’t agree with you more.

If they were to tone down the amount of bullet magnetism and remove ordinance drops and replace those with static weapon spawns. Then I would say they didn’t let me down. But in the games current state I would have to to say they let me down.

> H4 should have been like shooting fish in a barrel and somehow 343i missed.

> As part of the “Defense Force” (i.e., the logical populace of the Halo Community), I have a few rebuttals for your OP, OP.
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> When you opened with the “necessity to read the books to understand” statement, I laughed a bit. I haven’t touched a single book since Ghosts of Onyx, and I followed the storyline perfectly.
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> The ending to the campaign wasn’t supposed to feel “epic”. Cortana is dead, Chief is alone. A city was wiped out, and multiple casualties were suffered. The Storm is still present, and the Didact is MIA. No epic win there, kiddo.
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> The soundtrack is meant to be a background song. Plenty of places had moments of orchestrated events, while others leaned into the main dialogue.
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> As for the other crap, I don’t feel like addressing it. Call of Duty and Halo 4 are entirely separate games. Similarities don’t make a game the same as another.
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> MEANING WORLD OF WARCRAFT AND LEAGUE OF LEGENDS AREN’T THE SAME DAMN THING, EITHER.
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> If you have an issue with the entire game, make a better one yourself and see how the world likes it.

Yeah you sure do have quite the grasp on logic. Nobody is saying COD and Halo 4 are exactly the same, but if you can sit here and say with a straight face that 343 didn’t blatantly mimic several game mechanics from COD than you are either extremely naive or cannot see past your own bias. It is very obvious they were trying to draw in the COD crowd.

And I’m so tired of this “if you don’t like the game make one yourself” line of reasoning. Do you have any idea how ridiculous this sounds? Nobody should complain about anything…ever. We should just learn to do it all ourselves.

If some kid puts pickles on your double cheeseburger from McDonald’s, which you clearly ordered with no pickles, then don’t say anything about it, just make your own double cheeseburger. The body shop left swirls in your new paint job? Stop being a whiny noob and learn how to paint your own damn car. Give me a break.

343 provided it’s CUSTOMERS with a product that we paid them money for. I certainty didn’t get a copy of this game for free. So, just as satisfied customers have a right to praise the game, unsatisfied customers have a right to complain about it. And your fail logic does nothing to change that.