> > Sure you will be at a slight disadvantage
>
> Slight disadvantage? Have you never run across a player that consistently eats upwards of 2-3 shots that should kill him but dont? With Reach’s Bloom it only amplified the problem tenfold and made for more rage moments because the DMR itself was so horribly underpowered and inconsistent. The Grenade Launcher on host is another easy example of the vast difference: it absolutely rapes on host.
I’ll admit I didn’t play Reach much at all because I hated it, but from what I noticed it was pretty easy to DMR someone even with bloom. I never really noticed connection problems much in Reach. I also played Halo 2 and Halo 3 at a competitive level and Halo 3 had the worst of it. I could recall far too many times when a player would be no shield, I could shoot them dead in the head and then nothing would happen. But, I would attribute this to Halo 3’s lack of hitscan. Without it, the bullets have to travel through the mapspace and land on a player who is 100ms ahead, thus putting further importance on connections. The disadvantage though really isn’t enough to break the game. Sure it is frustrating at times, but that’s just how online play has always been for Halo.
True XIDE, it has always been like that for halo but it SHOULDN’T any longer, especially when a lot of their competitors are acting in favor of dedicated servers, 343 need to get up to scratch. I think host has worn people down since halo 2, and if it continues on the next game, I think me and many other people don’t want to invest time and energy into something that’s meant to be enjoyable if they’re going to spit in our faces by making it unfair and laggy. I don’t think I will get this game if it doesn’t have dedicated servers along with other people, especially now considering many of the popular games people on xbox are used to have dedicated servers, I don’t think they’re ready to go back. We’ve got used to it now, it should stay. (it should’ve been there in the first place like old PC games…)
> Dedicated servers are not some magic cure for lag. All you do is replace.one set of problems with another set. And how fun do you think it will be when some kid gets butthurt about losing and hits the entire server offline? You can be in a completely unrelated game and still be effected.
You are misinformed. Not just any random person can bring down servers, and either way with dedicated servers or not, someone can still bring down Halo servers (it still uses servers, just not for actual matches).
Dedicate servers do not cure lag due to the laws of physics, playing miles apart online there will always be lag. However it’s more consistent.
> I’ll admit I didn’t play Reach much at all because I hated it, but from what I noticed it was pretty easy to DMR someone even with bloom. I never really noticed connection problems much in Reach. I also played Halo 2 and Halo 3 at a competitive level and Halo 3 had the worst of it. I could recall far too many times when a player would be no shield, I could shoot them dead in the head and then nothing would happen. But, I would attribute this to Halo 3’s lack of hitscan. Without it, the bullets have to travel through the mapspace and land on a player who is 100ms ahead, thus putting further importance on connections. The disadvantage though really isn’t enough to break the game. Sure it is frustrating at times, but that’s just how online play has always been for Halo.
I’ll give you this much, at least your honest.
Didn’t play Reach much, here’s what you missed lag, black screens, and lag switches.
Dedicated servers are a positive thing from the hard core to the casual gamer. It eliminates those three things I mentioned and creates a fair playing field.
i have played online since playing online was new, i have seen 56K dial up internet gaming, i saw the birth of broadband, and am living through the integration of FO connections.
and i am not impressed
dedicated servers for anything competitive, they are a must, yes there will always be lagg regardless of you connection and the type of host, but having a predictable, stable, powerful host EVERY game EVERY day is so important for balance.
there is a gaming centre in my town, the have a bandwidth enough to support 10machines (xbox and pc) all online at the same time, with minimal lagg, but on halo when im the only person online i can still lagg because of some american’s crappy host on the other side of the world, a 15minute game can last 20minutes from just waiting for the black screen of WTF! to go away.
so if you think we should not be given dedicated servers from one of the most profitable corporations in the world then you need to go back outside and keep playing sports or drinking or whatever it is that you do, because you are obviously not a gamer.
> i have played online since playing online was new, i have seen 56K dial up internet gaming, i saw the birth of broadband, and am living through the integration of FO connections.
>
> and i am not impressed
>
> dedicated servers for anything competitive, they are a must, yes there will always be lagg regardless of you connection and the type of host, but having a predictable, stable, powerful host EVERY game EVERY day is so important for balance.
>
> there is a gaming centre in my town, the have a bandwidth enough to support 10machines (xbox and pc) all online at the same time, with minimal lagg, but on halo when im the only person online i can still lagg because of some american’s crappy host on the other side of the world, a 15minute game can last 20minutes from just waiting for the black screen of WTF! to go away.
>
> so if you think we should not be given dedicated servers from one of the most profitable corporations in the world then you need to go back outside and keep playing sports or drinking or whatever it is that you do, because you are obviously not a gamer.
> i have played online since playing online was new, i have seen 56K dial up internet gaming, i saw the birth of broadband, and am living through the integration of FO connections.
>
> and i am not impressed
>
> dedicated servers for anything competitive, they are a must, yes there will always be lagg regardless of you connection and the type of host, but having a predictable, stable, powerful host EVERY game EVERY day is so important for balance.
>
> there is a gaming centre in my town, the have a bandwidth enough to support 10machines (xbox and pc) all online at the same time, with minimal lagg, but on halo when im the only person online i can still lagg because of some american’s crappy host on the other side of the world, a 15minute game can last 20minutes from just waiting for the black screen of WTF! to go away.
>
> so if you think we should not be given dedicated servers from one of the most profitable corporations in the world then you need to go back outside and keep playing sports or drinking or whatever it is that you do, because you are obviously not a gamer.
I completely agree, dedicated servers are a must especially considering how often host decides the results at a competive level. Host or bad host is often the reason people result to actions such as ddosing and bridging host. Dedicated servers would for the most part solve a lot of online problems. P.S which 9 idiots said they wouldn’t want dedicated servers? :S
Although I(and everyone else) really want servers, I don’t think it’s going to happen. Games that run servers, such as GoW 3 and BF3, had open betas to stress test the servers and whatnot. It has now been confirmed that their will not be a open beta, which probably means we will not be getting servers either.
Halo 4 should have it. But they should have bigger games as well if this is implemented. Like 10-12 v 10-12 it would be crazy. But it would need dedicated servers to work.
yes please. microsoft have a HUGE amount of money at their disposal and dedicated servers would draw a ton more people into the game because quite frankly, playing a game and having 10 host migrations makes me not want to play the game.
> > This thread has over 300 views and only 39 votes.
> >
> > Please vote! Dedicated servers are a must have for the future of Halo.
>
> My choice option isn’t up there though.
>
> I’m placing my vote in the I don’t care section. If we get them, then sweet, but I’m not going to cry if we don’t.
then why are you commenting on it vintage… pointless troll
Ideally, dedicated servers would be nice. But it isn’t really super practical for the type of game Halo is with the huge custom game community. If we could figure out a way to do both with dedicated servers in MM and P2P in custom, but it is just not practical.
Even if we were able to do a hybrid system mechanics that work well and are fair in a environment with dedicated servers(such as bullet travel) these are not necessarily ideal for a P2P game(where hitscan is a far more fairt solution).
As much as I would like dedicated servers it is not really practical for Halo at this point in time.